Cloud Imperium Games in Manchester seeks a Principal Creature Designer to lead and implement creature AI, systems, and encounter design across Star Citizen’s sandbox universe. You’ll work with the Lead, Directors, and cross-disciplinary teams to deliver immersive creature experiences from concept to release.
You will guide pipelines, prototype features, and own major gameplay features while mentoring designers, animators, and engineers for cohesive results and ongoing best practices.
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Principal Creature Designer - Open-World AI & Encounters in Manchester employer: Cloud Imperium Games
At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a collaborative work culture. Our Manchester studio offers unique opportunities for professional growth in a cutting-edge environment, where you can take ownership of innovative AV systems and contribute to groundbreaking projects like Star Citizen. Join our passionate team and enjoy the benefits of working in a supportive community that celebrates creativity and individuality.