Lead Animation Programmer - remote
Lead Animation Programmer - remote

Lead Animation Programmer - remote

Full-Time 36000 - 60000 £ / year (est.) No home office possible
Couch Heroes

At a Glance

  • Tasks: Lead the development of core gameplay systems in Unreal Engine and manage a growing team.
  • Company: Remote-first gaming studio creating immersive MMO experiences.
  • Benefits: Flexible remote work, competitive salary, and opportunities for career growth.
  • Other info: Inclusive culture celebrating diversity and creativity.
  • Why this job: Shape the future of gaming with innovative technology and a passionate team.
  • Qualifications: Experience in game development, strong C++ skills, and leadership experience.

The predicted salary is between 36000 - 60000 £ per year.

Location: Remote-first

Type: Full-time

Start: ASAP

In a world where fantasy and ancient technology intertwine, players explore shattered realms, grapple across verticality, solve puzzles, and push back corruption, with progression driven by player expression and discovery. We’re developing in Unreal Engine, in early production, with a team spanning multiple countries. We’re remote-first, based in the UK, and scaling to support a multi-year live-service roadmap. We value autonomy, curiosity, and collaborative ownership, and we’re looking for creators who want to help build something from the ground up.

The systems that define how players interact with the world, each other, and the game’s core mechanics are built by gameplay engineers. We need a Lead Gameplay Developer who can own the technical implementation of our core gameplay systems and build the engineering team that delivers them.

You will make technical design decisions, stay hands-on with implementation, and represent the gameplay engineering discipline across the studio in production planning, design reviews, and resourcing decisions. You will be making foundational technical decisions that define how the game feels, scales, and evolves over years of live service.

Manage a growing team of gameplay engineers as the team scales through production: set priorities, assign work, balance workload, and run regular 1:1s focused on progress, career development, and honest feedback. Lead performance reviews and goal setting aligned to production milestones and individual development plans. Identify skill gaps and address them through coaching, stretch assignments, or training. Represent the gameplay engineering discipline in cross-discipline leads meetings, production planning, and resourcing conversations.

Gameplay Systems and Implementation

Own the technical design and implementation of core gameplay systems in Unreal Engine 5, including combat, traversal, abilities, player interaction, and progression mechanics. Architect gameplay systems for a persistent MMO context: server-authoritative logic, client prediction, ability replication, and state synchronisation across distributed server infrastructure. Collaborate closely with game design and level design to translate design intent into robust, tuneable, and extensible gameplay code. Stay hands-on with C++ and Blueprint implementation. Build, profile, and iterate alongside your engineers, establishing technical quality benchmarks and code architecture patterns. Work with animation, VFX, and audio teams to integrate gameplay systems with presentation layers: ability visuals, hit feedback, audio cues, and UI responses.

Technical Architecture and Performance

Define coding standards, architecture patterns, and review processes for gameplay code. Profile and optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions. Contribute to milestone planning, sprint scoping, and capacity forecasting. Use playtesting observations and telemetry data to identify technical issues with gameplay feel, responsiveness, and fairness.

Requirements
  • Proven experience in game development, with at least one shipped title in a gameplay engineering or gameplay lead role.
  • Proven experience of direct people management: running 1:1s, setting goals, conducting performance reviews, and developing team members.
  • Strong C++ proficiency with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration.
  • Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication.
  • Demonstrated ability to translate game design concepts into well-architected, extensible, and performant code.
  • Strong communication and documentation skills, with proven experience collaborating across disciplines (design, art, animation, audio, network) to ship integrated gameplay features.
  • Experience shipping at least one MMO or persistent online world from production through live service.
  • Experience with Unreal Engine’s Gameplay Ability System (GAS) at scale, including custom ability tasks, gameplay effects, and attribute sets.
  • Familiarity with AI systems for NPC behaviour, encounter scripting, or enemy design.
  • Experience with data-driven design approaches where designers author gameplay content through configuration rather than code changes.
  • Exposure to anti-cheat considerations and exploit mitigation in competitive or economy-driven multiplayer games.
  • Frame data, input responsiveness, and gameplay feel matter to you.
  • You work autonomously in a remote environment, proactively keeping your team aligned and your stakeholders informed.

