Texture Artist (All Levels) - ILM London

Texture Artist (All Levels) - ILM London

Full-Time 30000 - 40000 € / year (est.) No home office possible
Disney

At a Glance

  • Tasks: Create stunning textures for CG characters and environments in a collaborative team.
  • Company: Join ILM, a leader in the visual effects industry with a creative culture.
  • Benefits: Hybrid work model, competitive salary, and opportunities for professional growth.
  • Other info: Dynamic environment with a focus on collaboration and innovation.
  • Why this job: Bring your artistic vision to life and work on world-class productions.
  • Qualifications: Experience in VFX texturing and a strong portfolio showcasing photorealistic work.

The predicted salary is between 30000 - 40000 € per year.

Position Summary: Are you a creative visionary with a passion for bringing CG creatures and environments to life? Join ILM as a Texture Artist and become part of a team that defines excellence in the visual effects industry. We're seeking an artist who embodies our collaborative spirit and creative ambition to create textures and surface details for our world‑class productions.

What You'll Do

  • Develop high‑quality textures for 3D characters, digital doubles, and creatures, with a strong focus on surface realism.
  • Adapt to production needs by supporting hard‑surface and environment assets where required.
  • Combine artistic, technical, procedural, and hand‑crafted techniques to deliver high‑quality assets on time and within budget.
  • Collaborate closely with Show supervision, Modelers, and Look‑Development TDs to ensure consistency and excellence in achieving a photorealistic finish.
  • Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.

What We're Looking For

  • Proven experience in VFX texturing, with a portfolio demonstrating strong photorealistic asset work.
  • Strong production experience using Mari within established pipelines.
  • Comfortable exploring procedural and node‑based approaches as part of a flexible texturing workflow.
  • Familiarity with photogrammetry workflows and data processing.
  • Expertise in crafting digital materials that mimic real‑world reference.
  • Working knowledge of UV mapping principles.
  • Strong organisational and time‑management abilities to navigate schedules and meet project demands.
  • Collaborative mindset, engaging constructively with teammates and cross‑department partners.
  • Exceptional attention to detail and a keen eye for realism.
  • A solid understanding of film production and computer graphics workflows.

Preferred Skills

  • Proven production experience with Mari.
  • Experience with Substance Designer and/or Painter is a plus.
  • Familiarity with Katana, Nuke, and look‑development workflows.
  • A basic understanding of the full CG pipeline.
  • Production experience with industry‑standard tools and software.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on‑site per week at a Company designated location, and occasionally from home.

Texture Artist (All Levels) - ILM London employer: Disney

At ILM London, we pride ourselves on fostering a vibrant and inclusive work culture that champions creativity and collaboration. As a Texture Artist, you'll not only have the opportunity to work on groundbreaking visual effects projects but also benefit from continuous professional development and mentorship within a supportive team environment. Our hybrid work model allows for flexibility while ensuring you remain connected with your colleagues, making ILM an exceptional place to grow your career in the heart of the visual effects industry.

Disney

Contact Detail:

Disney Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Texture Artist (All Levels) - ILM London

Tip Number 1

Network like a pro! Reach out to fellow artists, attend industry events, and connect with people on platforms like LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly to hiring managers.

Tip Number 2

Show off your portfolio! Make sure it’s up-to-date and highlights your best work, especially photorealistic textures. When you apply through our website, include a link to your portfolio so we can see your creative vision in action.

Tip Number 3

Prepare for interviews by brushing up on your technical skills and being ready to discuss your workflow. We love to hear about how you tackle challenges and collaborate with others, so come armed with examples from your past projects.

Tip Number 4

Follow up after interviews! A quick thank-you email can go a long way in showing your enthusiasm for the role. It also keeps you fresh in the minds of the hiring team as they make their decisions.

We think you need these skills to ace Texture Artist (All Levels) - ILM London

VFX Texturing
Photorealistic Asset Creation
Mari
Procedural Texturing
Node-Based Workflows
Photogrammetry Workflows
Digital Material Crafting

Some tips for your application 🫡

Show Off Your Portfolio:Make sure to include a link to your portfolio that showcases your best photorealistic textures. We want to see your creative vision and technical skills in action, so pick pieces that really highlight your talent!

Tailor Your Application:When applying, take a moment to tailor your application to the Texture Artist role. Mention specific experiences with Mari or any other relevant tools you've used. This shows us you understand what we're looking for and how you fit into our team.

Highlight Collaboration Skills:Since we value teamwork, don’t forget to mention your collaborative experiences. Share examples of how you've worked with others to achieve a common goal, especially in a VFX setting. It’s all about that team spirit!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it’s super easy to do!

How to prepare for a job interview at Disney

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in VFX texturing. Focus on pieces that demonstrate your ability to create photorealistic textures and surface details, as this is what the role demands.

Know Your Tools

Familiarise yourself with the software mentioned in the job description, especially Mari. Be ready to discuss your experience with it and any other tools like Substance Designer or Painter. Showing that you can adapt to their pipeline will impress the interviewers.

Demonstrate Collaboration Skills

Since the role requires working closely with various teams, be prepared to share examples of how you've successfully collaborated in past projects. Highlight your ability to engage constructively with teammates and contribute to a positive team environment.

Prepare for Technical Questions

Expect questions about UV mapping principles and photogrammetry workflows. Brush up on these topics and be ready to explain your understanding and how you've applied them in your previous work. This will show your technical prowess and readiness for the role.