Lead Level Designer in Cheshire, Warrington

Lead Level Designer in Cheshire, Warrington

Warrington +1 Full-Time 28800 - 48000 £ / year (est.) No working from home possible
Couch Heroes

At a Glance

  • Tasks: Lead a team to design immersive worlds for an innovative MMO game.
  • Company: Join Couch Heroes, a remote-first studio redefining the MMO genre.
  • Benefits: Flexible work environment, competitive salary, and opportunities for professional growth.
  • Other info: Be part of a diverse team committed to creativity and inclusion.
  • Why this job: Shape the future of gaming while collaborating with a passionate team.
  • Qualifications: Experience in level design and team management, preferably in MMOs.

The predicted salary is between 28800 - 48000 £ per year.

Location: Remote-first

Type: Full-time

Start: ASAP

About Couch Heroes

At Couch Heroes, we’re exploring new ground for the MMO genre. In a world where fantasy and ancient technology intertwine, players explore shattered realms, grapple across verticality, solve puzzles, and push back corruption, with progression driven by player expression and discovery. We envision bridging generations of gamers, creating a space where both coexist and journey together. We’re developing in Unreal Engine, in early production, with a team spanning multiple countries. We value autonomy, curiosity, and collaborative ownership, and we’re looking for creators who want to help build something from the ground up.

About the Job

How a world feels to move through, explore, and share with other players is shaped by level design. We need a Lead Level Designer who can collaborate with art, narrative, and design leadership to define how players experience our open world: from macro zone structure and progression down to the flow of a single hub.

You will report to the Game Director and manage a growing team of level designers (currently 3, scaling to ~7 as production ramps). You will set creative direction for level design while staying hands-on with blockouts and prototypes and represent the discipline across the studio in production planning and resourcing decisions.

Your Role

  • People Leadership and Team Development
    • Manage a team of 3 to 7 level designers as the team scales through production: set priorities, assign work, balance workload, and run regular 1:1s focused on progress, career development, and honest feedback.
    • Lead performance reviews and goal setting aligned to production milestones and individual development plans. Identify skill gaps and address them through coaching, stretch assignments, or training.
    • Represent the level design discipline in cross-discipline leads meetings, production planning, and resourcing conversations. Advocate for team needs and capacity.
    • Foster a team culture of creative safety, shared ownership of quality, and honest critique.
    • Support hiring as the team grows: contribute to job descriptions, review portfolios, and participate in interview loops.
  • Level Design and World Building
    • Own the creative vision for world layout and zone design: how zones, hubs, and points of interest connect and progress across the open world. Set the bar for spatial composition, navigation flow, vertical gameplay, and environmental storytelling.
    • Design spaces that support the full breadth of MMO play: exploration, combat, questing, and social interaction. Build gathering points and hubs that feel alive at varying population levels and reward both solo and group play.
    • Stay hands-on with blockout and prototype development. Build, playtest, and iterate alongside your designers, establishing gameplay layouts and hub structures before handoff to environment art.
    • Work with quest design and narrative to shape how authored content, emergent encounters, and social spaces coexist within the same world areas.
    • Design for the technical and operational realities of a persistent MMO: player density, zone streaming and loading boundaries, spawn flow, performance targets in Unreal Engine, and world structures that accommodate live-service content additions and seasonal events.
  • Pipeline and Production
    • Build and mature the level design pipeline from early blockout through final handoff. Existing processes are partial; you will define best practices, handoff specifications, and quality criteria where they don’t yet exist and tighten them where they do.
    • Work with production to manage scope, schedules, and task breakdowns for level design work. Contribute to milestone planning, sprint scoping, and capacity forecasting.
    • Use playtest observations and player behaviour data to drive iteration on navigation, pacing, encounter density, and spatial readability.

Must-Haves

  • Proven experience in game development, with at least one shipped title in a level design or world-building role.
  • Proven experience managing and developing level designers through 1:1s, goal setting, and performance reviews.
  • Experience designing for MMOs, persistent online worlds, or live-service games, with a working understanding of shared-space design, zone streaming, and content built for long-term expansion.
  • Strong portfolio demonstrating 3D level design with clear examples of spatial composition, player flow, and vertical gameplay.
  • Proficiency with Unreal Engine (or equivalent level editors) for blockout, prototyping, and in-engine world construction.
  • Strong communication and documentation skills, with proven experience collaborating across disciplines (narrative, quest design, environment art, technical art) to ship integrated world content.

