At a Glance
- Tasks: Create stunning visuals and shading for CG assets in a collaborative filmmaking environment.
- Company: Join ILM, a leader in visual effects with a passion for creativity.
- Benefits: Hybrid work model, competitive salary, and opportunities for professional growth.
- Other info: Diverse and inclusive workplace with a focus on innovation and creativity.
- Why this job: Be part of groundbreaking projects and elevate your skills in the VFX industry.
- Qualifications: Experience in Look Development, strong knowledge of rendering, and teamwork skills.
The predicted salary is between 60000 - 80000 £ per year.
We are looking for Look Development Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM. The Look Development TD is responsible for producing high-quality lookdev and shading for our CG assets, needing only initial direction and guidance from their Lead or Supervisor.
Responsibilities
- Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges when developing the final look.
- Create efficient shader setups in order to optimise render farm usage.
- Manage and maintain standard material libraries using established shading templates for consistency and pipeline efficiency.
- Design, implement, and maintain complex, custom shading networks and materials for high-priority ("hero") assets when bespoke solutions are required.
Qualifications
- Previous experience creating both hero assets & props in Look Development.
- Demonstrable Lighting and Rendering experience within a VFX environment.
- Proven knowledge of real world materials.
- Proficiency with asset optimisation.
- Comprehensive knowledge of physically based rendering and shader models.
- Ability to work and communicate with texture and groom artists to get the best possible results.
- A strong grasp of geometry formatting, including but not limited to Primvars.
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Knowledge of Katana is essential; Houdini and Maya are beneficial.
- A solid understanding of the fundamentals of neighbouring departments: FX, Texture, Groom, and Lighting.
- Excellent knowledge of Renderman or other unbiased rendering systems.
- Aesthetic eye, anticipates potential problems and uses existing software knowledge to achieve the desired look.
- Can work collaboratively within a team environment.
- Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion.
- A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing.
- Ability to pick up new techniques and the ability to learn new software quickly and easily.
Additional details: This role is Hybrid, requiring 2 days on-site per week at a Company designated location, and occasionally from home. ILM (UK) Ltd. is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity.
Look Development Technical Director - ILM London employer: Disney
At ILM, we pride ourselves on fostering a creative and collaborative work environment that empowers Look Development Technical Directors to thrive. With a strong emphasis on employee growth, we offer opportunities for skill enhancement and innovation in the heart of the VFX industry. Our hybrid work model promotes flexibility while maintaining a vibrant team culture, making ILM an exceptional place for passionate filmmakers to contribute to groundbreaking projects.
StudySmarter Expert Advice🤫
We think this is how you could land Look Development Technical Director - ILM London
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at ILM. Attend events, join online forums, and don’t be shy about sliding into DMs. A personal connection can make all the difference!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best look development work. Make sure it’s easy to navigate and showcases your understanding of shading and rendering. We love seeing what you can do!
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of physically based rendering and shader models. Be ready to discuss your past projects and how you tackled challenges. Confidence is key, so practice makes perfect!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we’re always on the lookout for passionate candidates who fit our creative culture. Don’t miss out!
We think you need these skills to ace Look Development Technical Director - ILM London
Some tips for your application 🫡
Show Your Creative Flair:When you're putting together your application, let your creative side shine through! Use examples from your past work to showcase your look development skills and how you've tackled challenges in a VFX environment. We want to see your passion for filmmaking!
Tailor Your CV:Make sure your CV is tailored to the Look Development Technical Director role. Highlight your experience with shader setups, asset optimisation, and any relevant software like Katana. We love seeing how your skills align with what we're looking for!
Craft a Compelling Cover Letter:Your cover letter is your chance to tell us why you're the perfect fit for this role. Share your journey in the VFX world, your understanding of the pipeline, and how you collaborate with other artists. Keep it engaging and personal!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows us you’re keen on joining our team at ILM!
How to prepare for a job interview at Disney
✨Know Your Stuff
Make sure you brush up on your knowledge of physically based rendering and shader models. Be ready to discuss your previous experience with hero assets and props in Look Development, as well as any specific challenges you've faced and how you overcame them.
✨Show Off Your Collaboration Skills
Since this role involves working closely with Lighting Supervisors and CG Supervisors, be prepared to share examples of how you've successfully collaborated with others in the past. Highlight your ability to communicate effectively with texture and groom artists to achieve the best results.
✨Demonstrate Your Problem-Solving Abilities
Think of specific instances where you've had to solve complex CG challenges. Discuss your approach to creating efficient shader setups and maintaining standard material libraries, showcasing your understanding of pipeline efficiency and artist usability.
✨Familiarise Yourself with the Tools
Make sure you're comfortable with Katana, as it's essential for this role. If you have experience with Houdini and Maya, mention that too! Being able to quickly pick up new techniques and software will show that you're adaptable and eager to learn.