At a Glance
- Tasks: Lead the development of cutting-edge graphics technology for ambitious games.
- Company: Join Cloud Imperium Games, creators of groundbreaking titles like Star Citizen.
- Benefits: Competitive salary, diverse workplace, and opportunities for career growth.
- Why this job: Make a real impact on the future of gaming with innovative rendering techniques.
- Qualifications: Expert C++ skills and experience in managing graphics teams required.
- Other info: Dynamic environment that values diversity and fosters creativity.
The predicted salary is between 43200 - 72000 Β£ per year.
As a Lead Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs. You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building and compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture. All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scalable suite of visual technology to power some of the most ambitious games ever developed.
Responsibilities:
- Lead the technical direction of graphics and rendering systems within your domain.
- Drive research and implementation of new cutting-edge graphics technology and tools.
- Own major rendering features and systems from design through to delivery and long-term maintenance.
- Analyse, refactor and improve upon existing graphics technology.
- Manage a team of graphics programmers, including performance reviews, development planning, and day-to-day support.
- Coordinate workload and priorities within the graphics team in collaboration with production and engineering leadership.
- Work closely with art, design, and engineering teams to align visual goals with technical solutions.
- Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing complex problems.
- Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
- Help define technical standards, workflows, and performance targets for the rendering team.
- Keep up to date with the latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.
Qualifications:
- Expert-level C++ skills in a large shared codebase, including architecture, code reviews, and performance-critical systems.
- Strong experience with shader languages and modern graphics APIs.
- Deep knowledge of 3D rendering, 3D math, and optimisation of the complete rendering pipeline.
- Proven experience owning significant graphics or engine-level systems.
- Experience managing engineers, including performance management and career development.
- Strong software debugging skills to effectively track, diagnose and solve complex issues.
- Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.
Diversity Statement: CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and itβs our differences that make it special.
Fraud Statement: We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.
Lead Graphics Programmer in Manchester employer: Cloud Imperium Games
Contact Detail:
Cloud Imperium Games Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Lead Graphics Programmer in Manchester
β¨Tip Number 1
Network like a pro! Reach out to folks in the industry, attend events, and connect with people on LinkedIn. You never know who might have the inside scoop on job openings or can put in a good word for you.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially projects related to graphics programming. This is your chance to demonstrate your expertise and creativity, so make it shine!
β¨Tip Number 3
Prepare for interviews by brushing up on technical questions and coding challenges. Practice explaining complex concepts in simple terms, as you'll need to communicate effectively with both technical and non-technical team members.
β¨Tip Number 4
Apply through our website! Itβs the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining our team at Cloud Imperium Games.
We think you need these skills to ace Lead Graphics Programmer in Manchester
Some tips for your application π«‘
Show Off Your Skills: Make sure to highlight your expert-level C++ skills and experience with shader languages. We want to see how you've tackled complex graphics systems in the past, so donβt hold back on those details!
Tailor Your Application: When applying, tailor your application to reflect the specific responsibilities mentioned in the job description. Show us how your experience aligns with leading graphics technology and managing a team of programmers.
Be Clear and Concise: Keep your application clear and to the point. Use straightforward language to explain your technical expertise and how you can contribute to our ambitious projects. Remember, we love clarity!
Apply Through Our Website: Donβt forget to apply through our website! Itβs the best way for us to receive your application and ensures it gets into the right hands. We canβt wait to see what you bring to the table!
How to prepare for a job interview at Cloud Imperium Games
β¨Know Your Graphics Tech
Make sure you brush up on the latest graphics technologies and APIs. Be ready to discuss your experience with shader languages and how you've optimised rendering pipelines in past projects. This shows you're not just familiar with the tech, but that you can lead innovation.
β¨Showcase Your Leadership Skills
As a Lead Graphics Programmer, you'll be managing a team. Prepare examples of how you've successfully led teams before, handled performance reviews, and supported your colleagues. Highlighting your ability to coordinate workloads and priorities will impress the interviewers.
β¨Prepare for Technical Questions
Expect deep technical questions about C++ and 3D rendering. Brush up on your debugging skills and be ready to explain complex issues in simple terms. This will demonstrate your ability to communicate effectively with both technical and non-technical team members.
β¨Align with Their Vision
Research Cloud Imperium Games and their projects like Star Citizen. Understand their visual goals and be prepared to discuss how your expertise can help achieve those. Showing that youβre aligned with their mission will make you a standout candidate.