At a Glance
- Tasks: Join our team to create stunning game art and solve technical challenges.
- Company: Be part of d3t, a leading studio in game development with a supportive culture.
- Benefits: Enjoy 25 days holiday, flexible hours, and a fun work environment.
- Other info: Hybrid working model with opportunities for growth and mentorship.
- Why this job: Work on exciting AAA titles and redefine the future of gaming art.
- Qualifications: Experience in game art, proficiency in Maya/3DS Max, and Python skills.
The predicted salary is between 30000 - 40000 £ per year.
d3tis is at the forefront of videogame technology and creativity, delivering experienced co‑development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.
Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment.
The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti‑crunch mentality, mentoring ethos and have been awarded "Best Places to Work" multiple times by gamesindustry.biz. In addition, we won "Best Creative Service Provider" at Develop 2022 and were nominated in 2023 & 2024.
This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern – 3 days per week in the studio: Wednesday, Thursday and another day of your choice.
d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co‑development on features and content to benchmark creation and work on remakes / remasters. We deliver world‑class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.
RESPONSIBILITIES
- Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life‑cycle.
- Support the art and animation team requirements and assist with resolving technical issues.
- Assist with creating and integrating in‑house toolsets and be involved in creating materials/shaders.
- Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
- Collaborate with the artists and feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
- Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
- Keep up to date with industry advancements and technologies and share knowledge with the art team.
- Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
- Advise the Senior Technical Artist of resourcing concerns and production risks.
- Encourage and mentor other members of the Technical Art Team.
ESSENTIAL SKILLS
- Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
- Must be performance and quality focused.
- Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
- Strong communication and organisation skills and confidence working within a multidisciplinary art team.
- Good understanding of the technical limitations of current console hardware.
- Practical and methodical approach to technical and creative problem‑solving.
- Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
- Flexible and calm approach with the ability to adapt to change.
- Ability to deliver quality work within fixed time constraints.
- Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
DESIRABLE SKILLS
- Knowledge of other scripting languages is advantageous.
- Knowledge of the Maya API and programming in C++ or C# is advantageous.
- Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
- Knowledge of Unreal Engine or Unity is advantageous.
- Knowledge of materials/shaders and a good understanding of a PBR workflow.
- Experience of working within game development for at least 2 years.
- At least 1 published title.
STUDIO BENEFITS & PERKS
- 25 days holiday (+ bank holidays & up to 5 days extra for length of service).
- Company Pension Scheme.
- Eye Care Scheme.
- Anti‑crunch ethos – a professional, fun and supportive working environment!
- Income Protection.
- Discretionary Annual Bonus.
- Free Parking.
- Company Socials, Monthly Lunches & Annual d3t Events.
- Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
- Flexible working hours.
- Private Medical Insurance Scheme (including dental) – BUPA.
- Tech, Bike + Console Scheme.
ADDITIONAL INFORMATION
First interviews will be held by video call, followed by second interviews on‑site. Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
We work flexibly, but value in‑person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no‑crunch policy as a studio.
Technical Artist – 12 Month Contract in Newcastle upon Tyne employer: d3t ltd.
Contact Detail:
d3t ltd. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist – 12 Month Contract in Newcastle upon Tyne
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at d3t or similar studios. Attend gaming events or online meetups to make connections that could lead to job opportunities.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work as a Technical Artist. Make sure it’s easy to navigate and showcases your understanding of modern rendering and shading techniques.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss your experience with tools like Maya, Python, and any other relevant software. Practice explaining your problem-solving process!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our team at d3t.
We think you need these skills to ace Technical Artist – 12 Month Contract in Newcastle upon Tyne
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your enthusiasm for game development shine through! We want to see that you’re not just ticking boxes but genuinely excited about the role and the projects we work on.
Tailor Your CV: Make sure your CV is tailored to the Technical Artist position. Highlight relevant experience, especially with tools like Maya or 3DS Max, and any projects that showcase your skills in real-time game art. We love seeing how your background fits with what we do!
Be Clear and Concise: Keep your application clear and to the point. Use bullet points where possible to make it easy for us to read. We appreciate a well-structured application that gets straight to the good stuff without unnecessary fluff.
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re keen to join our team at d3t!
How to prepare for a job interview at d3t ltd.
✨Know Your Tools Inside Out
Make sure you’re well-versed in the tools mentioned in the job description, especially Maya and Python. Brush up on your skills and be ready to discuss how you've used them in past projects. Being able to demonstrate your technical prowess will definitely impress the interviewers.
✨Showcase Your Problem-Solving Skills
Prepare examples of how you've tackled technical challenges in game art before. Whether it’s optimising assets for performance or creating shaders, having specific instances ready to share will highlight your practical approach and methodical problem-solving abilities.
✨Stay Updated with Industry Trends
Familiarise yourself with the latest advancements in game development and rendering techniques. Mentioning recent technologies or trends during your interview shows that you’re passionate about the industry and eager to bring fresh ideas to the team.
✨Emphasise Team Collaboration
Since this role involves working closely with artists and other team members, be prepared to discuss your experience in collaborative environments. Share how you’ve mentored others or contributed to a team’s success, as this aligns with d3t's supportive culture.