At a Glance
- Tasks: Lead the weapon and hard surface pipeline, mentoring a talented team of artists.
- Company: Join a pioneering game studio shaping the future of EVE Vanguard.
- Benefits: Enjoy free lunches, flexible hours, and comprehensive health benefits.
- Why this job: Be part of an ambitious project that pushes creative boundaries in gaming.
- Qualifications: Proven lead experience in game art with exceptional modelling and texturing skills.
- Other info: Multicultural environment fostering growth, creativity, and innovation.
The predicted salary is between 36000 - 60000 £ per year.
We are seeking a versatile and talented Lead Artist to join our team. You will lead the charge in owning the weapon / hard surface pipeline and managing the prop and character team on Eve Vanguard, an MMO FPS set in the same universe of EVE Online. The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface / weapon modelling and texturing within a game development team. This is an exciting opportunity to be part of a team that is shaping the visual identity of EVE Vanguard’s combat experience delivering iconic weapons and gear that feel both powerful and immersive.
Key Responsibilities
- Collaborate with the Art Director, and other Lead artists to support the projects vision.
- Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
- Lead other artists to ensure consistency is kept throughout the game.
- Own the weapon and prop pipeline by defining best practices and workflows for hard surface asset creation, ensuring efficiency and scalability.
- Lead, mentor, and inspire other artists to maintain artistic consistency and quality across the game.
- Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
- Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard.
Essential
- Proven experience at a Lead level in the video game industry.
- Exceptional modelling and texturing skills with a strong focus on sci‑fi weapon and hard surface design.
- Strong understanding of PBR workflows and best practices for real-time rendering.
- Good understanding of what makes a weapon feel impactful and satisfying.
- Experience working with a variety of art disciplines.
- Leadership, communication and time-management skills with experience in mentoring and guiding teams.
- Proficiency in industry-standard software.
- Unreal engine 4 or 5 experience.
Desirable
- Experience working on shaders, skins and weapon customisation.
- Familiarity with rigging & animation pipeline for an FPS.
- A passion for the sci‑fi genre.
What we can offer you
- The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
- An opportunity to learn and grow within an international company.
- A multicultural work environment that encourages growth, creativity, and innovation.
- Free lunches, drinks, and snacks in the studio.
- A family friendly work environment with flexible work hours.
- Employer contributory pension plan.
- Life Insurance.
- Private medical and Dental paid for you and your family.
- Annual Commuting Allowance.
- Monthly Home Working Allowance.
- Annual Fitness Allowance.
- Discretionary quarterly and annual performance sharing plan.
Lead Artist employer: CPP
Contact Detail:
CPP Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Artist
✨Tip Number 1
Network like a pro! Reach out to industry contacts on LinkedIn or at events. We all know that sometimes it’s not just what you know, but who you know that can help you land that Lead Artist role.
✨Tip Number 2
Show off your portfolio! Make sure it highlights your best work in weapon and hard surface design. We recommend tailoring it to showcase projects that align with the vibe of EVE Vanguard to catch their eye.
✨Tip Number 3
Prepare for interviews by brushing up on your technical skills and artistic vision. We suggest practising common interview questions and even doing mock interviews with friends to boost your confidence.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing passionate candidates who are eager to join our team and contribute to the exciting world of EVE Vanguard.
We think you need these skills to ace Lead Artist
Some tips for your application 🫡
Show Off Your Skills: Make sure to highlight your artistic abilities and technical know-how in your application. We want to see your modelling and texturing skills shine, especially in sci-fi weapon and hard surface design!
Tailor Your Application: Don’t just send a generic application! Tailor your CV and cover letter to reflect how your experience aligns with the Lead Artist role. Mention specific projects or experiences that relate to our vision for Eve Vanguard.
Be a Team Player: We’re looking for someone who can lead and inspire others. In your application, share examples of how you’ve mentored teams or collaborated with other artists and designers to achieve a common goal.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from our team!
How to prepare for a job interview at CPP
✨Know Your Stuff
Make sure you brush up on your modelling and texturing skills, especially in sci-fi weapon and hard surface design. Be ready to discuss your previous projects and how you've tackled challenges in the past. This will show that you have the technical chops to lead a team effectively.
✨Showcase Your Leadership Skills
Prepare examples of how you've mentored and inspired other artists in your previous roles. Highlight your communication and time-management skills, as these are crucial for a Lead Artist position. Think about specific instances where you led a project or improved a workflow.
✨Understand the Game's Vision
Familiarise yourself with Eve Vanguard and its vision. Research the game mechanics and the overall aesthetic. Being able to articulate how your artistic vision aligns with the game's goals will impress the interviewers and demonstrate your commitment to the project.
✨Stay Current with Industry Trends
Keep up-to-date with the latest tools and workflows in the gaming industry. Be prepared to discuss how you can implement new techniques or technologies in your work. Showing that you're proactive about learning and adapting will set you apart from other candidates.