At a Glance
- Tasks: Design and implement engaging gameplay systems for an epic military sci-fi game.
- Company: Join DPS Games, a leading Wargaming studio known for World of Tanks.
- Benefits: Enjoy 5 weeks annual leave, free snacks, and a dog-friendly office.
- Why this job: Be part of a creative team shaping a groundbreaking game with cinematic quality.
- Qualifications: Experience as a Systems Designer and strong skills in Unreal Engine required.
- Other info: Hybrid work model with 3 days in the Guildford office.
The predicted salary is between 36000 - 60000 £ per year.
DPS Games is a Wargaming studio, proudly backed by the global success of titles like World of Tanks. Based in Guildford, we are part of one of the world’s leading free-to-play PC game companies, with the resources and experience to support ambitious, long-term development.
We're currently building our next big project: a collaboration with a world-renowned name, an epic-scale military sci-fi fantasy, free-to-play game focused on delivering cinematic visual quality and a rich, immersive world. Now in the early stages of pre-production and prototyping, we’re looking for a Systems Designer. You will be working within a multidisciplinary team of developers in a global community and can share your knowledge and continue to develop your skill set by learning from your teammates.
What will you do?
- Design and implement gameplay systems and player abilities that support and enhance the core vision of the game.
- Balance mechanics and abilities to ensure they feel rewarding, fair, and engaging across a wide range of player types and skill levels.
- Collaborate closely with engineers, animators, VFX, and other designers to bring your systems to life in a technically sound and creatively aligned way.
- Prototype and iterate in Unreal Engine (Blueprints) to quickly validate ideas and tune gameplay feel.
- Author clear, concise documentation and effectively communicate your designs to internal teams and external development partners.
- Use internal playtests, player feedback, and telemetry to tune, refine, and evolve your systems over time.
What are we looking for?
- Proven experience as a Systems Designer in the games industry.
- Strong understanding of combat gameplay and system interactions.
- Experience designing, implementing, and balancing abilities or player-facing systems.
- Skilled in Unreal Engine (Blueprints) and working collaboratively with engineering teams to bring features to life.
- Excellent communication and documentation skills — able to clearly articulate design intent and decisions.
- Comfortable working from abstract or high-level direction and turning it into meaningful gameplay.
What additional skills will help you stand out?
- Experience working on multiplayer PvP action games, particularly 3rd- or 1st-person.
- Familiarity with vehicle combat systems or mixed-mode gameplay.
- Shipped or contributed to a live or free-to-play title, especially in a systems or combat-focused role.
- Strong balancing experience across combat systems and player abilities.
- Prior experience collaborating with distributed development teams across time zones.
This role is not eligible for relocation/immigration support. Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:
- 5 weeks of Annual Leave per calendar year - increasing over time to a maximum 30 days per year, with the ability to buy up to an additional 5 days through our holiday buy scheme.
- Additional paid time off (Birthday Leave, Marriage Leave, Compassionate Leave).
- Sick Leave Compensation and enhanced Maternity & Paternity Leave Benefits.
- Dog-friendly office.
- Onsite canteen (with an endless supply of free snacks and drinks).
- Video games area.
- Family coverage for Private Medical Insurance (pre-existing conditions are covered), Life Insurance, Pension scheme offering a matched 4% tax free employee contribution.
- Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders).
- Career development and education opportunities within the company.
- Employee discounts via Perkbox.
- Personal Wargaming Gaming Account.
- Company events (including events for partners/children).
- Seniority Awards.
- Referral program - you can recommend the best talents to the Company and receive a reward.
DPS Games, a Wargaming company, is one of the main European hubs for game development with 25 years of experience on the market. To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio. Please submit your CV in English to ensure smooth processing and review.
Systems Designer (Unannounced project) employer: DPS Games
Contact Detail:
DPS Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Systems Designer (Unannounced project)
✨Tip Number 1
Familiarise yourself with the latest trends in game design, particularly in systems design and combat mechanics. This will not only help you understand what DPS Games is looking for but also allow you to speak confidently about your ideas during any discussions.
✨Tip Number 2
Engage with the gaming community, especially those focused on multiplayer PvP action games. Networking with other professionals can provide insights into the industry and may even lead to referrals that could boost your application.
✨Tip Number 3
Brush up on your Unreal Engine skills, particularly Blueprints. Consider creating a small prototype or project that showcases your ability to design and implement gameplay systems, as this practical experience can be a great talking point in interviews.
✨Tip Number 4
Prepare to discuss your previous experiences in balancing combat systems and player abilities. Be ready to share specific examples of how you've approached these challenges in past projects, as this will demonstrate your expertise and problem-solving skills.
We think you need these skills to ace Systems Designer (Unannounced project)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience as a Systems Designer, particularly in combat gameplay and system interactions. Use specific examples of your work with Unreal Engine and any multiplayer PvP action games you've contributed to.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game design and your understanding of DPS Games' vision. Mention how your skills align with the role and provide insights into your collaborative experiences with multidisciplinary teams.
Showcase Your Documentation Skills: Since excellent communication and documentation skills are crucial for this role, consider including a brief example of a design document or a project summary that demonstrates your ability to articulate design intent clearly.
Highlight Relevant Projects: If you have shipped or contributed to live or free-to-play titles, make sure to mention these projects. Discuss your specific contributions, especially in systems or combat-focused roles, to stand out from other applicants.
How to prepare for a job interview at DPS Games
✨Showcase Your Systems Design Experience
Be prepared to discuss your previous work as a Systems Designer. Highlight specific projects where you designed and implemented gameplay systems, focusing on your role in balancing mechanics and enhancing player engagement.
✨Demonstrate Your Technical Skills
Since the role requires proficiency in Unreal Engine (Blueprints), be ready to talk about your experience with it. If possible, bring examples of prototypes or systems you've created to showcase your technical abilities.
✨Communicate Clearly
Excellent communication skills are crucial for this position. Practice articulating your design intent and decisions clearly, as you'll need to collaborate with various teams. Consider preparing a brief presentation of your past work to demonstrate this skill.
✨Prepare for Collaborative Scenarios
Given the multidisciplinary nature of the team, think of examples where you've successfully collaborated with engineers, animators, or other designers. Be ready to discuss how you approach teamwork and resolve conflicts in a creative environment.