At a Glance
- Tasks: Lead a team to create stunning in-game and cinematic lighting experiences.
- Company: Join Electronic Arts, a leader in next-level entertainment and gaming.
- Benefits: Enjoy comprehensive benefits including healthcare, paid time off, and complimentary games.
- Other info: Collaborative environment with opportunities for growth and creativity.
- Why this job: Shape the future of gaming visuals and inspire millions of players worldwide.
- Qualifications: Experience in lighting for AAA titles and a passion for visual art.
The predicted salary is between 60000 - 80000 € per year.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United at the banner of Battlefield Studios, four world‑class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
We’re looking for a Lighting Artist who can combine a creative eye for composition and tone with a technical knowledge of realtime lighting and capture. We need your passion for visuals, atmosphere and style to influence in‑game and cinematic lighting, and to set direction for your lighting team to help them achieve beautiful, engaging results that elevate the player experience.
You will be expected to provide creative and technical solutions together with your team, to add visual quality to the game whilst keeping in mind technical performance limits. You will report to the Art Director as part of a team that works collaboratively in an iterative process; including sharing updates, communicating across departments and planning for your team with the help of Development Directors. You will also be working alongside multiple other departments and studios to collaborate with other crafts across the project.
A Lead Lighting Artist Also Needs:
- Experience leading a small team or an appetite to learn this.
- Excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, other game engines).
- Experience shipping AAA titles on current generation consoles.
- Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes.
- Knowledge of colour grading approaches (e.g. DaVinci Resolve).
- A passion for the technical side of realtime lighting.
- A broad interest in aspects of visual art including but not limited to video games (e.g. photography, filmography, painting, etc.).
- Knowledge of image editing or mastering software a bonus (e.g. Photoshop, Nuke, etc.).
You’ll be expected to:
- Provide consistent and effective direction and guidance to our lighting teams across levels and cinematics, to enable them to deliver high quality lighting on time, to schedule and to specification.
- Help support other leads within the franchise to consider mission critical lighting needs.
- Collaborate with other leads in the franchise to ensure pipelines and workflows are up to production standards.
- Specify and work along with engine, graphics and tools teams to design and implement workflows, techniques and approaches to the lighting craft and set visual goals.
- Provide guidance to other team members to work through technical and creative solutions.
- Communicate progress and raise any issues or proposed solutions with the art directors on the team.
- Proactively use knowledge and experience to identify and solve problems before they affect the development of the project.
- Support the lighting team in providing guidance to the team, developing, mentoring, and enhancing internal skills and capabilities.
- Act as a key point of contact for technical knowledge and expertise within the lighting craft.
About Electronic Arts: We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Lead Lighting Artist in London employer: Criterion Games
At Electronic Arts, we foster a vibrant work culture where creativity and collaboration are at the forefront, making it an exceptional place for a Lead Lighting Artist to thrive. With a commitment to employee growth, we offer tailored benefits that support your well-being and career development, alongside opportunities to work on iconic franchises like Battlefield. Join us in a dynamic environment that values innovation and empowers you to make a meaningful impact in the gaming industry.
StudySmarter Expert Advice🤫
We think this is how you could land Lead Lighting Artist in London
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Electronic Arts. Use platforms like LinkedIn to connect and engage with them. A friendly chat can sometimes lead to opportunities that aren’t even advertised!
✨Tip Number 2
Show off your portfolio! Make sure it highlights your best lighting work. When you apply through our website, include a link to your portfolio so we can see your creative flair and technical skills in action.
✨Tip Number 3
Prepare for the interview by brushing up on your technical knowledge. Be ready to discuss your experience with lighting techniques and tools like UE4/5 or Frostbite. We love seeing candidates who are passionate and knowledgeable about their craft!
✨Tip Number 4
Follow up after your interview! A quick thank-you email can go a long way. It shows your enthusiasm for the role and keeps you fresh in our minds as we make decisions. Plus, it’s just good manners!
We think you need these skills to ace Lead Lighting Artist in London
Some tips for your application 🫡
Show Your Passion:When you're writing your application, let your passion for lighting and visuals shine through! Share specific examples of your work that demonstrate your creative eye and technical skills. We want to see how you can elevate the player experience!
Tailor Your Application:Make sure to customise your application to highlight your experience with realtime lighting and game engines like UE4/5 or Frostbite. Mention any AAA titles you've worked on, as this will show us you're ready for the challenge at Criterion.
Be Collaborative:Since you'll be working closely with other teams, emphasise your collaborative spirit in your application. Talk about how you've successfully communicated and shared ideas with different departments in past projects. We love a team player!
Apply Through Our Website:Don't forget to apply through our website! It's the best way for us to receive your application and ensure it gets the attention it deserves. Plus, it shows you're keen to join our community at Electronic Arts!
How to prepare for a job interview at Criterion Games
✨Showcase Your Creative Eye
As a Lead Lighting Artist, it's crucial to demonstrate your creative vision during the interview. Bring along a portfolio that highlights your best work in lighting and composition. Be prepared to discuss your thought process behind each piece and how you achieved the desired atmosphere.
✨Know Your Tech Inside Out
Familiarise yourself with the technical aspects of realtime lighting and the game engines mentioned in the job description, like UE4/5 and Frostbite. Brush up on optimisation techniques for performance and quality, as you'll need to show that you can balance creativity with technical constraints.
✨Prepare for Collaborative Scenarios
Since collaboration is key in this role, think of examples from your past experiences where you successfully worked with other departments or teams. Be ready to discuss how you communicated effectively and resolved any challenges that arose during the project.
✨Demonstrate Leadership Skills
Even if you haven't led a team before, express your willingness to learn and grow in this area. Share any experiences where you've mentored others or taken initiative in group settings. Highlight your passion for developing skills within your team to ensure high-quality results.