At a Glance
- Tasks: Create stunning, photorealistic textures for 3D objects in high-end VFX.
- Company: Join DNEG, a leading VFX company known for its creativity and innovation.
- Benefits: Competitive salary, creative environment, and opportunities to work on blockbuster films.
- Other info: Collaborative culture with room for growth and learning new technologies.
- Why this job: Be part of a talented team and bring your artistic vision to life in film.
- Qualifications: 3+ years in VFX, strong Photoshop and Mari skills, and a keen eye for detail.
The predicted salary is between 35000 - 45000 £ per year.
Texture Artists at Dneg create photo realistic textures and other related maps or images for mapping onto 3D objects. You will be creating images to a high level of realism as part of the model and shading set up, from scratch, from reference source photography, whilst reference paintings, reference books, and architecture. You will work closely with the other members of the build department, and become fluent in our in house software packages.
Must Have
- 3+ years of high-end feature film VFX experience
- Full working knowledge of Photoshop and Mari
- Strong understanding of UVs
- Strong visual skills, and a good eye for detail, scale, composition, colour and form
- Ability to process / grade the data coming from onset / shoot department
- Showreel demonstrating experience of hard surface, organic, and creature assets in full feature films
- A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling, shading, and look development
- Good understanding of different types of texturing (zBrush, hard surface assets, organic assets, procedural build) and when to use them.
- Good understanding of rendering requirements and texture efficiencies
- Good understanding of application of onset reference (real life props/costume and reference photography).
- Experience meeting deadlines while retaining a high quality of work
- Experience with windows or Linux operating systems
- Experience with rendering software such as Renderman, Arnold, or Karma
Nice to Have
- Mari node graph focused knowledge
- Knowledge of Substance Painter
- Knowledge of Substance designer
- Experience working with Houdini Solaris
- Understanding of different types of modelling and lookDev requirements
- Supporting artwork such as a portfolio
- Understanding of shading, LookDev experience and knowledge of colour pipeline
- Previous look development experience
- Ability to shoot texture references
About You
- Meticulous, observant and committed to delivering photoreal results.
- Clear communicator and collaborative team player.
- Adaptable and eager to learn new tools and techniques, including in-house technologies.
- Calm under pressure with strong time-management skills and an accurate sense of task duration.
- Self-driven with a proactive, solution-focused mindset.
- Objective and self-critical eye with a strong sense of quality control.
Texture Artist (DNEG VFX) in London employer: DNEG
Contact Detail:
DNEG Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Texture Artist (DNEG VFX) in London
✨Tip Number 1
Network like a pro! Reach out to fellow Texture Artists or VFX professionals on LinkedIn. Join relevant groups and forums where you can share your work and get noticed. Remember, connections can lead to opportunities!
✨Tip Number 2
Show off your skills with a killer showreel! Make sure it highlights your best work in hard surface, organic, and creature assets. Keep it concise but impactful – we want to see your creativity and attention to detail shine through!
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of the software and techniques mentioned in the job description. Be ready to discuss how your experience aligns with DNEG's needs, especially around texturing and look development.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take that extra step to connect directly with us.
We think you need these skills to ace Texture Artist (DNEG VFX) in London
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience with Photoshop, Mari, and any other relevant software in your application. We want to see your skills shine through, so don’t forget to include a showreel that showcases your work on hard surface, organic, and creature assets!
Be Detail-Oriented: As a Texture Artist, attention to detail is key! When writing your application, emphasise your strong visual skills and your understanding of UVs, scale, and composition. We love candidates who can demonstrate their meticulous nature.
Connect the Dots: Show us how your texture painting fits into the bigger picture of modelling, shading, and look development. We appreciate applicants who can articulate their understanding of the entire process and how their role contributes to the final product.
Apply Through Our Website: We encourage you to apply directly through our website for the best chance of getting noticed. It’s the easiest way for us to keep track of your application and ensure it reaches the right people!
How to prepare for a job interview at DNEG
✨Showcase Your Showreel
Make sure to bring your showreel to the interview and highlight your best work. Focus on projects that demonstrate your skills in creating photorealistic textures, especially those involving hard surface and organic assets. Be ready to discuss the techniques you used and the challenges you faced.
✨Know Your Software
Brush up on your knowledge of Photoshop, Mari, and any other relevant software before the interview. Be prepared to discuss how you've used these tools in past projects, particularly in relation to UV mapping and texture painting. Showing familiarity with in-house software can also give you an edge.
✨Understand the Bigger Picture
Demonstrate your understanding of how texturing fits into the overall VFX pipeline. Be ready to talk about your experience with modelling, shading, and look development. This shows that you’re not just a texture artist but someone who understands the collaborative nature of the work.
✨Prepare for Technical Questions
Expect questions about rendering requirements and texture efficiencies. Brush up on your knowledge of different types of texturing and when to use them. Being able to articulate your thought process will show that you have a strong grasp of the technical aspects of the role.