At a Glance
- Tasks: Lead a talented team in creating stunning game environments for Fallout 76.
- Company: Join Double Eleven, an award-winning studio known for iconic collaborations with Rockstar and Obsidian.
- Benefits: Enjoy flexible hours, hybrid working options, and a range of wellness perks.
- Why this job: Shape the future of gaming while enjoying a supportive and creative work culture.
- Qualifications: Proven experience as a Senior or Lead Environment Artist with strong leadership skills.
- Other info: Submit a portfolio to apply; no visa sponsorship available.
The predicted salary is between 36000 - 60000 £ per year.
We’re looking for a Lead Environment Artist to join our award-winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. Step into a world where your creativity shapes an iconic game. As a Lead Environment Artist at Double Eleven, you’ll be specialising in creating a diverse range of environments using all of the latest art production techniques, help schedule the creation of the assets as well as leading fellow artists on Fallout 76. If you’re looking for a role that blends artistic freedom, technical innovation, and leadership on a high-profile project, this is it.
In this role you will be helping our team to create new adventures for Vault Dwellers around the world. Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities. We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.
Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role.
Would you enjoy:
- Helping to create beautiful games
- Being part of an amazing team working on multiple AAA titles
- Being trusted to work independently and proactively to the highest standards
- Working with experienced teams in the industry
What you’ll be doing:
- Work directly with Art Director and Production in coordinating art resources, schedules and priorities based on project needs
- Provide direction to environment artists for aesthetic and technical considerations
- Fully understand and work around existing art pipelines
- Be hands-on with the art team producing benchmark assets to style and brief of project
- Help lead the production and creation of art assets for the projects
- Communicate and deliver assets cooperatively and independently within a 3rd Party production environment
- Have expertise with PBR, lighting, rendering, and material authoring
- Collaborate with Production to prioritize work, identify issues in JIRA, and escalate them to production, ensuring tasks have sufficient information
- Review work for quality and carry out various supervisory responsibilities
- Proactively find answers and clearly communicate issues and direction to the team
- Own development of, and deliver, content while leading by example
- Ensure the team maintains high-quality artistic results and milestone delivery, while encouraging effective communication and professionalism
- Receive and provide critique in a professional manner
- Manage and mentor career development of 3D Artists at various skill levels
- Lead a team of talented artists
What we’re looking for:
- Proven game cycle experience as a Senior or Lead Environment Artist
- Shipped at least one title as a Senior or Lead Environment Artist
- Experience in working with 3rd Party projects
- Advanced understanding of 3D packages, Photoshop, Substance Designer/Painter, and Zbrush
- Passion for 3D environment art, set dressing, lighting, and texturing
- Excellent foundational skills, including composition, design, structure, silhouette, and colour theory
- Excellent understanding of the environment art pipeline, dependencies, and overall scope of the project
- Ability to work with detailed concept art or reference art materials
- Excellent leadership and mentoring abilities, as well as interpersonal skills
- Organised and practices good time management skills
- Finds creative solutions for technically challenging tasks
- Experienced in managing direct reports
- Experienced working in an Agile workflow
Qualifications:
- All relevant qualifications considered
What to expect:
- Start your day any time between 8:00am and 10:00am
- 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
- Opportunity to apply for hybrid working (up to 2 days working from home per week)
- 28 days annual leave (20 days annual leave + 8 days bank holiday)
- 1 day leave for your birthday and 1 day leave if you’re moving house
- Up to 10 days discretionary annual leave during our end of year break
- Potential for annual performance bonus
- 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
- A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
- Free breakfast options, juice, hot drinks and fruit
- Employee referral bonus (up to £2000!)
- Electric Car Scheme
- Cycle to Work scheme
- Free game codes, game swag and merchandise
- Family-friendly leave available
- Christmas Saving Scheme
- Free parking
- Best-in-class tools and workflows so you can focus on creativity
- Professional development and wellbeing
- Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period)
- Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
- A personalised development plan with dedicated support tailored to your growth and goals
- Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student)
- A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
- In-studio wellbeing programmes and People team support
- Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you)
- Many team events to celebrate team and game milestones
- Sponsored team activities including football, basketball, book club, movie club and more
- Opportunity to contribute to our internal Employee Diversity and Equality Network
Ways to reach us:
If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com
Lead Environment Artist employer: Double Eleven
Contact Detail:
Double Eleven Recruiting Team
jobs@double11.com
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Environment Artist
✨Tip Number 1
Familiarise yourself with the latest art production techniques and tools mentioned in the job description, such as PBR, Substance Designer/Painter, and Zbrush. This will not only enhance your portfolio but also demonstrate your commitment to staying current in the industry.
✨Tip Number 2
Showcase your leadership skills by highlighting any previous experience where you led a team or mentored junior artists. Prepare specific examples that illustrate how you effectively communicated and guided your team towards achieving high-quality results.
✨Tip Number 3
Research Double Eleven's recent projects, like their collaborations with Rockstar Games and Obsidian Entertainment. Understanding their style and approach will help you tailor your discussions during interviews and show your genuine interest in their work.
✨Tip Number 4
Prepare to discuss your experience with Agile workflows, as this is crucial for the role. Be ready to explain how you've successfully managed projects in an Agile environment and how it has contributed to your team's efficiency and creativity.
We think you need these skills to ace Lead Environment Artist
Some tips for your application 🫡
Craft a Tailored Portfolio: Since the company requires a portfolio to support your application, ensure it showcases your best work as a Lead Environment Artist. Include a variety of projects that highlight your skills in 3D environment art, lighting, and texturing.
Highlight Relevant Experience: In your CV and cover letter, emphasise your experience as a Senior or Lead Environment Artist. Mention any titles you've shipped and your familiarity with 3rd Party projects, as this is crucial for the role.
Showcase Leadership Skills: The role involves leading a team of artists, so be sure to include examples of your leadership and mentoring abilities. Discuss how you've managed teams, provided direction, and contributed to the artistic vision of previous projects.
Demonstrate Technical Proficiency: Make sure to mention your advanced understanding of 3D packages, Photoshop, Substance Designer/Painter, and Zbrush. Highlight any specific techniques or tools you’ve used that align with the company's requirements.
How to prepare for a job interview at Double Eleven
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work. Since applications without a portfolio won't be considered, ensure it showcases a diverse range of environments and demonstrates your artistic skills and technical expertise.
✨Understand the Art Pipeline
Familiarise yourself with the existing art pipelines used by the company. Be prepared to discuss how you can work within these frameworks while also bringing your own creative solutions to the table.
✨Demonstrate Leadership Skills
As a Lead Environment Artist, you'll need to show that you can lead and mentor a team. Prepare examples of how you've successfully managed projects or guided junior artists in the past, highlighting your interpersonal skills.
✨Be Ready for Technical Questions
Expect questions about your experience with 3D packages, PBR, lighting, and rendering techniques. Brush up on your technical knowledge and be ready to discuss specific challenges you've faced and how you overcame them.