Senior Lighting Artist — Cinematic Real-Time Lighting Lead in Guildford

Senior Lighting Artist — Cinematic Real-Time Lighting Lead in Guildford

Guildford Full-Time 50000 - 70000 £ / year (est.) No working from home possible
Criterion Games

At a Glance

  • Tasks: Create stunning lighting for immersive gaming experiences and mentor fellow artists.
  • Company: Join the innovative team at Criterion Games, part of the renowned Battlefield franchise.
  • Benefits: Enjoy a balanced life with healthcare, mental well-being support, and flexible work options.
  • Other info: Collaborative environment that values fresh ideas and diverse perspectives.
  • Why this job: Be at the forefront of gaming technology and creativity, shaping the future of Battlefield.
  • Qualifications: Experience in AAA titles, strong lighting skills, and a passion for visual art.

The predicted salary is between 50000 - 70000 £ per year.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. The Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, four world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Criterion Games, we cherish our rich, award-winning history of crafting quality games with joy and passion. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary.

We are looking for a Senior Lighting Artist who wants to push visual and technical boundaries to deliver stunning experiences to our players. Collaborating with other artists, designers and engineers, you’ll shape and craft both top tier level and cinematic lighting that hits the tone set by the art direction and adds to the goals of the overall experience. Reporting up to the lighting lead, you’ll have influence in how the team approaches different topics in the lighting craft where you’ll help mentor less experienced members of the team to get the best results using the latest technology.

What You'll Do:

  • Deliver cutting edge quality level and cinematic lighting
  • Work on grading, post process techniques, lens effects and lens flares to add a layer of realism and style to your work
  • Set visual targets to inspire the team of what to aim for
  • Research new technology and workflows that help push visual quality in the experience
  • Mentor less experienced members of the lighting team to work through creative and technical challenges
  • Collaborate with art, design and engineering to deliver a cohesive overall experience
  • Work under the guidance of the Lighting Lead and support them when needed by owning and driving topics in the lighting team
  • Team up with Tech Art to understand performance optimisations and smart approaches to your work
  • Communicate progress and raise any issues or proposed solutions with the art directors on the team

Who You Are:

  • A great collaborator and communicator that wants to work in a multidisciplinary team to solve problems together
  • Understand how to use light and colour to guide the player’s eye and evoke different emotions that add to the player experience
  • Have excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, and other game engines)
  • Experience shipping multiple AAA titles on current gen consoles
  • Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes
  • Knowledge of colour grading pipelines and tonemapping (e.g. DaVinci Resolve)
  • An appetite to train and mentor other members of the team
  • A passion for the technical side of realtime lighting along with the creative side
  • A broad interest in aspects of visual art including video games (e.g. photography, cinematography, painting, etc.)
  • Knowledge of image editing or mastering software (e.g. Photoshop, Nuke, etc.)
  • A passion for games and a deep understanding of what makes great player experiences

About Electronic Arts:

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer.

Senior Lighting Artist — Cinematic Real-Time Lighting Lead in Guildford employer: Criterion Games

At Criterion Games, we pride ourselves on fostering a vibrant and inclusive work culture that champions creativity and collaboration. As a Senior Lighting Artist, you'll not only have the opportunity to push the boundaries of visual storytelling in gaming but also benefit from our comprehensive support for personal and professional growth, including mentorship opportunities and a holistic benefits package tailored to your needs. Join us in shaping the future of the Battlefield franchise while enjoying a balanced life with access to wellness programs, flexible working arrangements, and a community that values your unique contributions.

Criterion Games

Contact Details:

Criterion Games Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Lighting Artist — Cinematic Real-Time Lighting Lead in Guildford

Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at EA or Criterion. Attend gaming events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best lighting work. Use before-and-after shots to demonstrate your impact. Make sure it’s easy to navigate and showcases your creativity and technical prowess. We love seeing what you can do!

Tip Number 3

Prepare for interviews by brushing up on your knowledge of lighting techniques and game engines like UE4/5. Be ready to discuss your past projects and how you tackled challenges. We want to see your passion and problem-solving skills shine through!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Tailor your application to highlight how your experience aligns with the role of Senior Lighting Artist. Let us know why you’re excited about pushing boundaries in the Battlefield universe!

We think you need these skills to ace Senior Lighting Artist — Cinematic Real-Time Lighting Lead in Guildford

Lighting Techniques
Cinematic Lighting
Post Process Techniques
Lens Effects
Visual Target Setting
Mentoring Skills
Collaboration

Some tips for your application 🫡

Show Your Passion for Lighting:When you're writing your application, let your love for lighting shine through! Talk about your experiences and how you've used light and colour to create stunning visuals in your past projects. We want to see that spark of creativity!

Tailor Your Application:Make sure to customise your application to fit the Senior Lighting Artist role. Highlight your experience with AAA titles and any specific technologies mentioned in the job description. This shows us you’ve done your homework and are genuinely interested in joining our team.

Be a Team Player:Collaboration is key in our world, so emphasise your teamwork skills in your application. Share examples of how you've worked with artists, designers, and engineers to solve problems and create cohesive experiences. We love seeing how you can contribute to our collaborative environment!

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it makes it easier for us to keep track of all the amazing talent out there!

How to prepare for a job interview at Criterion Games

Know Your Lighting Inside Out

Make sure you brush up on your knowledge of lighting, shading, and PBR for real-time applications. Be ready to discuss your experience with different game engines like UE4/5 and Frostbite, as well as how you've optimised performance while maintaining quality.

Show Off Your Collaborative Spirit

Since this role involves working closely with artists, designers, and engineers, be prepared to share examples of how you've successfully collaborated in the past. Highlight any mentoring experiences you've had, as they’ll want to see your ability to guide less experienced team members.

Bring Your Creative Ideas

Think about innovative lighting techniques or workflows you've researched or implemented. Be ready to discuss how you can push visual quality and inspire your team with fresh ideas that align with the art direction of the project.

Prepare for Technical Questions

Expect to dive deep into technical discussions about colour grading pipelines, HDRI capture, and calibration workflows. Brush up on your knowledge of image editing software like Photoshop and Nuke, as well as your understanding of how light and colour can influence player emotions.