At a Glance
- Tasks: Create stunning, photorealistic textures for 3D objects in high-end VFX.
- Company: Join DNEG, a leading VFX company known for its creativity and innovation.
- Benefits: Competitive salary, creative environment, and opportunities to work on blockbuster films.
- Why this job: Be part of a talented team and bring your artistic vision to life in film.
- Qualifications: 3+ years in VFX, strong Photoshop and Mari skills, and a keen eye for detail.
- Other info: Collaborative culture with room for growth and learning new technologies.
The predicted salary is between 35000 - 45000 £ per year.
Texture Artists at Dneg create photo realistic textures and other related maps or images for mapping on to 3D objects. You will be creating images to a high level of realism as part of the model and shading set up, from scratch, from reference source photography, whilst reference paintings, reference books, and architecture. You will work closely with the other members of the build department, and become fluent in our in house software packages.
Must Have
- 3+ years of high-end feature film VFX experience
- Full working knowledge of Photoshop and Mari
- Strong understanding of UVs
- Strong visual skills, and a good eye for detail, scale, composition, colour and form
- Ability to process / grade the data coming from onset / shoot department
- Showreel demonstrating experience of hard surface, organic, and creature assets in full feature films
- A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling, shading, and look development
- Good understanding of different types of texturing (zBrush, hard surface assets, organic assets, procedural build) and when to use them.
- Good understanding of rendering requirements and texture efficiencies
- Good understanding of application of onset reference (real life props/costume and reference photography).
- Experience meeting deadlines while retaining a high quality of work
- Experience with windows or Linux operating systems
- Experience with rendering software such as Renderman, Arnold, or Karma
Nice to Have
- Mari node graph focused knowledge
- Knowledge of Substance Painter
- Knowledge of Substance designer
- Experience working with Houdini Solaris
- Understanding of different types of modelling and lookDev requirements
- Supporting artwork such as a portfolio
- Understanding of shading, LookDev experience and knowledge of colour pipeline
- Previous look development experience
- Ability to shoot texture references
About You
- Meticulous, observant and committed to delivering photoreal results.
- Clear communicator and collaborative team player.
- Adaptable and eager to learn new tools and techniques, including in-house technologies.
- Calm under pressure with strong time-management skills and an accurate sense of task duration.
- Self-driven with a proactive, solution-focused mindset.
- Objective and self-critical eye with a strong sense of quality control.
Texture Artist (DNEG VFX) employer: DNEG Group
Contact Detail:
DNEG Group Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Texture Artist (DNEG VFX)
✨Tip Number 1
Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn or even in VFX forums. You never know who might have the inside scoop on job openings or can refer you directly to hiring managers.
✨Tip Number 2
Show off your skills! Make sure your showreel is up-to-date and highlights your best work, especially in hard surface and organic assets. Tailor it to showcase your texture painting prowess and how it fits into the bigger picture of VFX.
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of the software and techniques mentioned in the job description. Be ready to discuss your process and how you tackle challenges in texture creation, as well as your experience with different rendering software.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take that extra step to connect with us directly.
We think you need these skills to ace Texture Artist (DNEG VFX)
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience with high-end feature film VFX in your application. We want to see your showreel showcasing hard surface, organic, and creature assets, so don’t hold back on the visuals!
Tailor Your Application: When applying, tailor your CV and cover letter to reflect the specific skills mentioned in the job description. We love seeing how your experience with Photoshop, Mari, and UVs aligns with what we’re looking for.
Be a Team Player: Since collaboration is key in our build department, make sure to mention any past experiences where you worked closely with others. We appreciate clear communicators who can work well in a team!
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. We can’t wait to see what you bring to the table!
How to prepare for a job interview at DNEG Group
✨Showcase Your Showreel
Make sure to bring your showreel to the interview and highlight your best work. Focus on projects that demonstrate your skills in creating photorealistic textures, especially hard surface and organic assets. Be ready to discuss the techniques you used and the challenges you faced.
✨Know Your Tools Inside Out
Brush up on your knowledge of Photoshop, Mari, and any other relevant software like Substance Painter or Houdini Solaris. Be prepared to discuss how you've used these tools in past projects and how they fit into the texturing process. Showing familiarity with in-house software can give you an edge.
✨Understand the Bigger Picture
Demonstrate your understanding of how texturing integrates with modelling, shading, and look development. Be ready to explain how your work contributes to the overall visual storytelling in a project. This shows that you’re not just focused on textures but also on the final output.
✨Communicate Clearly and Collaboratively
As a Texture Artist, you'll be working closely with other departments. Practice articulating your ideas clearly and be open to feedback. Highlight any past experiences where collaboration led to successful outcomes, as this will show you're a team player who values communication.