Advanced Rendering Software Engineer - EA Sports Formula 1 in Birmingham
Advanced Rendering Software Engineer - EA Sports Formula 1

Advanced Rendering Software Engineer - EA Sports Formula 1 in Birmingham

Birmingham Full-Time 36000 - 60000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Join a passionate team to develop cutting-edge rendering systems for F1 racing games.
  • Company: Be part of Electronic Arts, a leader in next-level entertainment experiences.
  • Benefits: Enjoy hybrid work, competitive pay, healthcare, and opportunities for personal growth.
  • Why this job: Shape the future of gaming with innovative technology and creative collaboration.
  • Qualifications: Expertise in C++, 3D graphics APIs, and a passion for game development.
  • Other info: Dynamic environment with a focus on creativity, learning, and career advancement.

The predicted salary is between 36000 - 60000 £ per year.

Join to apply for the Advanced Rendering Engineer - EA Sports Formula 1 role at EA SPORTS.

Overview

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.

Contract & Location

  • Contract: Permanent
  • Location: Birmingham
  • Work Model: Hybrid (3 days per week onsite)

Our award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience. Our Rendering Engineers help bring the game’s visually rich real-world characters and environments to life. They are responsible for all technical aspects of the visual appearance of the game. The focus is on delivering the vision of the art and design teams to create remarkable, realistic, and emotionally engaging characters that enhance the player’s connection to the game.

Responsibilities

  • Take an active part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character development.
  • Research and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelity.
  • Implement high quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine and feature teams as needed.
  • Help to maintain high code standards across the engine development team.
  • Work with the engineering, art and production teams to evaluate the technical feasibility of rendering systems, proactively contribute to and evaluate technical documentation and help define and manage scope.
  • Test and refine systems and proactively support the automation of rendering feature testing across the team.
  • Work with, support and advise engineers in other disciplines with the rendering systems you work on.
  • Provide and review estimates for system development and report these to the team.
  • Help to identify technical debt in multiple areas of the rendering and engine code and contribute to paying it off over the course of development.
  • Help to identify dependencies between engine systems and requirements from feature teams to support development.

Qualifications And Skills

  • Expert C++ knowledge (ideally 4+ years).
  • Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).
  • Experience writing shaders (HLSL/CG etc.) and GPU programming skills.
  • Advanced 3D geometry, pure & applied maths.
  • Advanced character rendering techniques.
  • Parallel programming.
  • Advanced lighting, data streaming and LOD techniques.
  • Modern ray tracing APIs and techniques.
  • Expert use of debugging and profiling tools.

Bonus Qualifications And Skills

  • Data driven, data oriented and object-oriented design.
  • A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience.
  • Ideally, at least 2 shipped, full-lifecycle game titles in a rendering related role.
  • A collaborative approach to problem solving.
  • A passion for learning and helping others to learn.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Advanced Rendering Software Engineer - EA Sports Formula 1 in Birmingham employer: EA SPORTS

At Electronic Arts, we pride ourselves on fostering a dynamic and inclusive work environment where creativity thrives. As an Advanced Rendering Software Engineer in our Birmingham studio, you'll be part of a passionate team dedicated to pushing the boundaries of gaming technology while enjoying a hybrid work model that promotes work-life balance. With a strong emphasis on employee growth, comprehensive benefits, and a culture that values every voice, EA is committed to empowering you to achieve your full potential in the exciting world of game development.
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Contact Detail:

EA SPORTS Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Advanced Rendering Software Engineer - EA Sports Formula 1 in Birmingham

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at EA or Codemasters. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in rendering and graphics. Include projects that demonstrate your C++ expertise and any cool shaders you've written. A strong portfolio can really set you apart from the crowd.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss advanced rendering techniques and your experience with modern graphics APIs. Practise coding challenges and be prepared to solve problems on the spot – it’s all part of the game!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining the team. Don’t forget to tailor your application to highlight how your skills align with the role of Advanced Rendering Engineer!

We think you need these skills to ace Advanced Rendering Software Engineer - EA Sports Formula 1 in Birmingham

C++
3D Graphics APIs
Shader Programming (HLSL/CG)
GPU Programming
Advanced 3D Geometry
Mathematics (Pure & Applied)
Character Rendering Techniques
Parallel Programming
Lighting Techniques
Data Streaming
Level of Detail (LOD) Techniques
Ray Tracing APIs
Debugging Tools
Profiling Tools
Collaborative Problem Solving

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your C++ expertise and any experience with modern 3D graphics APIs. We want to see how your skills align with the role, so don’t hold back on showcasing your best work!

Tailor Your Application: Take a moment to customise your application for the Advanced Rendering Engineer position. Mention specific projects or experiences that relate to character rendering techniques and the technologies we use at EA Sports.

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and passion for the role.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity in our Birmingham studio.

How to prepare for a job interview at EA SPORTS

✨Know Your Tech Inside Out

Make sure you brush up on your C++ skills and be ready to discuss modern 3D graphics APIs. Be prepared to talk about your experience with shaders and GPU programming, as these are crucial for the role.

✨Showcase Your Problem-Solving Skills

During the interview, highlight your collaborative approach to tackling challenges. Share specific examples of how you've worked with cross-discipline teams to solve rendering issues or improve visual fidelity in past projects.

✨Demonstrate Your Passion for Gaming

Let your enthusiasm for gaming and technology shine through. Discuss any personal projects or games you've worked on, especially those that showcase your rendering expertise. This will help you connect with the interviewers who share your passion.

✨Prepare Questions About the Team and Projects

Have a few thoughtful questions ready about the F1 team's current projects and future goals. This shows your genuine interest in the role and helps you understand how you can contribute to their vision.

Advanced Rendering Software Engineer - EA Sports Formula 1 in Birmingham
EA SPORTS
Location: Birmingham

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  • Advanced Rendering Software Engineer - EA Sports Formula 1 in Birmingham

    Birmingham
    Full-Time
    36000 - 60000 £ / year (est.)
  • E

    EA SPORTS

    1000+
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