At a Glance
- Tasks: Create stunning shaders and improve visual quality for F1® games.
- Company: Join Electronic Arts, a leader in next-level entertainment experiences.
- Benefits: Enjoy hybrid work, healthcare, mental well-being support, and more.
- Other info: Dynamic environment with opportunities for growth and creativity.
- Why this job: Be part of a creative team that shapes the future of gaming.
- Qualifications: 5+ years in real-time engines and shader development experience required.
The predicted salary is between 40000 - 50000 £ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.
Here, everyone is part of the story.
Part of a community that connects across the globe.
A place where creativity thrives, new perspectives are invited, and ideas matter.
A team where everyone makes play happen.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.
Here, everyone is part of the story.
Part of a community that connects across the globe.
A place where creativity thrives, new perspectives are invited, and ideas matter.
A team where everyone makes play happen.
Job Summary
Join us at Electronic Arts as a Senior Technical Artist focused on shaders, materials, and real-time rendering.
Reporting to the Technical Art Director, you will develop shaders and rendering workflows that improve the visual quality of the official F1® games.
Working across Art and Engineering, you will contribute to our proprietary technology and help create high-quality game content.
Responsibilities
- You will be the bridge between art and engineering, with a focus on materials, shaders, and rendering workflows.
- Develop high-quality HLSL shaders for our proprietary engine and DCC tools, including our HLSL-based 3ds Max viewport pipeline.
- Guide look development and improve visual fidelity across characters, environments, and vehicles while optimizing rendering performance to meet platform and project requirements.
- Support artists in creating and optimizing assets by debugging rendering issues, improving material setups, and ensuring consistency between rendering environments.
- Work with rendering engineers and artists to prototype and integrate new visual features.
- Required Qualifications
- 5+ years of experience with real-time engines and a digital content creation package such as 3ds MAX or Maya.
- Experience writing, debugging and optimising shaders using HLSL or GLSL.
- Knowledge of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
- Basic scripting knowledge in Python or MAXScript.
This is a hybrid role, with 3 days per week working from the locations listed in this job posting.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.
We value adaptability, resilience, creativity, and curiosity.
From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.
Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer.
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Senior Technical Artist - EA Sports Formula 1 in Manchester employer: EA SPORTS
EA SPORTS is an exceptional employer, offering a dynamic work culture that fosters creativity and collaboration among diverse teams. With opportunities for professional growth and development in the gaming industry, employees benefit from a hybrid work model that promotes work-life balance while being part of a leading company at the forefront of gaming technology in Southam, UK.
StudySmarter Expert Advice🤫
We think this is how you could land Senior Technical Artist - EA Sports Formula 1 in Manchester
✨Join Local Tech Meetups
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We think you need these skills to ace Senior Technical Artist - EA Sports Formula 1 in Manchester
Some tips for your application 🫡
Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.
Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at EA SPORTS.
Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at EA SPORTS and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!
Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!
How to prepare for a job interview at EA SPORTS
✨Brush Up on Your Coding Skills
For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.
✨Know Your Tools and Frameworks
Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If EA SPORTS uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.
✨Showcase Your Projects
Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.
✨Prepare for Behavioural Questions
While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.