At a Glance
- Tasks: Lead the Build group for EA Sports F1, shaping the future of racing games.
- Company: Join Electronic Arts, a global leader in gaming and entertainment experiences.
- Benefits: Enjoy hybrid work, paid time off, free games, and a focus on wellness.
- Why this job: Be part of a creative community that values your ideas and growth.
- Qualifications: 4+ years in scripting, CI/CD pipelines, and video game development required.
- Other info: This role supports both remote and in-office work in Birmingham, UK.
The predicted salary is between 43200 - 72000 £ per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. This is a hybrid remote/in-office role in our Birmingham, UK studio.
Our award-winning Codemasters studio is looking for a Build Engineer to join the F1 team and lead our Build group. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience. Reporting to a Technical Director, you will help define the why, what, how, and when — guiding the strategic direction and development of the technology that underpins automated testing, as well as the packaging and delivery of working builds to internal content teams, QA, and external partners such as Sony, Microsoft, and Steam for submission. As a Line Manager, you will foster supportive relationships with your team—advocating for their growth and well-being.
Main responsibilities include:
- Collaborate with teams to understand workflows, deadlines, and deliverables.
- Partner with IT to define hardware and infrastructure requirements.
- Guide the architecture, implementation, and delivery of critical processes, with a focus on automation.
- Evaluate technical designs and both software and hardware solutions.
- Estimate work, assess risks, and develop mitigation strategies.
- Plan and communicate system changes to both senior management and your team to minimize disruption and ensure clarity.
Skills:
- 4+ years experience in scripting and programming languages such as Python and C# (including WPF), with a focus on automating build, reporting, and deployment processes.
- 3+ years experience with CI/CD pipelines, including setup, maintenance, and optimization of automated build and deployment workflows; including knowledge of Jenkins or similar.
- Experience in source control management using Perforce, including repository setup, branching strategies, and integration workflows.
- 4+ years experience as a Build Engineer in video game development, with understanding of asset creation workflows and end-to-end build and delivery pipelines for both console and PC platforms.
- Knowledge of IT infrastructure across Linux and Windows environments, including experience with virtualization technologies and cloud-based processing solutions.
About Electronic Arts:
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Lead Build Software Engineer - EA Sports F1 employer: DFL
Contact Detail:
DFL Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Build Software Engineer - EA Sports F1
✨Tip Number 1
Familiarise yourself with the specific technologies mentioned in the job description, such as Python, C#, and CI/CD pipelines. Having hands-on experience or projects that showcase your skills in these areas will make you stand out.
✨Tip Number 2
Network with current or former employees of Electronic Arts, especially those in the Codemasters studio. Engaging with them on platforms like LinkedIn can provide insights into the company culture and the specifics of the role.
✨Tip Number 3
Prepare to discuss your previous experiences in video game development, particularly focusing on your role as a Build Engineer. Be ready to share examples of how you've successfully managed build processes and collaborated with teams.
✨Tip Number 4
Showcase your leadership skills by highlighting any experience you have in managing teams or mentoring colleagues. This is crucial for the Line Manager aspect of the role, so be prepared to discuss your approach to fostering team growth.
We think you need these skills to ace Lead Build Software Engineer - EA Sports F1
Some tips for your application 🫡
Understand the Role: Read the job description thoroughly to grasp the responsibilities and required skills. Tailor your application to highlight your experience in scripting, CI/CD pipelines, and build engineering in video game development.
Craft a Tailored CV: Ensure your CV reflects relevant experience, particularly in Python, C#, and automated build processes. Use specific examples from your past roles that demonstrate your ability to lead teams and manage projects effectively.
Write a Compelling Cover Letter: In your cover letter, express your passion for gaming and how your skills align with EA's mission. Mention your experience with tools like Jenkins and Perforce, and how you can contribute to the F1 team’s success.
Proofread and Edit: Before submitting your application, carefully proofread all documents for spelling and grammatical errors. A polished application reflects your attention to detail, which is crucial for a Build Engineer role.
How to prepare for a job interview at DFL
✨Showcase Your Technical Skills
Make sure to highlight your experience with scripting and programming languages like Python and C#. Be prepared to discuss specific projects where you automated build processes or optimised CI/CD pipelines, as this will demonstrate your technical expertise.
✨Understand the Company Culture
Electronic Arts values creativity and collaboration. Research their games and understand their community-driven approach. During the interview, express how your personal values align with theirs and how you can contribute to their innovative environment.
✨Prepare for Scenario-Based Questions
Expect questions that assess your problem-solving skills and ability to manage risks. Think of examples from your past experiences where you successfully navigated challenges in build engineering or team management, and be ready to explain your thought process.
✨Ask Insightful Questions
Prepare thoughtful questions about the F1 team's current projects, workflows, and future goals. This shows your genuine interest in the role and helps you gauge if the company is the right fit for you.