Lead Gameplay Developer

Lead Gameplay Developer

Full-Time 36000 - 60000 £ / year (est.) No home office possible
Couch Heroes

At a Glance

  • Tasks: Lead the development of core gameplay systems in an exciting MMO environment.
  • Company: Join Couch Heroes, a remote-first studio redefining the MMO genre.
  • Benefits: Enjoy flexible work, competitive pay, and opportunities for personal growth.
  • Other info: Be part of a diverse team committed to innovation and inclusivity.
  • Why this job: Shape the future of gaming while leading a passionate team of developers.
  • Qualifications: Experience in game development and strong leadership skills required.

The predicted salary is between 36000 - 60000 £ per year.

At Couch Heroes, we’re exploring new ground for the MMO genre. In a world where fantasy and ancient technology intertwine, players explore shattered realms, grapple across verticality, solve puzzles, and push back corruption, with progression driven by player expression and discovery. We envision bridging generations of gamers, creating a space where both coexist and journey together. We’re developing in Unreal Engine, in early production, with a team spanning multiple countries.

We’re remote-first, based in the UK, and scaling to support a multi-year live-service roadmap. We value autonomy, curiosity, and collaborative ownership, and we’re looking for creators who want to help build something from the ground up.

The systems that define how players interact with the world, each other, and the game’s core mechanics are built by gameplay engineers. We need a Lead Gameplay Developer who can own the technical implementation of our core gameplay systems and build the engineering team that delivers them.

You will report to the CTO and manage a growing team of gameplay engineers. You will make technical design decisions, stay hands-on with implementation, and represent the gameplay engineering discipline across the studio in production planning, design reviews, and resourcing decisions.

We are in early production. The studio has been running for three years, but core gameplay systems including combat, traversal, abilities, progression, and multiplayer interaction are still being architected and prototyped. You will be making foundational technical decisions that define how the game feels, scales, and evolves over years of live service.

Your Role

  • People Leadership and Team Development
    • Manage a growing team of gameplay engineers as the team scales through production: set priorities, assign work, balance workload, and run regular 1:1s focused on progress, career development, and honest feedback.
    • Lead performance reviews and goal setting aligned to production milestones and individual development plans. Identify skill gaps and address them through coaching, stretch assignments, or training.
    • Represent the gameplay engineering discipline in cross-discipline leads meetings, production planning, and resourcing conversations. Advocate for team needs and capacity.
    • Foster a team culture of technical rigour, clean code practices, and collaborative problem solving.
    • Support hiring as the team grows: contribute to job descriptions, design technical assessments, and participate in interview loops.
  • Gameplay Systems and Implementation
    • Own the technical design and implementation of core gameplay systems in Unreal Engine 5, including combat, traversal, abilities, player interaction, and progression mechanics.
    • Architect gameplay systems for a persistent MMO context: server-authoritative logic, client prediction, ability replication, and state synchronisation across distributed server infrastructure.
    • Collaborate closely with game design and level design to translate design intent into robust, tuneable, and extensible gameplay code. Build systems that designers can iterate on without requiring engineering support for every change.
    • Stay hands-on with C++ and Blueprint implementation. Build, profile, and iterate alongside your engineers, establishing technical quality benchmarks and code architecture patterns.
    • Work with animation, VFX, and audio teams to integrate gameplay systems with presentation layers: ability visuals, hit feedback, audio cues, and UI responses.
  • Technical Architecture and Performance
    • Define coding standards, architecture patterns, and review processes for gameplay code. Ensure the codebase remains maintainable and extensible as the team and feature set grow.
    • Profile and optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management.
    • Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions.
    • Work with production to manage scope, schedules, and task breakdowns for gameplay engineering work. Contribute to milestone planning, sprint scoping, and capacity forecasting.
    • Use playtesting observations and telemetry data to identify technical issues with gameplay feel, responsiveness, and fairness.

Must-Haves

  • Proven experience in game development, with at least one shipped title in a gameplay engineering or gameplay lead role.
  • Proven experience of direct people management: running 1:1s, setting goals, conducting performance reviews, and developing team members.
  • Strong C++ proficiency with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration.
  • Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication.
  • Demonstrated ability to translate game design concepts into well-architected, extensible, and performant code.
  • Strong communication and documentation skills, with proven experience collaborating across disciplines (design, art, animation, audio, network) to ship integrated gameplay features.

