At a Glance
- Tasks: Create stunning weapon and vehicle art for top-tier games.
- Company: Join Dambuster Studios, creators of the BAFTA-nominated Dead Island 2.
- Benefits: Flexible hours, relocation support, generous holiday allowance, and gym membership.
- Why this job: Be part of a creative team pushing the boundaries of game art.
- Qualifications: Proficient in 3D software and game engines with strong artistic skills.
- Other info: Inclusive culture with clear career progression and continuous learning opportunities.
The predicted salary is between 36000 - 60000 £ per year.
About Dambuster Studios Originally founded in 1999 as Free Radical Design our ambition and passion comes through as strongly now as when we first began. We are always seeking individuals who can emulate our values - passion, quality, and teamwork - which are embodied in our diverse and inclusive culture. Even if you’re not sure that you meet all the criteria for a role, don’t be put off from applying - we want to hear from you. Our only requirement is that you work from the UK, and if you’re not here right now we can discuss relocation if the role requires you on-site frequently.
Our internal Wellbeing Committee and Mental Health First Aiders help ensure that our diversity is championed in a safe environment in our city centre studio.
Role overview
As a Senior Weapons and Vehicles Artist, you will play a key role in delivering high-quality work within your area of expertise. You will be responsible for the development and creation of vehicle and weapon art assets that meet the technical, artistic and functional requirements of projects undertaken at Dambuster Studios. Your work will often include the planning, organisation and quality control of components or collections of assets that incorporate contributions from other artists and external partners. You will act as a mentor and role model for the team, helping to set and maintain high artistic and technical standards. In this role, you will actively contribute to developing and refining the quality benchmarks and working practices of the art team. You will collaborate with cross-functional teams to drive innovation and excellence, taking ownership of your work and proactively solving problems. As a senior member of the team, you will support broader team goals through coaching and mentoring, as well as by championing continuous improvement in workflows and production practices. Your expertise will be instrumental in ensuring the timely delivery of high-quality outputs that align with the studio’s vision and objectives.
What we can offer you:
- Core hours 9.30am – 4pm, remaining hours worked flexibly
- Relocation support to Nottingham, UK (if required)
- Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
- Annual pay reviews
- Company pension contribution that increases with service
- Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
- Clear career progression within Dambuster Studios
- Studio funded learning and development opportunities
- Modern game development environment with the latest technologies
- Vibrant, modern city centre location with good transport links
- Fully subsidised gym membership with Virgin gym (Nottingham)
- Annual Christmas party and Summer Family BBQ
- Quarterly company funded cross-team events
- Free financial advice
- Employee referral bonus scheme
- Cycle to work scheme
- Weekly office treats, including breakfast on Monday and pastries on Friday
Responsibilities:
- Create Weapon and Vehicle artwork that is comparable in quality to the best art in the industry and fulfils the artistic direction set by the lead weapon and vehicle artist and art director.
- Work with designers, animators and coders to maintain the functionality of Weapon and Vehicles within the game and associated animations.
- The creation and development of intermediate stages of art production such as greyboxes, sometimes in preparation for outsourcing.
- Planning and communicating art expectations for tasks that can go to other artists or outsource vendors.
- Help to maintain asset libraries that adhere to technical requirements through their own work and through the reviewing of the products of the team as they are encountered in day to day work.
- Participate in meetings, reviews, and brainstorming sessions, contributing constructive feedback and innovative ideas.
- Maintain comprehensive and up-to-date documentation of work processes, methodologies, and solutions.
Requirements:
- Proficiency in major 3D programmes such as 3ds Max, Maya, Blender or ZBrush, and 2D texturing programmes such as Photoshop or Painter, with a strong emphasis on hard surface and high-poly modelling.
- Skilled in the use of game engine editors (UE, Unity or CryEngine) and associated tools to a high standard.
- Strong understanding of game art production and pipelines, including modelling and material creation.
- Excellent grasp of art fundamentals such as proportion, composition and colour, with the ability to apply these principles effectively in practice.
- Acute observational skills and strong visual awareness to generate ideas and bring high-quality detail to artwork.
- Solid understanding of art qualities specific to videogames and their interaction with broader design requirements and technical constraints.
- Ability to develop, improve and document processes and techniques for use by the wider team.
- Ability to give clear, high-quality and well-considered feedback on game art, taking into account art quality and direction, design, technical aspects and performance.
- Proven ability to manage multiple projects, balancing priorities to meet deadlines.
Equal Opportunities Statement
Dambuster Studios is an Equal Opportunity Employer. Anyone considering their next step in their career journey with Dambuster will receive consideration without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity or paternity, or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to apply. We operate a transparent recruitment process that removes barriers for those who require reasonable adjustments. If you require reasonable adjustments during the recruitment or onboarding process, or if you are successful in securing a position with us, please let us know what we can do to ensure your success.
Senior Weapons and Vehicles Artist (2 Year FTC) in Nottingham employer: Dambuster Studios Ltd
Contact Detail:
Dambuster Studios Ltd Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Weapons and Vehicles Artist (2 Year FTC) in Nottingham
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Dambuster Studios. A friendly chat can go a long way in getting your foot in the door.
✨Tip Number 2
Show off your portfolio! Make sure it highlights your best work in weapons and vehicles art. Tailor it to what Dambuster is looking for, and don’t forget to include any collaborative projects.
✨Tip Number 3
Prepare for the interview by brushing up on your technical skills and understanding of game art production. Be ready to discuss how you can contribute to the team’s goals and quality benchmarks.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love hearing from passionate candidates who align with our values.
We think you need these skills to ace Senior Weapons and Vehicles Artist (2 Year FTC) in Nottingham
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your passion for game art shine through! Talk about what excites you about creating weapons and vehicles, and how you can contribute to our team at Dambuster Studios.
Tailor Your Portfolio: Make sure your portfolio showcases your best work relevant to the role. Highlight projects that demonstrate your skills in 3D modelling and texturing, especially those that align with the artistic direction we value at Dambuster.
Be Clear and Concise: Keep your application clear and to the point. We appreciate well-structured applications that make it easy for us to see your qualifications and experience without wading through unnecessary fluff.
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, we love seeing candidates who follow our process!
How to prepare for a job interview at Dambuster Studios Ltd
✨Know Your Art Tools Inside Out
Make sure you're well-versed in the major 3D programmes like 3ds Max, Maya, Blender, or ZBrush, as well as 2D texturing tools like Photoshop. Brush up on your skills and be ready to discuss how you've used these tools in past projects, especially in creating high-quality weapon and vehicle art.
✨Showcase Your Portfolio
Prepare a strong portfolio that highlights your best work, particularly focusing on hard surface and high-poly modelling. Be ready to explain your creative process for each piece, including any challenges you faced and how you overcame them. This will demonstrate your problem-solving skills and artistic vision.
✨Understand the Game Development Pipeline
Familiarise yourself with the game art production pipeline and be prepared to discuss how your role fits into it. Knowing how to collaborate effectively with designers, animators, and coders will show that you can contribute to the team’s success and maintain functionality within the game.
✨Emphasise Teamwork and Mentorship
Since this role involves mentoring others, think of examples where you've supported your teammates or contributed to a collaborative project. Highlight your ability to give constructive feedback and how you’ve helped improve processes within your previous teams.