At a Glance
- Tasks: Create and implement AAA quality audio for exciting game projects.
- Company: Join Cloud Imperium Games, a leading independent studio known for innovative AAA games.
- Benefits: Enjoy a creative work environment with opportunities for mentorship and growth.
- Why this job: Be part of a diverse team pushing the boundaries of gaming audio.
- Qualifications: Experience in game audio and proficiency in Wwise is essential.
- Other info: Submit a demo reel showcasing your sound design skills to apply.
The predicted salary is between 28800 - 48000 £ per year.
Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.
About the Role: We are looking for a talented Sound Designer to join the Cloud Imperium Games audio team working onsite at our studio in Manchester, UK. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment. Strong experience in game audio is preferred and proficiency in Wwise is essential, as it's a key part of our workflow. We're looking for a well-rounded skill set in both creative sound design and technical implementation, with an emphasis on creativity.
What do our Sound Designers at CIG do?
- Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
- Own and drive improvements in targeted areas of audio in the project.
- Assist in mentoring more junior members on the team.
What would we expect from our Sound Designers?
- Proficient knowledge of audio middleware tools and game engines such as Audiokinetic's Wwise and Amazon Lumberyard etc.
- Proficient with modern day audio software tools (Reaper, Izotope RX, Plugins).
- Clear and demonstrable skills in creative audio asset design and implementation.
- A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
- A show-reel of relevant game-centric audio work.
We are unable to assess candidates who do not submit a demo reel, and please note this is not a music composer position. Please provide an up to date and relevant sound design demo reel displaying your creative and technical sound design skills e.g. linear sound design (sound design for a trailer, animation, gameplay capture) and game audio implementation (design and implement audio into any of the free game engines (Unity, UE4, CryEngine).
Diversity Statement: CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.
Sound Designer employer: Cloud Imperium Games
Contact Detail:
Cloud Imperium Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Sound Designer
✨Tip Number 1
Familiarise yourself with the specific audio middleware tools mentioned in the job description, particularly Wwise. Consider creating a small project where you can demonstrate your skills using Wwise to show your understanding of its integration into game engines.
✨Tip Number 2
Build a diverse demo reel that showcases not only your creative sound design but also your technical implementation skills. Include examples of linear sound design and game audio implementation to align with what Cloud Imperium Games is looking for.
✨Tip Number 3
Engage with the gaming community, especially those involved in sound design. Networking can lead to valuable insights and potential referrals, which can significantly increase your chances of landing an interview at Cloud Imperium Games.
✨Tip Number 4
Research Cloud Imperium Games' projects, particularly Star Citizen and Squadron 42. Understanding their audio style and requirements will help you tailor your approach and demonstrate your enthusiasm for their work during any interviews.
We think you need these skills to ace Sound Designer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in sound design, particularly with game audio. Emphasise your proficiency in Wwise and any other audio middleware tools you've used.
Create a Compelling Demo Reel: Since a demo reel is essential for this role, ensure it showcases your best work in sound design. Include examples of linear sound design and game audio implementation to demonstrate your skills effectively.
Craft a Strong Cover Letter: In your cover letter, express your passion for sound design and gaming. Mention specific projects or experiences that align with Cloud Imperium Games' focus on creativity and innovation in audio.
Showcase Your Technical Skills: Highlight your technical skills in modern audio software and game engines. Be specific about the tools you are proficient in, such as Reaper, Izotope RX, and any experience with Unity or Unreal Engine.
How to prepare for a job interview at Cloud Imperium Games
✨Showcase Your Demo Reel
Make sure to bring your up-to-date demo reel that highlights your creative and technical sound design skills. This is crucial as Cloud Imperium Games specifically requires a demo reel to assess candidates, so ensure it includes relevant game-centric audio work.
✨Familiarise Yourself with Wwise
Since proficiency in Wwise is essential for this role, take some time to brush up on your skills with this audio middleware tool. Be prepared to discuss how you've used it in past projects and any specific techniques you employed.
✨Prepare for Technical Questions
Expect questions about your experience with audio software tools like Reaper and Izotope RX. Be ready to explain your workflow and how you approach sound design and implementation in games, as this will demonstrate your technical knowledge.
✨Emphasise Creativity and Collaboration
Cloud Imperium Games values creativity and teamwork, so be prepared to discuss how you’ve collaborated with others in previous roles. Share examples of how your creative input has led to successful audio outcomes in projects.