Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead in London
Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead

Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead in London

London Full-Time 42000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the creation of stunning sci-fi weapons and real-time assets for an exciting new MMO FPS.
  • Company: A top gaming company in Greater London with a focus on creativity and innovation.
  • Benefits: Flexible working hours, family-friendly environment, and opportunities for artistic growth.
  • Why this job: Shape the artistic vision of a groundbreaking game while leading a passionate team.
  • Qualifications: Proven experience in the video game industry with strong modelling and texturing skills.
  • Other info: Join a dynamic team that values creativity and offers a supportive work culture.

The predicted salary is between 42000 - 84000 £ per year.

A leading gaming company in Greater London is seeking a versatile Lead Artist to manage the weapon and hard surface pipeline for a new MMO FPS project. The ideal candidate will have proven experience in the video game industry with exceptional skills in modelling, texturing, and leadership. This role offers an opportunity to shape the game's artistic vision and work in a flexible, family-friendly environment that prioritises creativity and innovation.

Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead in London employer: CPP

Join a leading gaming company in Greater London, where creativity and innovation thrive in a flexible, family-friendly environment. As a Lead Artist, you'll not only shape the artistic vision of an exciting new MMO FPS project but also benefit from a culture that fosters employee growth and collaboration, making it an excellent place for passionate individuals to advance their careers in the video game industry.
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Contact Detail:

CPP Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead in London

Tip Number 1

Network like a pro! Reach out to industry contacts on LinkedIn or attend gaming events. We all know that sometimes it’s not just what you know, but who you know that can land you that Lead Artist role.

Tip Number 2

Show off your portfolio! Make sure it highlights your best work in modelling and texturing. We recommend tailoring it to showcase projects that align with the sci-fi theme, as it’ll grab the attention of hiring managers looking for that specific vibe.

Tip Number 3

Prepare for interviews by practising common questions and showcasing your leadership skills. We suggest doing mock interviews with friends or mentors to build confidence and articulate your vision for the game’s artistic direction.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we often have insider tips and updates on new roles that might be perfect for you, so keep an eye out!

We think you need these skills to ace Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead in London

Modelling
Texturing
Leadership
Artistic Vision
Creativity
Innovation
Pipeline Management
Versatility

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience in modelling and texturing. We want to see your best work, so include a portfolio that showcases your artistic flair and technical prowess!

Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your skills align with our needs for the Lead Artist role. We love seeing candidates who understand our vision.

Be Yourself: We’re all about creativity and innovation here at StudySmarter, so let your personality shine through in your application. Share your passion for gaming and what inspires you as an artist!

Apply Through Our Website: To make sure your application gets the attention it deserves, apply directly through our website. It’s the best way for us to keep track of your application and get back to you quickly!

How to prepare for a job interview at CPP

Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work in modelling and texturing. Tailor it to showcase projects that align with the sci-fi theme, as this will demonstrate your understanding of the genre and your ability to contribute to the game's artistic vision.

Prepare for Technical Questions

Expect questions about your experience with weapon design and hard surface modelling. Brush up on industry-standard software and techniques, and be ready to discuss your creative process and how you approach problem-solving in your projects.

Demonstrate Leadership Skills

As a Lead Artist, you'll need to show that you can manage a team effectively. Prepare examples of how you've led projects or mentored others in the past. Highlight your communication skills and how you foster a collaborative environment to encourage creativity.

Research the Company Culture

Familiarise yourself with the company's values and work environment. Since they prioritise creativity and innovation, think of ways you can contribute to that culture. Be ready to discuss how you can help shape the artistic direction while maintaining a family-friendly atmosphere.

Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead in London
CPP
Location: London

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  • Lead Artist - Sci‐Fi Weapons & Real‐Time Assets Lead in London

    London
    Full-Time
    42000 - 84000 £ / year (est.)
  • C

    CPP

    50-100
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