At a Glance
- Tasks: Create stunning UI content for EA SPORTS FC and collaborate with a dynamic team.
- Company: Join Electronic Arts, a leader in gaming and entertainment innovation.
- Benefits: Enjoy competitive pay, health perks, remote work options, and growth opportunities.
- Why this job: Be part of redefining football gaming and connect with millions of fans worldwide.
- Qualifications: 3+ years in game development with strong UI/UX skills and collaboration experience.
- Other info: Work in an inclusive environment that values creativity and personal growth.
The predicted salary is between 36000 - 60000 Β£ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. EA SPORTS is one of the most iconic brands in entertainment β connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
The Role: The Technical Artist for Career Mode will create UI content for EA Sports FC game, partnering with game designers, programmers, and artists to develop features in the game using the Frostbite engine. You will report to the Development Director and work with your Technical Lead to estimate, build, and improve projects. Together with a talented team of +20 engineers, you will work on the technology and pipelines that form the foundation of our game features. You will serve as a key link between art and engineering, ensuring that creative vision is executed with technical excellence. You will contribute to the design, implementation, and optimization of tools, pipelines, and UI/UX systems that enhance both the player experience and developer workflows. This role requires a balance of technical expertise, artistic sensibility, and problem-solving ability, supporting both feature development and long-term scalability of game systems.
Responsibilities
- Feature Delivery: Structure, plan, and implement UI/UX features that meet gameplay goals, accessibility standards, and technical requirements.
- Cross-Functional Collaboration: Partner with engineers, scripters, UX designers, and UI artists to deliver complex UI elements, including 2D/3D layouts, menu flows, HUDs, AR features, and in-game animations.
- Tool & Pipeline Development: Build and maintain tools, scripts, and workflows that streamline UI/UX implementation and empower artists/designers to iterate efficiently.
- Technical Implementation: Use visual programming and scripting languages to develop robust UI logic, data flows, and feature integrations.
- Quality & Iteration: Improve implementations based on stakeholder feedback, design goals, and creative direction, polishing features to meet AAA quality standards.
- Optimization: Ensure UI/UX features and pipelines are efficient, scalable, and maintainable throughout the full production cycle.
- Communication & Reporting: Share progress with technical directors and project managers and provide clear documentation for systems and workflows.
- Team Mindset: Contribute to a collaborative and inclusive team culture that bridges creative and technical disciplines.
Qualifications
- Professional Experience: 3+ years in professional game development with a focus on UI/UX systems, pipelines, or technical art.
- UI Development Skills: Experience implementing UI screens, widgets, data flows, and logic within modern game engines (e.g., Unity, Unreal).
- Prototyping Ability: Experience in rapid prototyping to test feasibility and bring ideas from concept to execution independently.
- Collaboration & Communication: Strong interpersonal and communication skills, with a track record of working effectively across disciplines, teams, and partners to achieve shared goals.
Nice To Have
- Game Engine Expertise: Experience with multiple engines or frameworks (Unity UI, Unreal UMG, ImGui, WPF, Qt).
- Rendering & Graphics Pipelines: Understanding of rendering pipelines, frame-rate efficiency, draw calls, batching, and GPU/CPU performance trade-offs.
- Version Control & Collaboration: Hands-on experience with Perforce, Git, or similar source control in large-scale team environments.
- Cross-Platform Development: Knowledge of adapting UI systems for PC, console, and mobile platforms.
- UX Sensibility: Background in user experience design, accessibility standards, or usability testing.
- Creative Tech Background: Exposure to motion graphics, AR/VR interfaces, or procedural content generation.
- Experience working within an agile team.
- Experience working with Microsoft, Sony, or Nintendo game consoles.
- Bachelor's degree in computer science or related field, or equivalent training and professional experience.
About Electronic Arts: Weβre proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Technical Artist, UI - EA SPORTS FC employer: EA SPORTS
Contact Detail:
EA SPORTS Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Technical Artist, UI - EA SPORTS FC
β¨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at EA SPORTS. LinkedIn is your best mate here β connect, engage, and donβt be shy to ask for a chat about their experiences.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your UI/UX projects, especially any work with game engines like Frostbite. Make it easy for recruiters to see what you can bring to the table.
β¨Tip Number 3
Prepare for interviews by brushing up on technical questions related to UI development and collaboration. Practice explaining your thought process and how you tackle challenges β they love seeing your problem-solving skills in action!
β¨Tip Number 4
Donβt forget to apply through our website! Itβs the best way to ensure your application gets seen. Plus, it shows youβre genuinely interested in being part of the EA SPORTS family.
We think you need these skills to ace Technical Artist, UI - EA SPORTS FC
Some tips for your application π«‘
Show Off Your Skills: When you're writing your application, make sure to highlight your experience with UI/UX systems and any relevant projects you've worked on. We want to see how your skills align with the role of Technical Artist, so donβt hold back!
Tailor Your Application: Take a moment to customise your application for this specific role. Mention how your background in game development and collaboration with cross-functional teams makes you a perfect fit for EA SPORTS FC. We love seeing candidates who take the time to connect their experience to our needs.
Be Clear and Concise: Keep your application straightforward and to the point. Use clear language to describe your achievements and experiences. We appreciate when candidates can communicate effectively, as it reflects the collaboration we value in our team.
Apply Through Our Website: Donβt forget to submit your application through our official website! Itβs the best way for us to receive your details and ensures youβre considered for the role. Plus, it shows youβre serious about joining our team at EA SPORTS.
How to prepare for a job interview at EA SPORTS
β¨Know Your Tools
Familiarise yourself with the Frostbite engine and any other tools mentioned in the job description. Be ready to discuss your experience with UI/UX systems and how you've used these tools in past projects. This shows youβre not just a fit for the role, but that you can hit the ground running.
β¨Showcase Your Collaboration Skills
Since this role involves working closely with engineers, designers, and artists, prepare examples of successful collaborations from your previous roles. Highlight how youβve bridged the gap between technical and creative teams, as this will demonstrate your ability to thrive in a cross-functional environment.
β¨Prepare for Technical Questions
Brush up on your knowledge of visual programming and scripting languages relevant to UI development. Be prepared to answer questions about data flows, feature integrations, and optimisation techniques. This will help you showcase your technical expertise and problem-solving abilities.
β¨Bring Your Portfolio
Have a portfolio ready that showcases your best work in UI/UX design and technical art. Include examples that highlight your prototyping skills and any projects where youβve implemented complex UI elements. This tangible evidence of your capabilities can set you apart from other candidates.