Nice-to-Haves

  • Experience shipping at least one MMO or persistent online world from production through live service.
  • Experience with Unreal Engine’s Gameplay Ability System (GAS) at scale, including custom ability tasks, gameplay effects, and attribute sets.
  • Familiarity with AI systems for NPC behaviour, encounter scripting, or enemy design.
  • Experience with data-driven design approaches where designers author gameplay content through configuration rather than code changes.
  • Exposure to anti-cheat considerations and exploit mitigation in competitive or economy-driven multiplayer games.

About You

  • You lead by investing in people. You find genuine satisfaction in watching your team grow and you actively develop the engineers around you.
  • You care about how systems feel to the player, not just whether they function correctly. Frame data, input responsiveness, and gameplay feel matter to you.
  • You are comfortable working through ambiguity. Early production means not everything is defined yet, and you see that as an opportunity to shape the right technical approach.
  • You balance technical elegance with delivery pragmatism. You know when to architect for the future and when to prototype quickly to validate design.
  • You work autonomously in a remote environment, proactively keeping your team aligned and your stakeholders informed.

We are committed to making our hiring process accessible. If you require reasonable adjustments at any stage, please let us know.

Couch Heroes is an equal opportunities employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome applications from all backgrounds and do not discriminate on the basis of age, disability, gender identity or expression, marriage or civil partnership, pregnancy or maternity, race, religion or belief, sex, sexual orientation, or any other protected characteristic.

We process your personal data as part of the recruitment process. Couch Heroes and Skillsearch both act as data controllers in relation to your application. For details on how your information is collected, used, stored, and your rights under UK GDPR, please review the relevant Privacy Policies.

Lead Gameplay Developer employer: Couch Heroes

Couch Heroes is an exceptional employer for those passionate about game development, offering a remote-first work environment that fosters autonomy, curiosity, and collaborative ownership. With a commitment to employee growth through regular feedback, performance reviews, and skill development opportunities, the company creates a supportive culture where creativity thrives. As part of a diverse team working on innovative MMO projects, you'll have the chance to shape foundational gameplay systems while enjoying the flexibility and inclusivity that comes with a remote setup.
Couch Heroes

Contact Detail:

Couch Heroes Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Gameplay Developer

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those who work at Couch Heroes or similar companies. Use LinkedIn, Twitter, or even gaming forums to connect and chat about your passion for gameplay development.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best projects, especially any gameplay systems you've developed. Make sure to include details on your role and the technologies you used, like Unreal Engine and C++.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss your experience with team management and how you foster collaboration, as well as your approach to gameplay feel and player interaction.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in joining Couch Heroes and being part of our exciting journey in the MMO genre.

We think you need these skills to ace Lead Gameplay Developer

C++ Proficiency
Unreal Engine 5
Gameplay Ability System (GAS)
Multiplayer Game Development
Server Authority Understanding
Client Prediction
State Replication
Technical Design and Implementation
Performance Optimisation
Team Management
Cross-Discipline Collaboration
Technical Documentation
Problem Solving
Game Design Translation
Remote Team Leadership

Some tips for your application 🫡

Show Your Passion: When writing your application, let your enthusiasm for game development shine through! We want to see your love for creating engaging gameplay experiences and how you envision contributing to our MMO project.

Tailor Your Experience: Make sure to highlight your relevant experience in gameplay engineering, especially with Unreal Engine. We’re looking for specific examples of your past work that align with the role, so don’t hold back on those details!

Be Clear and Concise: While we appreciate creativity, clarity is key in your application. Use straightforward language to describe your skills and experiences, making it easy for us to see why you’d be a great fit for the team.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the Lead Gameplay Developer position. Let’s get started on this journey together!

How to prepare for a job interview at Couch Heroes

✨Know Your Stuff

Make sure you brush up on your C++ and Unreal Engine skills. Be ready to discuss your past projects, especially any gameplay systems you've developed. Couch Heroes is looking for someone who can dive deep into technical details, so be prepared to showcase your expertise.

✨Show Your Leadership Skills

Since this role involves managing a team, think about examples from your past where you've successfully led a project or mentored others. Be ready to talk about how you handle performance reviews and set goals for your team. They want to see that you can inspire and develop your engineers.

✨Collaborate Like a Pro

Couch Heroes values collaboration across disciplines. Prepare to discuss how you've worked with designers, artists, and other teams in the past. Highlight your communication skills and how you ensure everyone is aligned on project goals. This will show that you're not just a tech whiz but also a team player.

✨Embrace Ambiguity

Early production means things might not be fully defined yet. Share your experiences of working in uncertain environments and how you’ve shaped technical approaches in the past. Show them that you thrive in situations where you can innovate and create structure from chaos.

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