Advanced Rendering Engineer - EA Sports Formula 1
Advanced Rendering Engineer - EA Sports Formula 1

Advanced Rendering Engineer - EA Sports Formula 1

Birmingham Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Join a passionate team to develop cutting-edge rendering systems for F1 racing games.
  • Company: Be part of Electronic Arts, a leader in next-level entertainment experiences.
  • Benefits: Enjoy competitive pay, healthcare, remote work options, and opportunities for growth.
  • Why this job: Shape the future of gaming with innovative technology and creative collaboration.
  • Qualifications: Expertise in C++, 3D graphics APIs, and a passion for game development.
  • Other info: Dynamic environment with a focus on creativity, learning, and career advancement.

The predicted salary is between 36000 - 60000 £ per year.

Advanced Rendering Engineer – EA Sports Formula 1

Join to apply for the Advanced Rendering Engineer – EA Sports Formula 1 role at EA SPORTS

Overview

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.

Contract & Location

Contract: Permanent

Location: Birmingham

Work Model: Hybrid (3 days per week onsite)

Our award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.

Our Rendering Engineers help bring the game’s visually rich real-world characters and environments to life. They are responsible for all technical aspects of the visual appearance of the game. The focus is on delivering the vision of the art and design teams to create remarkable, realistic, and emotionally engaging characters that enhance the player’s connection to the game.

Responsibilities

  • Take an active part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character development
  • Research and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelity
  • Implement high quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine and feature teams as needed
  • Help to maintain high code standards across the engine development team
  • Work with the engineering, art and production teams to evaluate the technical feasibility of rendering systems, proactively contribute to and evaluate technical documentation and help define and manage scope
  • Test and refine systems and proactively support the automation of rendering feature testing across the team
  • Work with, support and advise engineers in other disciplines with the rendering systems you work on
  • Provide and review estimates for system development and report these to the team
  • Help to identify technical debt in multiple areas of the rendering and engine code and contribute to paying it off over the course of development
  • Help to identify dependencies between engine systems and requirements from feature teams to support development

Qualifications And Skills

  • Expert C++ knowledge (ideally 4+ years).
  • Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).
  • Experience writing shaders (HLSL/CG etc.) and GPU programming skills
  • Advanced 3D geometry, pure & applied maths
  • Advanced character rendering techniques
  • Parallel programming
  • Advanced lighting, data streaming and LOD techniques
  • Modern ray tracing APIs and techniques
  • Expert use of debugging and profiling tools

Bonus Qualifications And Skills

  • Data driven, data oriented and object-oriented design
  • A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience
  • Ideally, at least 2 shipped, full-lifecycle game titles in a rendering related role
  • A collaborative approach to problem solving
  • A passion for learning and helping others to learn

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Seniority level

  • Mid-Senior level

Employment type

  • Full-time

Job function

  • Engineering and Information Technology

Industries

  • Computer Games

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Advanced Rendering Engineer - EA Sports Formula 1 employer: EA SPORTS

Electronic Arts is an exceptional employer, offering a dynamic and inclusive work environment in Birmingham where creativity and collaboration thrive. As part of the award-winning Codemasters studio, you'll have the opportunity to contribute to groundbreaking AAA racing games while enjoying a comprehensive benefits package that supports your physical, emotional, and career wellness. With a strong focus on employee growth and a culture that values adaptability and innovation, EA empowers you to make a meaningful impact in the gaming industry.
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Contact Detail:

EA SPORTS Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Advanced Rendering Engineer - EA Sports Formula 1

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at EA or Codemasters. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in rendering and graphics. Include projects that demonstrate your C++ expertise and any cool shaders you've written. A strong portfolio can really set you apart from the crowd.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with modern 3D graphics APIs and character rendering techniques. Practice coding challenges and be prepared to explain your thought process – it’s all about showing how you think!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining the team. Don’t forget to tailor your application to highlight how your skills align with the role of Advanced Rendering Engineer!

We think you need these skills to ace Advanced Rendering Engineer - EA Sports Formula 1

C++
3D Graphics APIs
Shader Programming (HLSL/CG)
GPU Programming
Advanced 3D Geometry
Mathematics (Pure & Applied)
Character Rendering Techniques
Parallel Programming
Lighting Techniques
Data Streaming Techniques
Level of Detail (LOD) Techniques
Ray Tracing APIs
Debugging Tools
Profiling Tools
Collaborative Problem Solving

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your C++ expertise and any experience with modern 3D graphics APIs. We want to see how your skills align with the role, so don’t hold back!

Tailor Your Application: Take a moment to customise your CV and cover letter for this specific role. Mention your passion for racing games and how you can contribute to our F1 team at Codemasters.

Be Clear and Concise: When writing your application, keep it straightforward. We appreciate clarity, so make sure your points are easy to understand and directly related to the job description.

Apply Through Our Website: Don’t forget to submit your application through our official website. It’s the best way for us to receive your details and get you in the running for this exciting opportunity!

How to prepare for a job interview at EA SPORTS

✨Know Your Tech Inside Out

Make sure you brush up on your C++ skills and be ready to discuss modern 3D graphics APIs. Be prepared to talk about your experience with shaders and GPU programming, as these are crucial for the role.

✨Showcase Your Problem-Solving Skills

During the interview, highlight your collaborative approach to tackling challenges. Share specific examples of how you've worked with cross-discipline teams to solve rendering issues or improve visual fidelity in past projects.

✨Research EA Sports and Codemasters

Familiarise yourself with EA Sports' latest F1 titles and Codemasters' approach to game development. Understanding their vision will help you align your answers with their goals and demonstrate your genuine interest in the company.

✨Prepare Questions for Them

Think of insightful questions to ask your interviewers about the team dynamics, the technologies they use, or their future projects. This shows that you're not just interested in the job, but also in how you can contribute to their success.

Advanced Rendering Engineer - EA Sports Formula 1
EA SPORTS
Location: Birmingham
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  • Advanced Rendering Engineer - EA Sports Formula 1

    Birmingham
    Full-Time
    36000 - 60000 £ / year (est.)
  • E

    EA SPORTS

    1000+
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