We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome applications from all backgrounds and do not discriminate on the basis of age, disability, gender identity or expression, marriage or civil partnership, pregnancy or maternity, race, religion or belief, sex, sexual orientation, or any other protected characteristic.

Privacy and data: We process your personal data as part of the recruitment process. Couch Heroes and Skillsearch both act as data controllers in relation to your application. For details on how your information is collected, used, stored, and your rights under UK GDPR, please review the relevant Privacy Policies below:

Lead Animation Programmer - remote employer: Couch Heroes

As a remote-first company based in the UK, we offer an exceptional work culture that prioritises autonomy, curiosity, and collaborative ownership. Our team is dedicated to fostering employee growth through regular feedback, career development opportunities, and a commitment to diversity and inclusion, making it an ideal environment for creative professionals eager to contribute to groundbreaking projects in game development.
Couch Heroes

Contact Detail:

Couch Heroes Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Animation Programmer - remote

✨Tip Number 1

Network like a pro! Reach out to folks in the industry, join relevant online communities, and attend virtual events. You never know who might have the inside scoop on job openings or can put in a good word for you.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects related to gameplay systems and Unreal Engine. Make sure it’s easy to navigate and showcases your technical prowess and creativity.

✨Tip Number 3

Prepare for interviews by brushing up on your technical knowledge and soft skills. Be ready to discuss your past experiences, how you’ve led teams, and how you tackle challenges in gameplay engineering. Practice makes perfect!

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are genuinely interested in joining our remote-first team and contributing to our exciting projects.

We think you need these skills to ace Lead Animation Programmer - remote

C++ Proficiency
Unreal Engine 5
Gameplay Ability System (GAS)
Multiplayer Game Development
Server Authority Understanding
Client Prediction
State Replication
Technical Design Decision Making
Performance Optimisation
Team Management
Cross-Discipline Collaboration
Gameplay Systems Architecture
Data-Driven Design Approaches
AI Systems Familiarity
Communication and Documentation Skills

Some tips for your application 🫡

Show Your Passion: When writing your application, let your enthusiasm for game development shine through! We want to see how excited you are about creating engaging gameplay experiences and pushing the boundaries of technology.

Tailor Your Experience: Make sure to highlight your relevant experience with Unreal Engine and gameplay systems. We’re looking for specific examples of your work, especially in multiplayer or MMO contexts, so don’t hold back on the details!

Be Clear and Concise: While we love creativity, clarity is key in your application. Use straightforward language to explain your technical skills and past projects. This helps us understand your expertise without getting lost in jargon.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands and shows that you’re serious about joining our team at StudySmarter!

How to prepare for a job interview at Couch Heroes

✨Know Your Unreal Engine Inside Out

Make sure you brush up on your Unreal Engine skills, especially with C++ and Blueprint. Be ready to discuss your experience with the Gameplay Ability System and how you've implemented gameplay mechanics in past projects. This will show that you're not just familiar with the engine but can also leverage it effectively.

✨Showcase Your Leadership Skills

Since this role involves managing a team, be prepared to share examples of how you've successfully led teams in the past. Talk about your approach to 1:1s, performance reviews, and how you’ve helped team members grow. Highlighting your people management experience will demonstrate that you can handle the responsibilities of a Lead Gameplay Developer.

✨Prepare for Technical Discussions

Expect to dive deep into technical discussions about gameplay systems, server authority, and client prediction. Brush up on your knowledge of MMO-scale performance issues and be ready to discuss how you've tackled similar challenges in previous roles. This will show that you understand the complexities of building robust gameplay systems.

✨Collaborate and Communicate

This role requires collaboration across various disciplines, so be ready to discuss how you've worked with designers, artists, and other engineers in the past. Share specific examples of how you’ve integrated feedback from different teams to enhance gameplay features. Strong communication skills are key, so make sure to highlight your ability to keep everyone aligned.

Lead Animation Programmer - remote
Couch Heroes

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