Lead VFX Rendering Software Engineer - EA Sports
Lead VFX Rendering Software Engineer - EA Sports

Lead VFX Rendering Software Engineer - EA Sports

Birmingham Full-Time 48000 - 72000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the VFX team to create stunning visual effects for AAA racing games.
  • Company: Join Electronic Arts, a global leader in entertainment that values creativity and community.
  • Benefits: Enjoy hybrid work options, recognition for your contributions, and a vibrant team culture.
  • Why this job: Be part of a passionate team shaping the future of F1 racing games with your ideas.
  • Qualifications: Experience in VFX engineering and a passion for gaming are essential.
  • Other info: This role is based in Birmingham, UK, with remote options available for EU candidates.

The predicted salary is between 48000 - 72000 £ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

This is a hybrid remote/in-office role based in our Birmingham, UK studio. A remote role may be considered for those within the EU.

Our award-winning Codemasters studio is looking for a Lead VFX Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.

Our VFX Engineers help bring the game’s visually rich real-world environments and characters to life. They are responsible for all technical aspects of the visual effects within the game, including particle systems and atmospheric effects. The focus is on delivering the vision of the VFX art and design teams to build remarkable racing games in a realistic and believable virtual world.

Responsibilities:

Lead VFX Rendering Software Engineer - EA Sports employer: ELECTRONIC ARTS-1

At Electronic Arts, we pride ourselves on being an exceptional employer, fostering a vibrant work culture that champions creativity and collaboration. Our Birmingham studio offers a unique opportunity to work alongside passionate professionals in the gaming industry, with ample room for personal and professional growth. With a commitment to recognising individual contributions and a flexible hybrid working model, we ensure that every team member feels valued and empowered to make a meaningful impact on our award-winning F1 racing titles.
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Contact Detail:

ELECTRONIC ARTS-1 Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead VFX Rendering Software Engineer - EA Sports

✨Tip Number 1

Familiarise yourself with the latest VFX technologies and tools used in the gaming industry. Being well-versed in software like Unreal Engine or Unity, as well as particle systems, will give you a competitive edge.

✨Tip Number 2

Showcase your passion for racing games and VFX in your conversations. Discussing your favourite titles and how they influenced your work can help you connect with the team and demonstrate your enthusiasm for the role.

✨Tip Number 3

Network with current or former employees of Codemasters or EA Sports. Engaging with them on platforms like LinkedIn can provide valuable insights into the company culture and expectations, which can be beneficial during interviews.

✨Tip Number 4

Prepare to discuss specific projects where you've successfully implemented VFX solutions. Highlighting your problem-solving skills and technical expertise in real-world scenarios will make you stand out as a candidate.

We think you need these skills to ace Lead VFX Rendering Software Engineer - EA Sports

Expertise in VFX software (e.g., Houdini, Unreal Engine, Unity)
Strong programming skills in C++ and/or C#
Experience with particle systems and atmospheric effects
Knowledge of real-time rendering techniques
Understanding of shaders and materials
Ability to collaborate with artists and designers
Problem-solving skills in a game development context
Familiarity with game engines and their rendering pipelines
Attention to detail in visual fidelity
Experience with performance optimisation for VFX
Strong communication skills for team collaboration
Ability to mentor and lead junior engineers
Adaptability to evolving project requirements
Passion for gaming and understanding of racing games

Some tips for your application 🫡

Understand the Role: Take time to thoroughly read the job description for the Lead VFX Rendering Software Engineer position. Understand the responsibilities and required skills, especially those related to visual effects and technical aspects of game development.

Tailor Your CV: Customise your CV to highlight relevant experience in VFX engineering, particularly in gaming. Include specific projects where you contributed to particle systems or atmospheric effects, showcasing your technical skills and creativity.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for gaming and your understanding of EA Sports' vision. Mention how your background aligns with the role and express your enthusiasm for contributing to the F1 team at Codemasters.

Showcase Your Portfolio: If applicable, include a link to your portfolio demonstrating your previous work in VFX. Highlight projects that showcase your ability to create visually rich environments and characters, as this will strengthen your application.

How to prepare for a job interview at ELECTRONIC ARTS-1

✨Showcase Your Technical Skills

As a Lead VFX Rendering Software Engineer, it's crucial to demonstrate your technical expertise. Be prepared to discuss your experience with particle systems and atmospheric effects, and bring examples of your previous work that highlight your skills in creating visually stunning environments.

✨Understand the Company Culture

Electronic Arts values creativity and collaboration. Research their projects and understand their approach to game development. During the interview, express how your personal values align with theirs and how you can contribute to their community-focused environment.

✨Prepare for Team Dynamics

Since you'll be working closely with engineers, designers, and content creators, be ready to discuss your experience in collaborative settings. Share examples of how you've successfully worked in teams to deliver projects, and emphasise your ability to communicate effectively across disciplines.

✨Ask Insightful Questions

Prepare thoughtful questions about the F1 team's vision and the challenges they face in VFX development. This shows your genuine interest in the role and helps you gauge if the company is the right fit for you. It also demonstrates your proactive approach to understanding the project.

Lead VFX Rendering Software Engineer - EA Sports
ELECTRONIC ARTS-1
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  • Lead VFX Rendering Software Engineer - EA Sports

    Birmingham
    Full-Time
    48000 - 72000 £ / year (est.)

    Application deadline: 2027-05-03

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    ELECTRONIC ARTS-1

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