Senior Real-Time Rendering Engineer in Manchester

Senior Real-Time Rendering Engineer in Manchester

Manchester Full-Time 51750 - 63250 Β£ / year (est.) No working from home possible
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At a Glance

  • Tasks: Push the boundaries of rendering tech for stunning visuals in a vast sandbox universe.
  • Company: Join Cloud Imperium Games, a leader in innovative gaming technology.
  • Benefits: Competitive salary, flexible work options, and opportunities for professional growth.
  • Other info: Be part of a creative team driving the future of gaming graphics.
  • Why this job: Shape next-gen visuals for exciting projects like Star Citizen and Squadron 42.
  • Qualifications: Experience in C++, shaders, and modern graphics APIs is essential.

The predicted salary is between 51750 - 63250 Β£ per year.

Cloud Imperium Games in Manchester seeks a Senior Graphics Programmer to push rendering tech for a vast sandbox universe, spanning shading interstellar gas clouds to rendering hairs.

You will advance core rendering tech toward photo-real visuals, work with C++, shaders, and modern graphics APIs, and help drive a scalable rendering pipeline across multiple threads and platforms.

Join us on Star Citizen and Squadron 42 to shape next-gen visuals.

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Senior Real-Time Rendering Engineer in Manchester employer: Cloud Imperium Games

At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a collaborative work culture. Our Manchester studio offers unique opportunities for professional growth in a cutting-edge environment, where you can take ownership of innovative AV systems and contribute to groundbreaking projects like Star Citizen. Join our passionate team and enjoy the benefits of working in a supportive community that celebrates creativity and individuality.

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Contact Details:

Cloud Imperium Games Recruitment Team

We think you need these skills to ace Senior Real-Time Rendering Engineer in Manchester

C++
Shader Programming
Modern Graphics APIs
Real-Time Rendering
Photo-Realistic Visuals
Rendering Pipeline Development
Multi-Threading