At a Glance
- Tasks: Create stunning lighting for games and mentor fellow artists in a collaborative environment.
- Company: Join Criterion Games, part of the renowned Electronic Arts family.
- Benefits: Enjoy competitive pay, health support, flexible work options, and opportunities for growth.
- Why this job: Push visual boundaries and shape immersive player experiences in a dynamic team.
- Qualifications: Experience in lighting for AAA games and a passion for visual storytelling.
- Other info: Be part of a diverse team that values creativity and innovation.
The predicted salary is between 36000 - 60000 £ per year.
We are looking for a Senior Lighting Artist who wants to push visual and technical boundaries to deliver stunning experiences to our players. Collaborating with other artists, designers and engineers, you'll shape and craft both top tier level and cinematic lighting that hits the tone set by the art direction and adds to the goals of the overall experience. Reporting up to the lighting lead, you'll have influence in how the team approaches different topics in the lighting craft where you'll help mentor less experienced members of the team to get the best results using the latest technology.
Responsibilities
- Deliver cutting edge quality level and cinematic lighting
- Work on grading, post process techniques, lens effects and lens flares to add a layer of realism and style to your work
- Set visual targets to inspire the team of what to aim for
- Research new technology and workflows that help push visual quality in the experience
- Mentor less experienced members of the lighting team to work through creative and technical challenges
- Collaborate with art, design and engineering to deliver a cohesive overall experience
- Work under the guidance of the Lighting Lead and support them when needed by owning and driving topics in the lighting team
- Team up with Tech Art to understand performance optimisations and smart approaches to your work
- Communicate progress and raise any issues or proposed solutions with the art directors on the team
Qualifications
- A great collaborator and communicator that wants to work in a multidisciplinary team to solve problems together
- Understand how to use light and colour to guide the player's eye and evoke different emotions that add to the player experience
- Excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, and other game engines)
- Experience shipping multiple AAA titles on current gen consoles
- Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes
- Knowledge of colour grading pipelines and tonemapping (e.g. DaVinci Resolve)
- An appetite to train and mentor other members of the team
- A passion for the technical side of realtime lighting along with the creative side
- A broad interest in aspects of visual art including video games (e.g. photography, cinematography, painting, etc.)
- Knowledge of image editing or mastering software (e.g. Photoshop, Nuke, etc.)
- A passion for games and a deep understanding of what makes great player experiences
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Senior Lighting Artist in London employer: Criterion Games
Contact Detail:
Criterion Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Lighting Artist in London
✨Tip Number 1
Network like a pro! Reach out to fellow artists, designers, and engineers in the industry. Attend events, join online forums, and connect on social media to build relationships that could lead to job opportunities.
✨Tip Number 2
Show off your skills! Create a stunning portfolio that highlights your best lighting work. Make sure to include breakdowns of your projects to showcase your thought process and technical abilities.
✨Tip Number 3
Prepare for interviews by researching Criterion Games and their projects. Understand their art direction and be ready to discuss how your experience aligns with their vision for immersive player experiences.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our team at Criterion Games.
We think you need these skills to ace Senior Lighting Artist in London
Some tips for your application 🫡
Show Off Your Skills: When you're writing your application, make sure to highlight your experience with lighting and shading in real-time applications. We want to see how you've pushed visual boundaries in your previous projects, so don’t hold back!
Be a Team Player: Since collaboration is key in our team, share examples of how you've worked with artists, designers, and engineers in the past. We love seeing how you’ve contributed to a cohesive experience, so let us know about those moments!
Get Technical: Don’t forget to mention your technical skills! If you’ve got experience with game engines like UE4/5 or Frostbite, make it known. We’re keen on candidates who can blend creativity with technical prowess, so show us what you’ve got!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows you’re serious about joining our team!
How to prepare for a job interview at Criterion Games
✨Know Your Lighting Techniques
Brush up on your knowledge of lighting, shading, and PBR for real-time applications. Be ready to discuss specific techniques you've used in past projects, especially with engines like UE4/5 or Frostbite. Show them you can deliver cutting-edge quality and understand how to evoke emotions through light.
✨Showcase Your Collaboration Skills
Since this role involves working closely with artists, designers, and engineers, prepare examples of successful collaborations from your previous work. Highlight how you’ve contributed to team goals and mentored less experienced members, as this will demonstrate your ability to fit into their multidisciplinary team.
✨Research and Innovate
Familiarise yourself with the latest technologies and workflows in lighting. Bring ideas to the table about how you can push visual quality in gaming experiences. This shows your passion for the craft and your proactive approach to staying ahead in the industry.
✨Prepare for Technical Questions
Expect questions about performance optimisation and smart approaches to lighting. Be ready to discuss your experience with reference capture for lighting and colour grading pipelines. This will help you stand out as a candidate who not only understands the creative side but also the technical intricacies of the role.