At a Glance
- Tasks: Design and implement stylised materials in Unreal Engine for immersive gameplay.
- Company: Join Companion Group, a leading AAA gaming studio with a fully remote setup.
- Benefits: Enjoy a competitive salary, clear career progression, and the flexibility of remote work.
- Why this job: Be part of a passionate team pushing the boundaries of multiplayer game development.
- Qualifications: 3+ years in the game industry with expertise in Unreal Engine and material creation.
- Other info: Collaborate with industry veterans on exciting projects that challenge your creativity.
The predicted salary is between 45000 - 60000 ÂŁ per year.
Join to apply for the Technical Artist role at Companion Group
Companion Group is an AAA co‑development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences. Seamlessly embedded within our clients’ in‑house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence. We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You\’ll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio\’s material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real‑time rendering, and can create materials that are both expressive and efficient.
Your Responsibilities
- Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
- Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real‑time materials.
- Optimise material performance across platforms, with special consideration for console limitations.
- Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
- Troubleshoot and debug material‑related issues in the engine.
- Document material systems and educate artists on best practices and performance budgeting.
- Contribute to visual development and R&D efforts that push the aesthetic envelope.
- Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.
Your Profile
- 3+ years of experience in the game industry.
- Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.).
- Strong understanding of PBR workflows, stylised rendering, and real‑time lighting.
- Familiarity with HLSL, node‑based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights).
- Solid grasp of GPU performance and platform optimisation principles.
- Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
- Strong problem‑solving skills and the ability to collaborate with cross‑disciplinary teams.
- Self‑motivated, organised, and able to work independently.
Bonus Skills
- Experience with material authoring tools like Substance Designer, Quixel, or MaterialX.
- Knowledge of procedural material workflows and texturing automation.
- Experience supporting stylised, hand‑painted, or retro‑futuristic art styles.
- Familiarity with console development (Switch, PlayStation, Xbox).
- Basic understanding of scripting or blueprinting in Unreal Engine for shader logic.
Benefits
- Competitive salary of £45,000 – £60,000 Per Annum.
- A clear career progression path with opportunities for growth and recognition.
- Fully remote position, offering the flexibility to work from anywhere.
- Work alongside industry veterans.
- Be part of a passionate, dynamic team working on exciting, boundary‑pushing projects.
Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era. Apply now and embark on an incredible journey with one of the best game studios in the world!
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Technical Artist employer: Companion Group
Contact Detail:
Companion Group Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist
✨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or join gaming forums. You never know who might have the inside scoop on job openings or can refer you directly to hiring managers.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially in stylised materials and Unreal Engine projects. Make sure it’s easy to navigate and showcases your problem-solving abilities.
✨Tip Number 3
Prepare for interviews by brushing up on technical questions related to materials and shaders. Practice explaining your thought process when tackling challenges, as this will show your depth of knowledge and collaboration skills.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are genuinely interested in joining our team!
We think you need these skills to ace Technical Artist
Some tips for your application 🫡
Show Off Your Skills: When you're writing your application, make sure to highlight your experience with Unreal Engine and material creation. We want to see how you've tackled challenges in the past, so don’t hold back on showcasing your best work!
Tailor Your Application: Make your application stand out by tailoring it to our Technical Artist role. Use keywords from the job description, like 'stylised materials' and 'real-time rendering', to show us you understand what we're looking for.
Be Yourself: We love a bit of personality! Don’t be afraid to let your passion for art and tech shine through in your writing. Share your journey and what excites you about the intersection of art and engineering.
Apply Through Our Website: For the best chance of getting noticed, make sure to apply through our website. It’s the easiest way for us to keep track of your application and ensures you’re considered for this exciting opportunity!
How to prepare for a job interview at Companion Group
✨Know Your Tools Inside Out
Make sure you’re well-versed in Unreal Engine’s material editor and shader pipeline. Brush up on custom nodes, parameterisation, and any performance debugging tools like RenderDoc or Unreal Insights. Being able to discuss your experience with these tools confidently will show that you’re ready to hit the ground running.
✨Showcase Your Portfolio
Prepare a portfolio that highlights your best work, especially projects where you've designed stylised materials or tackled performance optimisation. Be ready to explain your thought process and the challenges you faced. This is your chance to demonstrate your problem-solving skills and creativity!
✨Collaborate Like a Pro
Since this role involves working closely with Concept Artists and 3D teams, be prepared to discuss how you’ve collaborated in the past. Share examples of how you’ve bridged the gap between art and engineering, and how you’ve contributed to a cohesive visual identity in previous projects.
✨Stay Updated on Trends
Familiarise yourself with the latest trends in game development, especially around stylised rendering and PBR workflows. Being knowledgeable about current industry standards and innovations will not only impress your interviewers but also show that you’re passionate about your craft.