At a Glance
- Tasks: Create and optimise high-fidelity vehicle assets for Star Citizen and Squadron 42.
- Company: Join Cloud Imperium Games, a leading independent studio revolutionising the gaming industry since 2012.
- Benefits: Enjoy a creative work environment, opportunities for innovation, and a diverse team culture.
- Why this job: Be part of a passionate team crafting unique vehicles that redefine gaming experiences.
- Qualifications: Experience in game development, 3DS Max/Maya, Photoshop, and scripting languages required.
- Other info: CIG values diversity and encourages applicants from all backgrounds to apply.
The predicted salary is between 28800 - 48000 £ per year.
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Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.
About Role:
As a Vehicle Technical Artist at CIG, you will be joining a robust team of world-class 3D Artists, Engineers and Designers who are creating some of the most unique, high fidelity vehicle assets seen in games to date.
You will be an integral part of the creation process for vehicles in Star Citizen and Squadron 42, getting involved with hands on implementation, performance optimisation, rigging, skinning, asset markup and supporting the rest of the vehicle content team in producing these complex and unique vehicles for the game.
Working on the Vehicles within Star Citizen and Squadron 42 will mean working with a team that has distinguished itself for its creativity and ability to deliver nearly a hundred ships so far and these are much more than just simple vehicles in the game, they have an identity and characters and are to scale that they are more easily compared to entire multiplayer levels, that happen to fly around too.
What does a Technical Artist at CIG do?
- Work closely with the Art Groups and Programmers to effectively produce technically correct art content.
- Bring ships to life with a mixture of rigging, animating and physics tuning using 3DSMax.
- Help shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game technology.
- Writes new MaxScript, Python tools in 3DS Max and into our game engine, to enhance pipeline.
- Check assets in terms of technical setup for their usage in Star Citizen and Squadron 42.
- Investigates new techniques, assists in prototyping, and helps other developers with technical roadblocks.
- Supporting our growth culture and advocating knowledge sharing.
What do we expect from our Technical Artists?
- Someone who is passionate about innovation, improving pipelines, developing new tools, and adapting to new technologies.
- Demonstrate relevant experience in the game development industry.
- Experience in 3DS Max/Maya and Photoshop.
- Comfortable working with scripting and programming languages.
- Someone who loves to be part of a passionate team and can communicate effectively.
Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it\’s our differences that make it special.
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@)cloudimperiumgames.com with any information you may have.
Seniority level
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Seniority level
Entry level
Employment type
-
Employment type
Full-time
Job function
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Job function
Art/Creative
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Industries
Computer Games
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Technical Artist employer: Cloud Imperium
Contact Detail:
Cloud Imperium Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist
✨Tip Number 1
Familiarise yourself with the specific tools and technologies mentioned in the job description, such as 3DS Max, Python, and MaxScript. Having hands-on experience or even personal projects showcasing your skills with these tools can set you apart from other candidates.
✨Tip Number 2
Engage with the gaming community, especially forums or groups related to game development and technical artistry. Networking with professionals in the field can provide insights into the company culture at Cloud Imperium Games and may even lead to referrals.
✨Tip Number 3
Showcase your passion for innovation by discussing any personal projects or contributions to open-source tools that improve art pipelines or enhance game technology. This demonstrates your proactive approach and commitment to the industry.
✨Tip Number 4
Prepare to discuss how you handle technical challenges and roadblocks during the interview. Providing specific examples of past experiences where you successfully solved problems will highlight your problem-solving skills and adaptability, which are crucial for a Technical Artist role.
We think you need these skills to ace Technical Artist
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in game development, particularly with 3DS Max, Maya, and Photoshop. Emphasise any projects where you've worked on rigging, animating, or developing tools.
Craft a Compelling Cover Letter: In your cover letter, express your passion for innovation and creativity in game design. Mention specific examples of how you've improved pipelines or developed new tools in previous roles.
Showcase Your Technical Skills: Include a portfolio that demonstrates your technical artistry. Highlight projects that showcase your ability to create high-fidelity assets and your proficiency in scripting languages like Python or MaxScript.
Research Cloud Imperium Games: Familiarise yourself with Cloud Imperium Games' projects, especially Star Citizen and Squadron 42. Understanding their vision and values will help you align your application with what they are looking for in a candidate.
How to prepare for a job interview at Cloud Imperium
✨Showcase Your Technical Skills
Make sure to highlight your experience with 3DS Max, Maya, and any scripting languages you know. Be prepared to discuss specific projects where you've implemented these skills, as this will demonstrate your technical proficiency to the interviewers.
✨Demonstrate Your Passion for Innovation
Cloud Imperium Games values creativity and innovation. Share examples of how you've improved pipelines or developed new tools in your previous roles. This will show that you're not just technically skilled but also eager to contribute to the team's growth.
✨Prepare for Team Collaboration Questions
Since the role involves working closely with artists and programmers, be ready to discuss your experiences in team settings. Highlight instances where you effectively communicated and collaborated to overcome challenges, as this is crucial for success in their environment.
✨Research the Company Culture
Familiarise yourself with Cloud Imperium Games' commitment to diversity and innovation. During the interview, express how your values align with theirs and how you can contribute to fostering an inclusive workplace. This will show that you're a good cultural fit for the team.