Lead Lighting Artist in England

Lead Lighting Artist in England

England Full-Time 60000 - 80000 £ / year (est.) No home office possible
Criterion Games

At a Glance

  • Tasks: Lead a team to create stunning in-game and cinematic lighting experiences.
  • Company: Join Electronic Arts, a leader in next-level entertainment and gaming.
  • Benefits: Enjoy competitive pay, healthcare, mental wellness support, and more perks.
  • Why this job: Shape the future of gaming visuals and inspire millions of players worldwide.
  • Qualifications: Experience in lighting for AAA titles and a passion for visual art.
  • Other info: Collaborative environment with opportunities for growth and creativity.

The predicted salary is between 60000 - 80000 £ per year.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. The Battlefield team is looking to define the future of the first-person shooter.

What a Lead Lighting Artist Does At Criterion:

We’re looking for a Lighting Artist who can combine a creative eye for composition and tone with a technical knowledge of realtime lighting and capture. We need your passion for visuals, atmosphere and style to influence in-game and cinematic lighting, and to set direction for your lighting team to help them achieve beautiful, engaging results that elevate the player experience. You will be expected to provide creative and technical solutions together with your team, to add visual quality to the game whilst keeping in mind technical performance limits. You will report to the Art Director as part of a team that works collaboratively in an iterative process; including sharing updates, communicating across departments and planning for your team with the help of Development Directors. You will also be working alongside multiple other departments and studios to collaborate with other crafts across the project.

A Lead Lighting Artist Also Needs:

  • Experience leading a small team or an appetite to learn this.
  • Excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, other game engines).
  • Experience shipping AAA titles on current generation consoles.
  • Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes.
  • Knowledge of colour grading approaches (e.g. DaVinci Resolve).
  • A passion for the technical side of realtime lighting.
  • A broad interest in aspects of visual art including but not limited to video games (e.g. photography, filmography, painting, etc.).
  • Knowledge of image editing or mastering software a bonus (e.g. Photoshop, Nuke, etc.).

You’ll be expected to:

  • Provide consistent and effective direction and guidance to our lighting teams across levels and cinematics, to enable them to deliver high quality lighting on time, to schedule and to specification.
  • Help support other leads within the franchise to consider mission critical lighting needs.
  • Collaborate with other leads in the franchise to ensure pipelines and workflows are up to production standards.
  • Specify and work along with engine, graphics and tools teams to design and implement workflows, techniques and approaches to the lighting craft and set visual goals.
  • Provide guidance to other team members to work through technical and creative solutions.
  • Communicate progress and raise any issues or proposed solutions with the art directors on the team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development of the project.
  • Support the lighting team in providing guidance to the team, developing, mentoring, and enhancing internal skills and capabilities.
  • Act as a key point of contact for technical knowledge and expertise within the lighting craft.

About Electronic Arts:

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer.

Lead Lighting Artist in England employer: Criterion Games

At Electronic Arts, we foster a vibrant and inclusive work culture where creativity and collaboration are at the forefront. As a Lead Lighting Artist, you'll have the opportunity to work with world-class teams on iconic franchises like Battlefield, while benefiting from our comprehensive wellness programs and commitment to employee growth. With a focus on innovation and a supportive environment, EA empowers you to thrive both personally and professionally in the heart of the gaming industry.
Criterion Games

Contact Detail:

Criterion Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Lighting Artist in England

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, especially those at EA or similar companies. Attend gaming events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

✨Tip Number 2

Show off your portfolio! Make sure it’s up-to-date with your best lighting work. Highlight projects that showcase your skills in real-time lighting and collaboration. A strong visual portfolio can speak volumes and set you apart from the crowd.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and creative problem-solving skills. Be ready to discuss your past projects and how you tackled challenges. Practice articulating your vision for lighting in games – it’s all about showing your passion and expertise!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, keep an eye on our careers page for new openings and updates. We’re always looking for talented individuals to join our community, so don’t miss out!

We think you need these skills to ace Lead Lighting Artist in England

Creative Eye for Composition
Technical Knowledge of Realtime Lighting
Experience with Unreal Engine 4/5
Experience with Frostbite
Experience with Unity
Lighting and Shading Expertise
PBR for Realtime Applications
Optimisation for Performance and Quality
Reference Capture for Lighting
HDRI Capture and Calibration Workflows
Colour Grading Approaches
Knowledge of Image Editing Software
Team Leadership Experience
Collaboration Across Departments
Problem-Solving Skills

Some tips for your application 🫡

Show Your Passion: When writing your application, let your passion for lighting and visuals shine through! Share specific examples of your work that demonstrate your creative eye and technical skills. We want to see how you can elevate the player experience!

Tailor Your Application: Make sure to tailor your application to the Lead Lighting Artist role. Highlight your experience with realtime lighting, shading, and any relevant game engines like UE4/5 or Frostbite. This helps us see how you fit into our team at Criterion.

Be Collaborative: Since collaboration is key in our environment, mention any experiences where you've worked with other departments or teams. Show us how you communicate and share ideas, as this is crucial for success in our projects!

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and keep track of it. Plus, it shows you’re serious about joining our community at Electronic Arts!

How to prepare for a job interview at Criterion Games

✨Know Your Lighting Inside Out

Make sure you brush up on your knowledge of lighting, shading, and PBR for real-time applications. Be ready to discuss your experience with game engines like UE4/5 or Frostbite, and how you've optimised lighting for performance and quality in past projects.

✨Showcase Your Creative Eye

Prepare a portfolio that highlights your best work in lighting and atmosphere. Include examples that demonstrate your ability to influence in-game and cinematic lighting, and be ready to explain the creative decisions behind each piece.

✨Collaboration is Key

Since you'll be working closely with other departments, think about how you can communicate effectively across teams. Prepare examples of how you've collaborated in the past, and be ready to discuss how you would approach teamwork at Electronic Arts.

✨Problem-Solving Mindset

Be prepared to talk about challenges you've faced in previous projects and how you solved them. Highlight your proactive approach to identifying issues before they arise, and share specific examples of how you’ve provided technical and creative solutions.

Lead Lighting Artist in England
Criterion Games
Location: England

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