At a Glance
- Tasks: Join a team of experts to develop physics for an exciting new game.
- Company: Work with an independent studio partnered with a renowned AAA studio in Sydney.
- Benefits: Enjoy strong salaries, covered relocation costs, and VISA expenses.
- Why this job: Be part of a dynamic team working on cutting-edge technology in a vibrant city.
- Qualifications: Strong low-level C++ skills and experience on a AAA title are required.
- Other info: This position offers on-site/hybrid work options.
The predicted salary is between 43200 - 72000 £ per year.
I am working with an independent studio who has partnered up with a well known AAA studio and will be working an exciting IP. You will be working with industry experts working on the physics.
My client is using a mixture of engines, including Unreal and proprietary C++ Engine. The studio is based in Sydney Australia and are working on-site/hybrid.
All you need is to have strong low-level C++ skills and have demonstrated experience on a AAA title.
Strong salaries, relocation costs covered and VISA costs covered!
If you’re interested, then feel free to reach out to me on
Physics Programmer (Relocation to Australia) employer: Datascope Recruitment
Contact Detail:
Datascope Recruitment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Physics Programmer (Relocation to Australia)
✨Tip Number 1
Make sure to showcase your strong low-level C++ skills in any conversations you have. Be prepared to discuss specific projects where you've utilized these skills, especially in the context of physics programming.
✨Tip Number 2
Familiarize yourself with both Unreal Engine and any proprietary engines you can find information on. Being able to speak knowledgeably about these engines will set you apart from other candidates.
✨Tip Number 3
Network with industry professionals who have experience in AAA titles. Engaging with them can provide insights into the studio's culture and expectations, which can be invaluable during interviews.
✨Tip Number 4
Research the studio's previous projects and their approach to physics in games. This knowledge will not only help you in interviews but also demonstrate your genuine interest in the role and the company.
We think you need these skills to ace Physics Programmer (Relocation to Australia)
Some tips for your application 🫡
Highlight Your C++ Skills: Make sure to emphasize your strong low-level C++ skills in your CV and cover letter. Provide specific examples of projects where you utilized these skills, especially in a AAA title.
Showcase Relevant Experience: Detail your experience working on AAA titles. Mention the specific roles you held, the contributions you made, and any technologies or engines you worked with, particularly Unreal and proprietary engines.
Express Enthusiasm for Relocation: Since this position involves relocation to Australia, express your enthusiasm for the move in your application. Highlight any previous experiences living or working abroad, if applicable.
Tailor Your Application: Customize your CV and cover letter to align with the job description. Use keywords from the job posting to demonstrate that you understand the role and are a good fit for the studio's needs.
How to prepare for a job interview at Datascope Recruitment
✨Showcase Your C++ Skills
Make sure to highlight your strong low-level C++ skills during the interview. Be prepared to discuss specific projects where you've utilized these skills, especially in a AAA title context.
✨Familiarize Yourself with Physics Engines
Since the role involves working with physics, take some time to familiarize yourself with both Unreal Engine and any proprietary engines you might encounter. Being able to discuss your experience or knowledge of these engines will impress the interviewers.
✨Demonstrate Team Collaboration
Working with industry experts means collaboration is key. Be ready to share examples of how you've successfully worked in teams, particularly in high-pressure environments typical of AAA game development.
✨Ask Insightful Questions
Prepare thoughtful questions about the studio's projects and their approach to physics in games. This shows your genuine interest in the role and helps you assess if the studio is the right fit for you.