At a Glance
- Tasks: Lead the animation pipeline, ensuring high-quality character animations for an exciting new game.
- Company: Creative Assembly creates immersive games enjoyed by millions worldwide, fostering a culture of creativity and growth.
- Benefits: Enjoy hybrid work options, extra holidays, health insurance, free breakfast, and fun studio parties.
- Why this job: Join a passionate team and influence the future of gaming with cutting-edge technology in a collaborative environment.
- Qualifications: Experience in animation, strong communication skills, and proficiency in tools like Maya and Unreal Engine required.
- Other info: Portfolio submission is encouraged to showcase your skills and creativity.
The predicted salary is between 43200 - 72000 £ per year.
Creative Assembly is looking for a Lead Technical Animator to join our talented team to work on our new project, a sequel to Alien: Isolation.
This role will be based at our studio in Horsham, UK and can be offered as hybrid / in-studio / fully remote within country of employment. Further details can be discussed during the recruitment process.Note: Applications for this role will ideally include a portfolio (or link to a portfolio).
The Role As the Lead Technical Animator, you will spearhead efforts to enhance the quality and efficiency of our character, animation, and supporting pipelines. This pivotal role bridges the gap between art, animation, and technology, ensuring the development, integration, and delivery of high-quality character, animation, and technical solutions across the project. Your work will ensure that animations and characters are not only visually stunning but also seamlessly functional within the engine, providing players with an engaging and immersive experience.This is a new project, being built in UE5, this role offers an exciting opportunity to have a significant influence on the foundational technology and evolving look and feel of the game.
What you’ll be doing
On a day-to-day basis, you will:
- Apply your technical expertise directly in creating, developing, and managing our character and animation pipeline – from DCC to engine.
- Devise, assist and implement character and animation systems, rigs, tools, and pipelines.
- Collaborate and work closely with animators, motion capture technicians, artists, technical artists, and engineers, in helping deliver engaging and immersive characters.
- Review existing workflows, tools, and systems, identifying and solving technical challenges within the animation pipeline.
- Research emerging technologies; improving efficiency and quality of our character and animation assets and pipeline.
- Adapt to learn new skills that will help elevate and offer new solutions to meet the design, gameplay, and project requirements.
- Tackle day-to-day requests for improvements and bug fixes.
What we are looking for Essential
- A passion for games and games animation
- Strong ability to communicate clear direction, break down tasks and feedback to help mentor, guide and educate fellow teammates.
- Experience with commonly used DCCs such as Maya & MoBu
- Excellent knowledge of Python and coding standards
- Excellent knowledge of complex rigging systems
- Excellent understanding of in-engine character and animation systems – locomotion, modular character setups, runtime deformation and physics
- Previously worked on AAA titles in an equivalent role.
Desirable
- Solid understanding of 3D math (linear algebra, vector and matrix math)
- Experience with Unreal Engine
- Experience with complex face rig setup – FACs based.
- Experience with C++ /Maya API & Plugin writing
- Experience with 3DS Max & Blender
- Experience with motion capture pipelines and shoots
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades. We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
We are located in Horsham, UK and Sofia, Bulgaria.
Most roles at Creative Assembly arehybrid; what this looks like will be discussed during the interview process. For many teams this is 3 days a week in the studio. CA has the right to change requirementsbased on the needs of the business.
We offer many benefits to support you and your family including:
- Additional medical and dental health insurance for you, your partner and kids, life in-surance, and free health care screening
- Additional holiday allowance plus full studio closure over the Christmas and New Year period, as all Bulgarian Bank holidays
- Annual discretionary studio bonus
- Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
- Wellbeing support with an employee assistance programme
- Free games and merchandise plus access to our extensive games library
- Free breakfast every day – toast, cereals, yoghurts, fresh fruit, soft drinks and more in our fully stocked kitchen
- Office massages
- Studio parties for you and your family; such as our Summer and Christmas parties, Children’s day party, wrap parties for game releases
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can befound here.
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Lead Technical Animator employer: Creative Assembly
Contact Detail:
Creative Assembly Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Technical Animator
✨Tip Number 1
Familiarise yourself with Unreal Engine 5, as this is the platform for the new project. Spend time exploring its character and animation systems to understand how they work, which will help you speak confidently about your ideas during interviews.
✨Tip Number 2
Build a strong portfolio that showcases your previous work on AAA titles, particularly focusing on character and animation pipelines. Highlight any specific projects where you implemented technical solutions or improved workflows, as this will demonstrate your expertise.
✨Tip Number 3
Network with professionals in the gaming industry, especially those who have experience with Creative Assembly or similar studios. Engaging in conversations can provide insights into the company culture and expectations, which can be beneficial during the interview process.
✨Tip Number 4
Stay updated on emerging technologies related to animation and rigging. Being knowledgeable about the latest trends and tools will not only enhance your skill set but also show your passion for the field, making you a more attractive candidate.
We think you need these skills to ace Lead Technical Animator
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in technical animation, particularly with DCCs like Maya and MoBu. Emphasise any previous work on AAA titles and your understanding of character and animation systems.
Showcase Your Portfolio: Include a link to your portfolio or attach it directly to your application. Ensure it showcases your best work in character animation and technical solutions, demonstrating your skills and creativity.
Craft a Strong Cover Letter: Write a cover letter that reflects your passion for games and animation. Discuss how your skills align with the role and mention specific experiences that demonstrate your ability to lead and mentor a team.
Highlight Technical Skills: Clearly outline your technical skills, especially in Python, rigging systems, and any experience with Unreal Engine. Mention any familiarity with C++ or motion capture pipelines, as these are desirable for the role.
How to prepare for a job interview at Creative Assembly
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in character and animation. This is crucial for demonstrating your skills and creativity, especially since the role involves enhancing animation pipelines.
✨Understand the Technical Requirements
Familiarise yourself with the technical aspects mentioned in the job description, such as Python coding standards and complex rigging systems. Being able to discuss these topics confidently will show your expertise and readiness for the role.
✨Prepare for Collaboration Questions
Since the role requires close collaboration with various teams, be ready to discuss your experience working with animators, artists, and engineers. Share specific examples of how you’ve successfully communicated and solved problems in past projects.
✨Research Creative Assembly's Projects
Take some time to learn about Creative Assembly and their games, particularly the sequel to Alien: Isolation. Understanding their vision and style will help you align your answers with their goals during the interview.