At a Glance
- Tasks: Refine AR/VR simulations and develop new curriculum-aligned tools for classrooms.
- Company: Join a forward-thinking team in the EdTech sector.
- Benefits: Competitive pay, flexible hours, and opportunities for professional growth.
- Why this job: Make a real difference in education with innovative XR technology.
- Qualifications: Degree in Computer Science or related field; Unity proficiency required.
- Other info: Collaborative environment with a focus on ethical innovation and accessibility.
The predicted salary is between 36000 - 60000 £ per year.
Under instruction from colleagues and following appropriate training:
- Refine and standardise existing Unity-based AR and VR simulations for classroom deployment.
- Implement consistent UI/UX, functionality, and accessibility across all tools.
- Set up, configure, and troubleshoot XR hardware (primarily Meta Quest 3, some Microsoft Hololens).
- Develop new curriculum-aligned simulations, where time allows.
- Maintain a clean, modular, and well-documented codebase for future development and evaluation.
- Collaborate with academic staff and education partners to translate classroom needs into practical, technical solutions.
- Ensure compliance with GDPR, ethical data use, and responsible innovation principles.
- Contribute technical input to design discussions, user feedback integration, and ongoing improvements.
Essential Criteria
- Degree in Computer Science, Software Engineering, or a related field (or equivalent experience).
- Proficiency in Unity (C#), with experience developing immersive AR/VR applications.
- Practical experience deploying and managing XR hardware (e.g., Meta Quest 3, HoloLens).
- Strong understanding of UI/UX principles and accessibility considerations in XR.
- Proven ability to debug, optimise, and maintain complex Unity projects.
- Comfortable working independently while contributing to a collaborative academic team.
Desirable Criteria
- Experience with XR development platforms such as Vuforia.
- Familiarity with XR analytics or logging tools for evaluating user interaction.
- Understanding of UK secondary science curricula (KS3–KS5).
- Interest in EdTech, digital learning, or widening access to STEM education.
Casual RA Software Engineer in Durham employer: Durham University
Contact Detail:
Durham University Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Casual RA Software Engineer in Durham
✨Tip Number 1
Network like a pro! Reach out to your connections in the XR and EdTech space. Attend meetups, webinars, or even online forums where you can chat with industry folks. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your Unity projects, especially any AR/VR simulations you've developed. This is your chance to shine and demonstrate your technical prowess to potential employers.
✨Tip Number 3
Prepare for those interviews! Brush up on common technical questions related to Unity and XR hardware. Practice explaining your past projects and how they align with the role. Confidence is key, so get comfortable talking about your experience!
✨Tip Number 4
Don't forget to apply through our website! We love seeing applications directly from passionate candidates. Make sure to tailor your application to highlight your experience with UI/UX principles and collaboration in academic settings.
We think you need these skills to ace Casual RA Software Engineer in Durham
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with Unity and XR hardware. We want to see how your skills match the role, so don’t be shy about showcasing relevant projects or coursework!
Craft a Compelling Cover Letter: Your cover letter is your chance to shine! Tell us why you’re passionate about EdTech and how your background makes you a great fit for our team. Keep it engaging and personal – we love a good story!
Showcase Your Projects: If you've worked on any AR/VR projects, include links or descriptions in your application. We’re keen to see your creativity and technical skills in action, so don’t hold back!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re serious about joining the StudySmarter family!
How to prepare for a job interview at Durham University
✨Know Your Unity Inside Out
Make sure you brush up on your Unity skills before the interview. Be ready to discuss your previous projects, especially those involving AR/VR. Highlight any specific challenges you faced and how you overcame them, as this shows your problem-solving abilities.
✨Showcase Your UI/UX Knowledge
Since the role involves implementing consistent UI/UX, be prepared to talk about your understanding of these principles. Bring examples of your work that demonstrate your ability to create accessible and user-friendly designs, and be ready to discuss how you would approach improving existing tools.
✨Familiarise Yourself with XR Hardware
Get comfortable with the XR hardware mentioned in the job description, like the Meta Quest 3 and Microsoft HoloLens. If possible, try to get hands-on experience with these devices so you can speak confidently about setting up, configuring, and troubleshooting them during the interview.
✨Collaborate and Communicate
This role requires collaboration with academic staff and education partners, so be ready to discuss your teamwork experiences. Share examples of how you've translated technical needs into practical solutions, and emphasise your ability to communicate effectively within a team setting.