Technical Artist – 12 Month Contract

Technical Artist – 12 Month Contract

Full-Time 35000 - 45000 £ / year (est.) No working from home possible
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At a Glance

  • Tasks: Join our team to create stunning game art and solve technical challenges.
  • Company: d3t, a leading studio in videogame technology and creativity.
  • Benefits: Enjoy 25 days holiday, hybrid working, and a supportive environment.
  • Other info: Be part of a passionate team with excellent career growth opportunities.
  • Why this job: Work on exciting AAA projects and redefine what's possible in game development.
  • Qualifications: Experience in game art, proficiency in Maya/3DS Max, and Python skills.

The predicted salary is between 35000 - 45000 £ per year.

d3tis is at the forefront of videogame technology and creativity, delivering experienced co‑development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti‑crunch mentality, mentoring ethos and have been awarded "Best Places to Work" multiple times by gamesindustry.biz. In addition, we won "Best Creative Service Provider" at Develop 2022 and were nominated in 2023 & 2024.

This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern – 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co‑development on features and content to benchmark creation and work on remakes / remasters. We deliver world‑class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.

RESPONSIBILITIES
  • Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life‑cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Assist with creating and integrating in‑house toolsets and be involved in creating materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • Advise the Senior Technical Artist of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.
ESSENTIAL SKILLS
  • Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
  • Strong communication and organisation skills and confidence working within a multidisciplinary art team.
  • Good understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem‑solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
DESIRABLE SKILLS
  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Knowledge of Unreal Engine or Unity is advantageous.
  • Knowledge of materials/shaders and a good understanding of a PBR workflow.
  • Experience of working within game development for at least 2 years.
  • At least 1 published title.
STUDIO BENEFITS & PERKS
  • 25 days holiday (+

Technical Artist – 12 Month Contract employer: d3t ltd.

At d3t, we pride ourselves on being a leading employer in the gaming industry, offering a dynamic and supportive work environment that fosters creativity and technical excellence. Our commitment to an anti-crunch culture, alongside opportunities for mentorship and professional growth, ensures that our employees thrive while working on exciting projects for top-tier clients. With a hybrid working model and recognition as one of the 'Best Places to Work', joining our team means being part of a passionate community dedicated to redefining the future of game development.

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Contact Details:

d3t ltd. Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Artist – 12 Month Contract

Tip Number 1

Network like a pro! Reach out to industry professionals on LinkedIn or at gaming events. A friendly chat can open doors that a CV just can't.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make it easy for potential employers to see what you can do.

Tip Number 3

Prepare for interviews by practising common questions and showcasing your problem-solving skills. Be ready to discuss how you tackle technical challenges in game art.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our team.

We think you need these skills to ace Technical Artist – 12 Month Contract

Technical Art Pipeline Development
Maya
3DS Max
Python
Real-time Game Art Techniques
Performance Profiling
Shader Creation

Some tips for your application 🫡

Show Your Passion:When writing your application, let your enthusiasm for game development shine through! We want to see your love for the craft and how it aligns with our projects. Share any personal projects or experiences that highlight your passion.

Tailor Your CV:Make sure your CV is tailored to the Technical Artist role. Highlight relevant skills like your proficiency in Maya or Python, and any experience with game art pipelines. We appreciate a clear connection between your background and what we’re looking for!

Be Clear and Concise:Keep your application straightforward and to the point. Use bullet points where possible to make it easy for us to read. We love a well-structured application that gets straight to the good stuff without unnecessary fluff!

Apply Through Our Website:Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re serious about joining our team at d3t!

How to prepare for a job interview at d3t ltd.

Know Your Tools Inside Out

Make sure you’re well-versed in the tools mentioned in the job description, like Maya, 3DS Max, and Python. Brush up on your skills and be ready to discuss how you've used these tools in past projects. Being able to demonstrate your technical prowess will definitely impress the interviewers.

Showcase Your Problem-Solving Skills

Prepare examples of how you've tackled technical challenges in game art before. Whether it’s performance profiling or creating shaders, having specific instances where you resolved issues will highlight your practical approach and methodical thinking, which is crucial for a Technical Artist.

Stay Updated with Industry Trends

Familiarise yourself with the latest advancements in game development and rendering techniques. Being able to discuss current trends and how they can be applied to d3t's projects will show your passion for the industry and your commitment to continuous learning.

Be Ready to Collaborate

Since the role involves working closely with artists and other team members, prepare to talk about your experience in multidisciplinary teams. Highlight your communication skills and any mentoring experiences you’ve had, as this will demonstrate your ability to contribute positively to the studio's culture.