Nice-to-Haves

  • Experience shipping at least one MMO or persistent online world from production through live service.
  • Experience designing for large-scale open-world single-player or co-op titles.
  • Exposure to scripting or visual scripting for gameplay prototyping or trigger setup.
  • Awareness of accessibility considerations in spatial and level design.

About You

  • You lead by investing in people. You find genuine satisfaction in watching your team grow and you actively develop the designers around you.
  • You create space for honest feedback, creative risk, and learning from failure.
  • You are comfortable working through ambiguity. Early production means not everything is defined yet, and you see that as an opportunity to shape the right answer, not a blocker.
  • You balance creative ambition with production pragmatism. You know when to push for a better solution and when to ship what works.
  • You work autonomously in a remote environment, proactively keeping your team aligned and your stakeholders informed.

Couch Heroes is an equal opportunities employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome applications from all backgrounds and do not discriminate on the basis of age, disability, gender identity or expression, marriage or civil partnership, pregnancy or maternity, race, religion or belief, sex, sexual orientation, or any other protected characteristic.

We process your personal data as part of the recruitment process. Couch Heroes and Skillsearch both act as data controllers in relation to your application.

Locations

WarringtonCheshire

Lead Level Designer in Cheshire, Warrington employer: Couch Heroes

Couch Heroes is an exceptional employer for those passionate about game development, offering a remote-first work environment that fosters autonomy, creativity, and collaboration. With a strong emphasis on employee growth, you will have the opportunity to lead and develop a team of level designers while shaping the future of an innovative MMO. Our inclusive culture values diverse perspectives, ensuring that every voice is heard as we build something extraordinary together.

Couch Heroes

Contact Details:

Couch Heroes Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Level Designer in Cheshire, Warrington

Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at Couch Heroes. A friendly chat can open doors that applications alone can't.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best level design work. Make sure it’s easy to navigate and showcases your creativity and technical prowess.

Tip Number 3

Prepare for interviews by understanding Couch Heroes' vision and values. Be ready to discuss how your experience aligns with their goals and how you can contribute to their MMO project.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the team.

We think you need these skills to ace Lead Level Designer in Cheshire, Warrington

People Leadership
Team Development
Level Design
World Building
Spatial Composition
Navigation Flow
Unreal Engine

Some tips for your application 🫡

Show Off Your Portfolio:Make sure to include a strong portfolio that highlights your best level design work. We want to see clear examples of spatial composition and player flow, so pick projects that showcase your skills in these areas.

Tailor Your Application:When applying, take the time to tailor your application to Couch Heroes. Highlight your experience with MMOs and any relevant projects you've worked on. We love seeing how your background aligns with our vision!

Be Authentic:Let your personality shine through in your written application. We value creativity and authenticity, so don’t be afraid to share your passion for game design and what excites you about this role at Couch Heroes.

Apply Through Our Website:For the best chance of getting noticed, apply directly through our website. It helps us keep track of applications and ensures you’re considered for the Lead Level Designer position. We can’t wait to hear from you!

How to prepare for a job interview at Couch Heroes

Know Your Stuff

Before the interview, dive deep into Couch Heroes' vision and the MMO genre. Familiarise yourself with their game mechanics, especially how level design impacts player experience. This will help you speak confidently about how your skills align with their needs.

Showcase Your Portfolio

Prepare a strong portfolio that highlights your best work in level design. Make sure to include examples that demonstrate your understanding of spatial composition and player flow, particularly in MMO or open-world settings. Be ready to discuss the thought process behind each piece.

Emphasise Team Leadership

Since this role involves managing a team, be prepared to discuss your leadership style. Share specific examples of how you've developed designers in the past, handled feedback, and fostered a culture of creativity and collaboration within your team.

Ask Insightful Questions

Prepare thoughtful questions about Couch Heroes' current projects and future plans. Inquire about their level design pipeline and how they envision the role evolving as the team scales. This shows your genuine interest and helps you assess if the company is the right fit for you.