At a Glance
- Tasks: Design and refine combat features for exciting gameplay in a collaborative team.
- Company: Join Dambuster Studios, creators of the BAFTA-nominated Dead Island 2.
- Benefits: Flexible hours, generous holiday allowance, and subsidised gym membership.
- Why this job: Make an impact in game design while working with cutting-edge technology.
- Qualifications: Experience in melee combat design and strong communication skills required.
- Other info: Inclusive culture with clear career progression and relocation support available.
The predicted salary is between 45000 - 60000 £ per year.
About Dambuster Studios Originally founded in 1999 as Free Radical Design, our ambition and passion has continued to drive us as when we first began. We are always seeking individuals who can emulate our values—passion, quality, and teamwork—that are embodied in our diverse and inclusive culture. Even if you’re not sure that you meet all the criteria for a role, don’t be put off from applying—we want to hear from you. Our only requirement is that you work from the UK, and if you’re not here right now we can discuss relocation if the role requires you on-site frequently.
Our internal Wellbeing Committee and Mental Health First Aiders help ensure that our diversity is championed in a safe environment in our city centre studio.
Role Overview: We are seeking a skilled Senior Game Designer (Combat) for a fixed-term contract to support our combat feature team. You will take ownership of specific combat features—such as enemies, player combat mechanics, or weapons—refining existing designs and adding the detail needed for engineers and content creators to deliver high-quality gameplay. Acting as the primary design contact, you will answer questions, resolve issues, and ensure smooth collaboration across disciplines, while clearly communicating progress and changes to the wider team.
What We Can Offer You:
- Core hours 9.30am - 4pm, remaining hours worked flexibly
- Relocation support to Nottingham, UK (if required)
- Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
- Annual pay reviews
- Company pension contribution that increases with service
- Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
- Clear career progression within Dambuster Studios
- Studio funded learning and development opportunities
- Modern game development environment with the latest technologies
- Vibrant, modern city centre location with good transport links
- Fully subsidised gym membership with Virgin gym (Nottingham)
- Annual Christmas party and Summer Family BBQ
- Quarterly company funded cross-team events
- Free financial advice
- Employee referral bonus scheme
- Cycle to work scheme
- Weekly office treats, including breakfast on Monday and pastries on Friday
Responsibilities:
- Take existing feature designs and add in additional detail as required by engineers and content creators to answer questions and resolve issues highlighted in the existing designs.
- Be the point of design contact for the combat feature team for a feature or features—answer questions, resolve issues, ensure collaboration between all related disciplines on this feature, communicate out changes and progress on features to the wider team.
- Work hands on in editor (UE5) to set up and balance data related to features.
- Adjust the design to address feedback from various sources (including but not limited to: Game and Creative Direction, user tests, QA, Lead Design (Combat) on the player experience of features).
- Features may include enemies, player combat mechanics and/or weapons.
- Work with Production on task breakdown and estimation for features.
Requirements:
- Experience in melee combat game design.
- Knowledge of factors affecting combat player experience.
- First person experience desirable.
- Competent with set up and editing of data assets in UE5—no blueprint editing skills required.
- Can own content and be a confident point of contact for a feature.
- Great communication skills, both written and spoken.
- Must work well collaboratively with other Designers, Production and all related disciplines.
Equal Opportunities Statement: Dambuster Studios is an Equal Opportunity Employer. Anyone considering their next step in their career journey with Dambuster will receive consideration without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity or paternity, or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to apply. We operate a transparent recruitment process that removes barriers for those who require reasonable adjustments. If you require reasonable adjustments during the recruitment or onboarding process, or if you are successful in securing a position with us, please let us know what we can do to ensure your success.
Senior Game Designer (Combat) (FTC) in Nottingham employer: Dambuster Studios
Contact Detail:
Dambuster Studios Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Game Designer (Combat) (FTC) in Nottingham
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Dambuster Studios. A friendly chat can open doors and give you insights that might just set you apart from the crowd.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your combat design work. Include any projects or prototypes you've worked on, and make sure to showcase your problem-solving abilities and collaboration with other disciplines.
✨Tip Number 3
Prepare for the interview by brushing up on your knowledge of melee combat mechanics. Be ready to discuss your design process and how you handle feedback. Remember, they want to see your passion and how you fit into their team culture!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in joining the Dambuster family. Don’t hesitate—get your application in today!
We think you need these skills to ace Senior Game Designer (Combat) (FTC) in Nottingham
Some tips for your application 🫡
Show Your Passion: When writing your application, let your passion for game design shine through! Share your experiences and what excites you about combat mechanics. We love seeing candidates who are genuinely enthusiastic about their craft.
Tailor Your Application: Make sure to customise your application to highlight your relevant experience in melee combat design. Mention specific projects or features you've worked on that align with the role. This helps us see how you fit into our team!
Be Clear and Concise: While we appreciate creativity, clarity is key! Ensure your application is well-structured and easy to read. Use bullet points if necessary to break down your skills and experiences, making it easier for us to spot your strengths.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re keen to join our team at Dambuster Studios!
How to prepare for a job interview at Dambuster Studios
✨Know Your Combat Mechanics
Make sure you brush up on your knowledge of melee combat game design. Be ready to discuss specific mechanics you've worked on in the past and how they contributed to player experience. Dambuster Studios values passion and quality, so show them your enthusiasm for creating engaging combat systems.
✨Showcase Your Collaboration Skills
As a Senior Game Designer, you'll need to work closely with engineers and content creators. Prepare examples of how you've successfully collaborated across disciplines in previous roles. Highlight your communication skills and how you've resolved issues to ensure smooth teamwork.
✨Familiarise Yourself with UE5
Since you'll be working hands-on in Unreal Engine 5, make sure you're comfortable with setting up and editing data assets. Brush up on any relevant features or tools that could enhance your designs. Being able to demonstrate your technical skills will set you apart from other candidates.
✨Prepare for Feedback
Dambuster Studios values iterative design, so be ready to discuss how you've adapted your designs based on feedback from various sources. Share specific instances where you've made changes to improve gameplay and how you communicated those changes to your team.