At a Glance
- Tasks: Shape stunning photorealistic character assets and refine workflows.
- Company: Leading visual effects studio with a global presence.
- Benefits: Competitive salary, creative environment, and opportunities to explore new technologies.
- Why this job: Join a team pushing the boundaries of look development in modern production.
- Qualifications: 5+ years experience, expertise in Houdini and Maya, strong artistic eye.
- Other info: Collaborative culture with exciting projects and career growth potential.
The predicted salary is between 36000 - 60000 £ per year.
A leading visual effects studio is seeking a Lead Look Development Artist to shape high-quality, photorealistic character assets. This hands-on role involves refining workflows, troubleshooting shading challenges, and collaborating across global teams.
Ideal candidates should possess a minimum of 5 years of experience, expertise in Houdini and Maya, and a strong artistic eye for detail. Join us to explore emerging technologies and the evolving role of look development in modern production environments.
Lead LookDev Artist: Photoreal Materials & Shaders employer: DNEG Group
Contact Detail:
DNEG Group Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead LookDev Artist: Photoreal Materials & Shaders
✨Tip Number 1
Network like a pro! Reach out to fellow artists and industry contacts on platforms like LinkedIn. A personal connection can often get your foot in the door faster than a CV.
✨Tip Number 2
Show off your skills! Create a stunning portfolio that highlights your best work in photoreal materials and shaders. Make sure it’s easy to navigate and showcases your artistic eye.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with Houdini and Maya, and have examples of how you’ve tackled shading challenges in the past.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take that extra step!
We think you need these skills to ace Lead LookDev Artist: Photoreal Materials & Shaders
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your experience with Houdini and Maya in your application. We want to see how you've tackled shading challenges and refined workflows in your past projects.
Be Detail-Oriented: Since we're looking for a strong artistic eye, don’t forget to showcase your attention to detail. Include examples of your work that demonstrate your ability to create photorealistic character assets.
Collaborate and Communicate: As this role involves working with global teams, mention any collaborative projects you've been part of. We love seeing how you communicate and troubleshoot with others in the industry.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity!
How to prepare for a job interview at DNEG Group
✨Know Your Tools Inside Out
Make sure you’re well-versed in Houdini and Maya, as these are crucial for the role. Brush up on your skills and be ready to discuss specific projects where you've used these tools to create photorealistic materials and shaders.
✨Showcase Your Artistic Eye
Prepare a portfolio that highlights your best work, focusing on character assets. Be ready to explain your creative process and how you approach detail in your designs. This will demonstrate your strong artistic eye and ability to refine workflows.
✨Collaborate Like a Pro
Since this role involves working with global teams, think of examples where you’ve successfully collaborated with others. Be prepared to discuss how you handle feedback and troubleshoot shading challenges in a team setting.
✨Stay Ahead of Emerging Technologies
Research the latest trends and technologies in look development. Be ready to share your thoughts on how these advancements can impact production environments and how you would incorporate them into your work.