At a Glance
- Tasks: Create stunning textures for CG characters and environments in a collaborative team.
- Company: Join ILM, a leader in the visual effects industry with a creative culture.
- Benefits: Hybrid work model, competitive salary, and opportunities for professional growth.
- Other info: Dynamic environment with a focus on collaboration and innovation.
- Why this job: Bring your artistic vision to life and work on world-class productions.
- Qualifications: Experience in VFX texturing and a strong portfolio showcasing photorealistic work.
The predicted salary is between 35000 - 45000 € per year.
Position Summary: Are you a creative visionary with a passion for bringing CG creatures and environments to life? Join ILM as a Texture Artist and become part of a team that defines excellence in the visual effects industry. We're seeking an artist who embodies our collaborative spirit and creative ambition to create textures and surface details for our world‑class productions.
What You'll Do
- Develop high‑quality textures for 3D characters, digital doubles, and creatures, with a strong focus on surface realism.
- Adapt to production needs by supporting hard‑surface and environment assets where required.
- Combine artistic, technical, procedural, and hand‑crafted techniques to deliver high‑quality assets on time and within budget.
- Collaborate closely with Show supervision, Modelers, and Look‑Development TDs to ensure consistency and excellence in achieving a photorealistic finish.
- Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.
What We're Looking For
- Proven experience in VFX texturing, with a portfolio demonstrating strong photorealistic asset work.
- Strong production experience using Mari within established pipelines.
- Comfortable exploring procedural and node‑based approaches as part of a flexible texturing workflow.
- Familiarity with photogrammetry workflows and data processing.
- Expertise in crafting digital materials that mimic real‑world reference.
- Working knowledge of UV mapping principles.
- Strong organisational and time‑management abilities to navigate schedules and meet project demands.
- Collaborative mindset, engaging constructively with teammates and cross‑department partners.
- Exceptional attention to detail and a keen eye for realism.
- A solid understanding of film production and computer graphics workflows.
Preferred Skills
- Proven production experience with Mari.
- Experience with Substance Designer and/or Painter is a plus.
- Familiarity with Katana, Nuke, and look‑development workflows.
- A basic understanding of the full CG pipeline.
- Production experience with industry‑standard tools and software.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on‑site per week at a Company designated location, and occasionally from home.
Texture Artist (All Levels) - ILM London employer: Disney
At ILM London, we pride ourselves on fostering a vibrant and inclusive work culture that champions creativity and collaboration. As a Texture Artist, you'll not only have the opportunity to work on groundbreaking visual effects projects but also benefit from continuous professional development and mentorship within a supportive team environment. Our hybrid work model allows for flexibility while ensuring you remain connected with your colleagues, making ILM an exceptional place to grow your career in the heart of the visual effects industry.
StudySmarter Expert Advice🤫
We think this is how you could land Texture Artist (All Levels) - ILM London
✨Tip Number 1
Network like a pro! Reach out to fellow artists, attend industry events, and connect with people on platforms like LinkedIn. You never know who might have the inside scoop on job openings or can refer you directly to hiring managers.
✨Tip Number 2
Show off your portfolio! Make sure it’s up-to-date and highlights your best work, especially photorealistic textures. When you apply through our website, include a link to your portfolio so we can see your creative vision in action.
✨Tip Number 3
Prepare for interviews by practising common questions and showcasing your knowledge of the VFX pipeline. Be ready to discuss your experience with tools like Mari and how you approach creating realistic textures—this will show us you’re the real deal!
✨Tip Number 4
Follow up after interviews! A quick thank-you email can go a long way in keeping you top of mind. It shows your enthusiasm for the role and gives you another chance to express why you’d be a great fit for our team at ILM.
We think you need these skills to ace Texture Artist (All Levels) - ILM London
Some tips for your application 🫡
Show Off Your Portfolio:Make sure to include a link to your portfolio that showcases your best photorealistic textures. We want to see your creative vision and technical skills in action, so pick pieces that really highlight your talent!
Tailor Your Application:When applying, take a moment to tailor your application to the Texture Artist role. Mention specific experiences with Mari or any other relevant tools you've used. This helps us see how you fit into our team and the projects we work on.
Highlight Collaboration Skills:Since we value teamwork, don’t forget to mention your collaborative experiences. Share examples of how you've worked with others to achieve a common goal, especially in a VFX setting. It shows us you're a great fit for our culture!
Apply Through Our Website:We encourage you to apply through our website for the best chance of getting noticed. It’s super easy, and it helps us keep track of all applications in one place. Plus, we love seeing candidates who take that extra step!
How to prepare for a job interview at Disney
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in VFX texturing. Focus on pieces that demonstrate your ability to create photorealistic textures and surface details, as this is what the role demands.
✨Know Your Tools
Familiarise yourself with Mari and any other relevant software like Substance Designer or Painter. Be ready to discuss your experience with these tools and how you've used them in past projects to achieve high-quality results.
✨Demonstrate Collaboration Skills
Since the role requires working closely with various teams, prepare examples of how you've successfully collaborated in the past. Highlight your ability to engage constructively with teammates and adapt to production needs.
✨Prepare for Technical Questions
Expect questions about UV mapping principles and photogrammetry workflows. Brush up on these topics and be ready to explain your understanding and how you've applied them in your work.