Technical Designer

Technical Designer

Slough Full-Time 36000 - 60000 £ / year (est.) Home office possible
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At a Glance

  • Tasks: Join us as a Technical Designer to create and implement exciting gameplay features in Unreal Engine.
  • Company: Couch Heroes is an innovative game studio focused on social gaming and player connection.
  • Benefits: Enjoy remote work flexibility, a collaborative culture, and opportunities for mentorship.
  • Why this job: Bring your creativity to life while working with a passionate team on groundbreaking projects.
  • Qualifications: 4-5+ years in game development, strong Unreal Engine skills, and a knack for problem-solving.
  • Other info: We're a remote-first team with a commitment to creativity and collaboration.

The predicted salary is between 36000 - 60000 £ per year.

We are looking for a creative and collaborative Technical Designer to join our growing remote team. You will play a key role in supporting the design department by building and implementing new gameplay systems and features directly inside Unreal Engine. This role bridges gameplay programming and design, enabling rapid prototyping, feature integration, and scalable tool creation to help expand the game world.

You will report directly to the Game Director, working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is for you.

Your Role

  • Gameplay Systems Development & Prototyping: Build and implement new gameplay features in Unreal, using Blueprints and (if applicable) C++. Rapidly prototype new systems and mechanics to support new zones, quest lines, and features. Collaborate with designers to bring new mechanics and features into live production. Build scalable systems to support bulk quest addition, fast travel mechanics, corruption systems, and enemy variant abilities. Optimize systems for performance, ensuring gameplay runs smoothly across platforms. Balance rapid iteration with clean, organized code and blueprint handoffs for final implementation.
  • Mentorship & Cross-Team Collaboration: Provide guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities.

We’re Ideally Looking For:

  • Must-Haves: 4-5+ years of experience in game development, with at least one shipped title. Strong Unreal Engine experience, especially Blueprints. Solid general game design knowledge and systemic thinking. Ability to build and maintain gameplay mechanics and quest systems. Experience collaborating directly with design and programming teams. Strong problem-solving skills, communication, and mentoring ability. Comfortable with rapid prototyping and iterative design workflows. Familiarity with gameplay performance considerations.
  • Example Tasks: Prototyping new corruption mechanics with systemic behaviors. Building the first version of the quest builder system. Implementing fast travel features like jump pads and skip nodes. Supporting enemy design with variant abilities and behavior tweaks.
  • Nice-to-Haves: Experience with C++ in Unreal. Background in RPG design, skill trees, enemy AI, or multiplayer systems. Exposure to level design, writing, or narrative integration. Familiarity with enemy layout and encounter design. Ability to balance systemic features with scalability in mind.

About Couch Heroes

Couch Heroes is a growing, international game studio dedicated to creating a social gaming platform that celebrates creativity, expression, and meaningful player connection. We’re building something new: a modular, social-first game world that lets players shape stories, discover content, and collaborate across experiences. We're a remote-first team with legal entities in the UK and we’re currently scaling operations to support an ambitious multi-year roadmap. Our team blends deep AAA experience with fresh perspectives, and we value autonomy, curiosity, and cross-functional collaboration.

Location: Remote-first

Type: Full-time

Technical Designer employer: Couch Heroes

Couch Heroes is an exceptional employer for Technical Designers, offering a dynamic remote-first work environment that fosters creativity and collaboration. With a strong emphasis on mentorship and professional growth, employees are encouraged to experiment and innovate while working alongside a diverse team of experts in game development. The company's commitment to building a modular, social-first gaming platform not only provides meaningful work but also allows for significant contributions to the future of interactive entertainment.
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Contact Detail:

Couch Heroes Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Designer

✨Tip Number 1

Familiarise yourself with Unreal Engine, especially Blueprints. Since this role heavily relies on building gameplay systems within Unreal, having a solid understanding of its functionalities will give you a significant edge during discussions and interviews.

✨Tip Number 2

Showcase your collaborative skills by preparing examples of past projects where you worked closely with designers and engineers. Highlighting your ability to bridge the gap between gameplay programming and design will resonate well with our team.

✨Tip Number 3

Prepare to discuss your experience with rapid prototyping and iterative design workflows. We value candidates who can adapt quickly and efficiently, so sharing specific instances where you've successfully implemented new mechanics will be beneficial.

✨Tip Number 4

If you have experience mentoring junior designers, be ready to talk about it! We appreciate candidates who can share their technical knowledge and help strengthen the team's overall capabilities, so any relevant examples will make you stand out.

We think you need these skills to ace Technical Designer

Unreal Engine Expertise
Blueprints Proficiency
C++ Programming Skills
Gameplay Systems Development
Rapid Prototyping
Systemic Thinking
Gameplay Mechanics Implementation
Collaboration with Design and Programming Teams
Problem-Solving Skills
Mentorship and Guidance
Performance Optimisation
Iterative Design Workflows
Game Design Knowledge
Cross-Disciplinary Collaboration
Experience with RPG Design

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in game development, particularly with Unreal Engine and Blueprints. Include specific projects or titles you've worked on that demonstrate your skills in gameplay systems development.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game design and your ability to collaborate with cross-functional teams. Mention any experience mentoring junior designers and how you approach rapid prototyping and iterative design.

Showcase Your Portfolio: If you have a portfolio of your work, include it in your application. Highlight projects that involved gameplay mechanics, quest systems, or any relevant prototypes you've developed using Unreal Engine.

Highlight Problem-Solving Skills: In your application, provide examples of how you've tackled challenges in previous projects. Discuss your approach to optimizing gameplay performance and maintaining clean code, as these are key aspects of the role.

How to prepare for a job interview at Couch Heroes

✨Showcase Your Unreal Engine Skills

Make sure to highlight your experience with Unreal Engine, especially Blueprints. Prepare examples of gameplay features you've built or prototyped in the past, as this will demonstrate your technical capabilities and familiarity with the tools they'll be using.

✨Prepare for Collaborative Scenarios

Since the role involves working closely with various teams, be ready to discuss how you've collaborated with designers, engineers, and other disciplines in previous projects. Share specific examples of how you contributed to team success and maintained systemic consistency.

✨Emphasise Problem-Solving Abilities

The job requires strong problem-solving skills, so think of challenges you've faced in game development and how you overcame them. Be prepared to discuss your thought process and the solutions you implemented, particularly in rapid prototyping and iterative design.

✨Demonstrate Mentorship Experience

As mentoring junior designers is part of the role, share any experiences you have in guiding others. Discuss how you’ve helped less experienced team members improve their skills, particularly in technical areas or Unreal workflows, to show your leadership potential.

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