At a Glance
- Tasks: Design and implement stylised materials in Unreal Engine while collaborating with artists and tech teams.
- Company: Join Companion Group, a leading AAA gaming studio known for innovative multiplayer game development.
- Benefits: Enjoy a fully remote role, flexible work hours, and clear career progression opportunities.
- Why this job: Be part of a passionate team pushing creative boundaries in game design and development.
- Qualifications: 3+ years in the game industry with expertise in Unreal Engine and material creation.
- Other info: Work on exciting projects alongside industry veterans and contribute to groundbreaking games.
The predicted salary is between 36000 - 60000 £ per year.
Join to apply for the Technical Artist role at Companion Group
Join to apply for the Technical Artist role at Companion Group
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Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.
Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.
We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You\’ll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio\’s material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient.
Your Responsibilities
- Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
- Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.
- Optimise material performance across platforms, with special consideration for console limitations.
- Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
- Troubleshoot and debug material-related issues in the engine.
- Document material systems and educate artists on best practices and performance budgeting.
- Contribute to visual development and R&D efforts that push the aesthetic envelope.
- Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.
Your Profile
- 3+ years of experience in the game industry.
- Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).
- Strong understanding of PBR workflows, stylised rendering, and real-time lighting.
- Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).
- Solid grasp of GPU performance and platform optimisation principles.
- Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
- Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.
- Self-motivated, organised, and able to work independently.
Bonus Skills
- Experience with material authoring tools like Substance Designer, Quixel, or MaterialX.
- Knowledge of procedural material workflows and texturing automation.
- Experience supporting stylised, hand-painted, or retro-futuristic art styles.
- Familiarity with console development (Switch, PlayStation, Xbox).
- Basic understanding of scripting or blueprinting in Unreal Engine for shader logic.
Benefits
- A clear career progression path with opportunities for growth and recognition.
- Fully remote position, offering the flexibility to work from anywhere.
- Work alongside industry veterans.
- Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.
Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era. Apply now and embark on an incredible journey with one of the best game studios in the world!
Seniority level
-
Seniority level
Mid-Senior level
Employment type
-
Employment type
Full-time
Job function
-
Job function
Design, Art/Creative, and Information Technology
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Industries
Hospitals and Health Care, Non-profit Organizations, and Government Administration
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Technical Artist employer: Companion Group
Contact Detail:
Companion Group Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist
✨Tip Number 1
Familiarise yourself with the latest trends in stylised materials and real-time rendering. Follow industry leaders on social media and engage with their content to stay updated and show your passion for the field.
✨Tip Number 2
Network with professionals in the gaming industry, especially those who work with Unreal Engine. Attend virtual meetups or forums where you can discuss material pipelines and share your insights.
✨Tip Number 3
Create a portfolio that showcases your best work with stylised materials and shaders. Include detailed breakdowns of your projects to demonstrate your problem-solving skills and technical expertise.
✨Tip Number 4
Prepare to discuss your experience with performance optimisation and debugging tools during interviews. Be ready to provide examples of how you've tackled challenges in previous projects, particularly in a collaborative environment.
We think you need these skills to ace Technical Artist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in game development, particularly with Unreal Engine and material creation. Emphasise your technical skills and any projects that showcase your ability to bridge art and engineering.
Craft a Compelling Cover Letter: In your cover letter, express your passion for the intersection of art and technology. Mention specific projects or experiences that demonstrate your expertise in stylised materials and real-time rendering, and explain why you want to work with Companion Group.
Showcase Your Portfolio: Include a link to your portfolio that features examples of your work with materials and shaders. Highlight projects where you've collaborated with artists and engineers, and ensure it reflects your understanding of PBR workflows and performance optimisation.
Prepare for Technical Questions: Anticipate technical questions related to Unreal Engine's material editor, shader pipelines, and performance debugging. Be ready to discuss your problem-solving approach and how you've tackled challenges in previous projects.
How to prepare for a job interview at Companion Group
✨Showcase Your Technical Skills
Make sure to highlight your expertise in Unreal Engine's material editor and shader pipeline. Prepare examples of your previous work that demonstrate your ability to create performant, stylised materials and surface shaders.
✨Understand the Company’s Vision
Familiarise yourself with Companion Group's portfolio and their approach to multiplayer game development. Being able to discuss how your skills align with their projects will show your genuine interest in the role.
✨Prepare for Problem-Solving Questions
Expect questions that assess your problem-solving abilities, especially related to material performance and optimisation. Be ready to discuss specific challenges you've faced and how you overcame them.
✨Demonstrate Collaboration Skills
Since the role involves working closely with cross-disciplinary teams, be prepared to share examples of successful collaborations. Highlight your communication skills and how you’ve contributed to team projects in the past.