At a Glance
- Tasks: Lead level design and world-building for an exciting new game project using Unreal Engine 5.
- Company: Creative Assembly creates immersive games enjoyed by millions worldwide, fostering a culture of creativity and collaboration.
- Benefits: Enjoy flexible work options, enhanced holiday allowances, private health insurance, and community activities.
- Why this job: Join a passionate team shaping memorable gaming experiences while developing your skills in a supportive environment.
- Qualifications: Experience with UE4/5, strong autonomy, and a track record of successful level design in AAA titles required.
- Other info: Remote work options available; we value diversity and encourage applications from all backgrounds.
The predicted salary is between 43200 - 72000 £ per year.
This is an excellent opportunity for an experienced Principal Level Designer to join an exciting new project and team, taking a guiding role in level design, world-building, and game structure on Unreal Engine 5 (UE5). The project is based at our studio in West Sussex. This can be discussed upon application.
The successful candidate will drive strong, compelling level design, that enhances in-game encounters and the overall experience. They will also be responsible for enabling the game\’s overarching structure and its world architecture to a high standard, working closely with the leads to come up with ideas and processes to help the team to deliver on this.
Key Responsibilities
On a day-to-day basis you will:
- Own and help to define the world design rules, so that the LD\’s have the best practices and building blocks from which to create the world
- Build and own large features and map areas. Helping to lead and drive direction within the map team
- Assist the leads on helping to establish the world’s lore, coordinating with Narrative to ensure we are creating a believable world
- Helps to unblock and drive solutions for the level design team
- Communicates across teams, and between internal and external leadership
- Provide guidance and mentoring to the level design team
- Works closely with the leads to develop strong processes for validating level design content, being an advocate for playtesting
- Helps to create User Stories, and contributes to roadmap planning and scope estimates
Knowledge, Skill and Experience
Essential
- Experienced in UE4/5
- Strong level of autonomy, can manage their own work, and act as a support for the team when needed
- Experienced building and owning more challenging levels for FPS characters
- Strong single-player experience building levels within a narratively driven mission-based structure
- A highly experienced level designer, with one or more shipped AAA titles in a level design role
- Proficient at crafting 3D spaces using Unreal based tools, geometry scripting, and or Whitebox quality-based assets
- Keen worldbuilding sensibilities that serve the gameplay requirements but also keeps in mind and compliments the artistic goals for the world
- Hub-like soft skills working and communicating within multi-disciplined feature teams or pods.
- Be an ambassador for the player experience. Highly tuned to the pacing feel, emotive response and interactive elements within the world and its threats to shape engaging and tense memorable moments
- Comfortable presenting to internal and external stakeholders, and documenting feedback from both to incorporate into day-to-day task work
Desirable
- Experience developing a game\’s macro structure and hour-to-hour flow
- Experience creating a reusable level design library of modular kit pieces
- Experience in a mentoring role
- Comfortable planning and writing concise user stories in Jira that outline clear acceptance criteria
- Have worked on a game with a focus on survival or stealth
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
- Bespoke relocation package for you and your dependents
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
- Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
- Join our Diversity and Inclusion Network – an employee-led group
- Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
- Wellbeing support and virtual confidential counselling
- Community activities including parties, football and more.
- Our studio sites have disabled access.
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.
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Principal Level Designer employer: Creative Assembly
Contact Detail:
Creative Assembly Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal Level Designer
✨Tip Number 1
Familiarise yourself with Unreal Engine 5 if you haven't already. Since this role specifically requires experience in UE5, showcasing your knowledge and any projects you've worked on using this engine can set you apart from other candidates.
✨Tip Number 2
Highlight your experience with narrative-driven level design. Given the emphasis on creating believable worlds and engaging player experiences, be prepared to discuss how you've successfully integrated storytelling into your level designs in past projects.
✨Tip Number 3
Prepare examples of your leadership and mentoring skills. This role involves guiding a team, so think of specific instances where you've led projects or supported junior designers, and be ready to share these during discussions.
✨Tip Number 4
Network with professionals in the gaming industry, especially those who have worked on AAA titles. Engaging with others in the field can provide insights and potentially lead to referrals, increasing your chances of landing an interview with us.
We think you need these skills to ace Principal Level Designer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with Unreal Engine 4/5 and any AAA titles you've worked on. Emphasise your skills in level design, world-building, and your ability to manage your own work while supporting a team.
Craft a Compelling Cover Letter: In your cover letter, express your passion for game design and how your experience aligns with the responsibilities of the Principal Level Designer role. Mention specific projects where you have driven level design and collaborated with narrative teams.
Showcase Your Portfolio: Include a link to your portfolio that showcases your best level design work. Highlight projects that demonstrate your ability to create engaging gameplay experiences and your proficiency with Unreal Engine tools.
Prepare for Potential Questions: Think about how you would answer questions related to your design philosophy, experience with user stories in Jira, and your approach to mentoring other designers. Be ready to discuss how you can contribute to the team's success.
How to prepare for a job interview at Creative Assembly
✨Showcase Your Level Design Expertise
Be prepared to discuss your previous experience with level design, especially any AAA titles you've worked on. Highlight specific challenges you faced and how you overcame them, particularly in relation to Unreal Engine 4/5.
✨Demonstrate Your World-Building Skills
Since the role involves world-building, come equipped with examples of how you've created immersive environments. Discuss your approach to integrating narrative elements into gameplay and how you ensure a cohesive player experience.
✨Communicate Effectively
Strong communication skills are essential for this position. Practice articulating your ideas clearly and concisely, especially when discussing complex concepts like game structure and level design processes.
✨Prepare for Collaborative Scenarios
Expect questions about teamwork and collaboration. Be ready to share experiences where you've worked closely with multi-disciplinary teams, and how you’ve contributed to mentoring or guiding less experienced designers.