Principal Graphics Programmer in Middlesbrough

Principal Graphics Programmer in Middlesbrough

Middlesbrough Full-Time 60000 - 80000 £ / year (est.) Hybrid
Double Eleven

At a Glance

  • Tasks: Lead the creation of cutting-edge rendering systems for next-gen video games.
  • Company: Join Double Eleven, a top independent game developer in the UK.
  • Benefits: Flexible hours, competitive salary, and amazing perks like free meals and gym access.
  • Other info: Enjoy a vibrant workplace culture with fun events and professional development opportunities.
  • Why this job: Make a real impact in the gaming world with innovative technology and creative freedom.
  • Qualifications: Expertise in C++, GPU programming, and multi-platform rendering experience required.

The predicted salary is between 60000 - 80000 £ per year.

We’re looking for a Principal Graphics Programmer to join our award-winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. As a Principal Graphics Programmer at Double Eleven, you’ll work alongside the Technical Director and other Principals, helping to lead the technical vision, architecture, and execution of cutting-edge rendering systems for our custom graphics engine for next-generation projects.

Double Eleven is one of the largest independent video games developers and publishers in the UK. We are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios, and Facepunch. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other.

On this occasion, we’re unable to sponsor a visa for this role. Remote working option is available for the right candidate.

What you’ll be doing:

  • Architect and implement advanced rendering systems including real-time global illumination, ray-traced pipelines, GPU-driven rendering, and novel rendering research prototypes.
  • Drive engine-level rendering strategy alongside the Technical Director and Principals, setting the technical direction for graphics features across multiple platforms.
  • Oversee graphics performance, diagnosing GPU bottlenecks across the rendering pipeline and implementing optimization strategies.
  • Mentor and upskill rendering engineers, promoting best practices in shader development, GPU programming, and graphics debugging.
  • Collaborate with art, technical art, tools, and engine teams to design asset pipelines, material systems, lighting workflows, and performance budgets aligned with rendering goals.
  • Evaluate and integrate emerging technologies (DLSS, XeSS, FSR, frame-generation, shader compilers, GPU profiling tools, Ray Traced GI and shadows).
  • Lead cross-team technical reviews, ensuring rendering systems are scalable, future-proof, and maintainable.
  • Represent the graphics team in discussions with internal stakeholders, external partners, hardware vendors, and engine technology providers.

What we’re looking for:

  • Technical Expertise: Extensive multi-platform rendering experience, with deep understanding of transitioning techniques between console and PC APIs (e.g., PS5/XSX → DX12/Vulkan/Metal). Expert-level competence in C++ and GPU programming, including Shader Model 6, HLSL/GLSL, bindless rendering, and GPU compute pipelines.
  • Strong background in diagnosing and resolving CPU/GPU bottlenecks, using PIX, RenderDoc, NVIDIA NSight, AMD Radeon GPU Profiler, GPUView, VTune, etc.
  • Ability to design and explain modern rendering techniques - PBR workflows, ray tracing structures (BVH), real-time GI, SSGI/SSAO, TAA/Upsampling to engineers, artists, and non-technical stakeholders.
  • Proven integration of modern graphics technologies, such as advanced upscaling (DLSS/FSR/XeSS), denoisers, RTGI, temporal reconstruction, or vendor-specific SDKs.

Collaboration & Leadership:

  • Experience collaborating with content creators using common DCCs, ensuring assets meet performance and technical requirements.
  • Strong mentorship skills, capable of lifting the capabilities of a rendering team and guiding architectural decisions.
  • Clear communication, capable of driving technical decisions and presenting graphics strategies to directors, producers, clients, and external partners.

Qualifications: All relevant qualifications considered.

What to expect:

  • Start your day any time between 8:00am and 10:00am.
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours).
  • Opportunity to apply for hybrid working (up to 2 days working from home per week).
  • 28 days annual leave (20 days annual leave + 8 days bank holiday).
  • 1 day leave for your birthday and 1 day leave if you’re moving house.
  • Up to 10 days discretionary annual leave during our end of year break.
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more.
  • Subsidised market hall with food, freshly prepared daily by our in-house hospitality team.
  • Free breakfast options, juice, hot drinks and fruit.
  • Employee referral bonus (up to £2000!).
  • Electric Car Scheme.
  • Cycle to Work scheme.
  • Free game codes, game swag and merchandise.
  • Family-friendly leave available.
  • Christmas Saving Scheme.
  • Free parking.
  • Best-in-class tools and workflows so you can focus on creativity.
  • Recognising your contribution - award schemes.
  • Annual Profit Share.
  • Length of Service.
  • Annual High Performer Award.
  • Professional development and wellbeing.
  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period).
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations.
  • A personalised development plan with dedicated support tailored to your growth and goals.
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student).
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation.
  • In-studio wellbeing programmes and People team support.
  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you).
  • Many team events to celebrate team and game milestones.
  • Sponsored team activities including football, basketball, book club, movie club and more.
  • Opportunity to contribute to our internal Employee Diversity and Equality Network.

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at Double Eleven.

Principal Graphics Programmer in Middlesbrough employer: Double Eleven

Double Eleven is an exceptional employer located in the vibrant town of Middlesbrough, offering a dynamic work culture that prioritises creativity and collaboration. With flexible working hours, generous leave policies, and state-of-the-art facilities, employees enjoy a healthy work-life balance while being part of an award-winning team that values personal and professional growth. The company fosters a supportive environment with numerous opportunities for development, recognition, and well-being, making it an ideal place for passionate individuals to thrive in the gaming industry.

Double Eleven

Contact Details:

Double Eleven Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Principal Graphics Programmer in Middlesbrough

✨Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Double Eleven or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

✨Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Double Eleven.

✨Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Double Eleven.

✨Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Double Eleven that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Principal Graphics Programmer in Middlesbrough

Advanced Rendering Systems
Real-Time Global Illumination
Ray-Traced Pipelines
GPU-Driven Rendering
C++ Programming
Shader Model 6
HLSL/GLSL

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Double Eleven.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Double Eleven and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Double Eleven

✨Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

✨Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Double Eleven uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

✨Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

✨Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.