Real-Time Unreal Engine Integration Engineer (C++)

Real-Time Unreal Engine Integration Engineer (C++)

Full-Time 50000 - 70000 Β£ / year (est.) No working from home possible
Dormont Manufacturing Co

At a Glance

  • Tasks: Develop and optimise Unreal Engine integrations for real-time broadcasting.
  • Company: Join Vizrt, a leader in innovative broadcasting technology.
  • Benefits: Competitive salary, collaborative team, and hands-on experience with cutting-edge tech.
  • Other info: Work in a dynamic environment with opportunities for growth and learning.
  • Why this job: Make an impact in the exciting world of real-time media and broadcasting.
  • Qualifications: Proficiency in C++ and Unreal Engine, with a passion for tech.

The predicted salary is between 50000 - 70000 Β£ per year.

Vizrt in Austria is seeking a skilled C++/Unreal Engine developer to advance the Unreal Engine integration with Viz Engine for real-time broadcasting.

You will work on plugins, rendering pipelines, and cross-system sharing within a highly collaborative team.

You will contribute to performance optimization, accurate keying, and robust camera-tracking integration in a technically rich environment, supported by experienced colleagues on-site in Vomp.

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Real-Time Unreal Engine Integration Engineer (C++) employer: Dormont Manufacturing Co

Dormont Manufacturing Co is an exceptional employer, offering a dynamic work environment that fosters innovation and collaboration. With a strong commitment to employee growth, the company provides extensive training opportunities and a comprehensive benefits package, all while supporting a flexible hybrid work model that enhances work-life balance. Join us in shaping the future of lottery solutions in a role that promises meaningful impact and professional development.

Dormont Manufacturing Co

Contact Details:

Dormont Manufacturing Co Recruitment Team

We think you need these skills to ace Real-Time Unreal Engine Integration Engineer (C++)

C++
Unreal Engine
Plugin Development
Rendering Pipelines
Performance Optimization
Keying Techniques
Camera-Tracking Integration