Senior Creature Artist in Manchester

Senior Creature Artist in Manchester

Manchester Full-Time 36000 - 60000 Β£ / year (est.) No home office possible
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At a Glance

  • Tasks: Design and sculpt extraordinary creatures for an immersive gaming universe.
  • Company: Join a leading game development studio known for innovation and creativity.
  • Benefits: Competitive salary, flexible work environment, and opportunities for professional growth.
  • Why this job: Bring your artistic vision to life and shape the future of gaming.
  • Qualifications: Strong portfolio in creature design and proficiency in 3D software required.
  • Other info: Collaborative culture that values diversity and unique perspectives.

The predicted salary is between 36000 - 60000 Β£ per year.

As we expand our universe, we're looking for visionary Senior Creature Artists to help develop the extraordinary beings that inhabit it. You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design. You will work closely with concept artists, animators, and tech artists to breathe life into high-quality sci-fi creatures.

What does a Senior Creature Artist at CIG do?

  • Collaborate with Art Directors and Concept Artists to develop unique creature designs that fit the game's artistic vision and narrative.
  • Translate 2D concepts into 3D sculpts and models while contributing creative input for design improvements.
  • Create high-resolution digital sculpts of creatures, focusing on anatomy, form, and surface detail.
  • Build production-ready low-poly models optimised for real-time engines.
  • Develop textures, shaders, and materials that bring skin, fur, scales, feathers, or other surfaces to life.
  • Ensure consistency with the overall look of the project's art direction.
  • Work with Animators and Riggers to ensure models deform correctly and support expressive creature movement.
  • Ensure assets are properly integrated into the engine, maintaining performance budgets and visual quality.

What do we expect from our Senior Creature Artists?

  • Strong portfolio demonstrating creature design, anatomy knowledge, and sculpting/texturing skills.
  • Proficiency in industry-standard 3D software (Zbrush, Maya, etc).
  • Expertise with texturing tools (Substance Painter/Designer, Photoshop).
  • Understanding of anatomy, animal physiology, and biomechanics.
  • Familiarity with real-time engines (Unreal, Unity).
  • Strong collaboration and communication skills to work across departments.

Nice to Have

  • Experience with grooming and hair/fur systems (XGen, Ornatrix).
  • Knowledge of creature rigging and deformation for animation.
  • Background in traditional art, life drawing or sculpting.

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

Senior Creature Artist in Manchester employer: Cloud Imperium Games

At Cloud Imperium Games, we pride ourselves on being an exceptional employer that fosters creativity and innovation in a collaborative environment. Our commitment to diversity and inclusion ensures that every voice is heard, while our focus on employee growth provides ample opportunities for professional development in the exciting realm of game design. Join us in our vibrant studio, where your artistic talents will not only be recognised but celebrated as we push the boundaries of visual storytelling together.
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Contact Detail:

Cloud Imperium Games Recruiting Team

StudySmarter Expert Advice 🀫

We think this is how you could land Senior Creature Artist in Manchester

✨Tip Number 1

Get your portfolio in tip-top shape! Make sure it showcases your best creature designs and highlights your skills in anatomy, sculpting, and texturing. We want to see your creativity shine through!

✨Tip Number 2

Network like a pro! Connect with other artists and professionals in the industry. Attend events, join online forums, and don’t be shy about reaching out to people on LinkedIn. You never know who might help you land that dream job!

✨Tip Number 3

Practice makes perfect! Keep honing your skills in industry-standard software like Zbrush and Maya. The more proficient you are, the better your chances of impressing us with your creature creations.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to connect directly with us.

We think you need these skills to ace Senior Creature Artist in Manchester

Creature Design
Sculpting Skills
Texturing Skills
3D Modelling
Anatomy Knowledge
Proficiency in Zbrush
Proficiency in Maya
Expertise in Substance Painter
Understanding of Animal Physiology
Familiarity with Unreal Engine
Familiarity with Unity
Collaboration Skills
Communication Skills
Experience with Grooming Systems
Knowledge of Creature Rigging

Some tips for your application 🫑

Show Off Your Portfolio: Your portfolio is your best friend! Make sure it showcases your creature designs, anatomy knowledge, and sculpting skills. We want to see your creativity shine through, so include a variety of work that highlights your unique style.

Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect how your skills align with our vision for the role. Mention specific projects or experiences that relate to creature design and collaboration.

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that are easy to read. Highlight your key achievements and skills without rambling on too much!

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, it shows us you’re serious about joining our team!

How to prepare for a job interview at Cloud Imperium Games

✨Showcase Your Portfolio

Make sure your portfolio is up to date and highlights your best creature designs. Include a variety of work that demonstrates your skills in anatomy, sculpting, and texturing. Be ready to discuss the thought process behind each piece and how it aligns with the artistic vision of the game.

✨Know Your Tools

Familiarise yourself with the industry-standard 3D software mentioned in the job description, like Zbrush and Maya. If you have experience with texturing tools like Substance Painter or Photoshop, be prepared to talk about specific projects where you used these tools effectively.

✨Understand the Game's Vision

Research the company and its games to understand their artistic direction and narrative style. This will help you tailor your answers and demonstrate how your creative input can enhance their unique universe. Show them you’re not just a great artist, but also a great fit for their team.

✨Collaborate and Communicate

Highlight your collaboration skills during the interview. Discuss past experiences where you worked closely with animators, riggers, or concept artists. Emphasise your ability to communicate ideas clearly and how you can contribute to a cohesive team environment.

Senior Creature Artist in Manchester
Cloud Imperium Games
Location: Manchester

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