At a Glance
- Tasks: Collaborate with the Character Art team to create stunning high-fidelity characters.
- Company: Leading game development studio in Manchester with a passion for innovation.
- Benefits: Exciting projects, creative environment, and opportunities for growth.
- Why this job: Join a dynamic team and make your mark on an epic game.
- Qualifications: Skilled in 3DS Max/Maya and experienced with game engines and scripting.
- Other info: Perfect for those looking to bridge art and engineering in gaming.
The predicted salary is between 28800 - 43200 £ per year.
A leading game development studio in Manchester seeks a Junior Character Technical Artist. This role involves collaborating with the Character Art team to create high-fidelity characters for 'Squadron 42'. Candidates should be passionate about innovation and skilled in 3DS Max/Maya. Experience with game engines and scripting is essential. As part of a dynamic team, you'll bridge the gap between engineering and art, ensuring exceptional quality for gameplay and marketing materials.
Junior Character Tech Artist: High-Fidelity Assets in Manchester employer: Cloud Imperium Games
Contact Detail:
Cloud Imperium Games Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Junior Character Tech Artist: High-Fidelity Assets in Manchester
✨Tip Number 1
Network like a pro! Reach out to folks in the game development scene, especially those working at studios you admire. A friendly chat can open doors and give you insights that might just land you that Junior Character Tech Artist role.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in 3DS Max/Maya and any cool projects you've done with game engines. Make sure it’s easy to navigate and showcases your passion for high-fidelity character art.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge and being ready to discuss how you bridge the gap between engineering and art. Practice common questions and think about how your skills can contribute to the team at the studio.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive and engaged with our platform.
We think you need these skills to ace Junior Character Tech Artist: High-Fidelity Assets in Manchester
Some tips for your application 🫡
Show Your Passion: When writing your application, let your enthusiasm for character art shine through! We want to see your love for innovation and creativity, so don’t hold back on sharing what excites you about this role.
Highlight Relevant Skills: Make sure to showcase your skills in 3DS Max/Maya and any experience with game engines and scripting. We’re looking for candidates who can bridge the gap between engineering and art, so be specific about your technical abilities!
Tailor Your Application: Don’t just send a generic application! Take the time to tailor your CV and cover letter to reflect the job description. Mention how your experiences align with creating high-fidelity characters for 'Squadron 42'—we love seeing that connection!
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity. Plus, it’s super easy!
How to prepare for a job interview at Cloud Imperium Games
✨Know Your Tools Inside Out
Make sure you're well-versed in 3DS Max and Maya. Brush up on your skills and be ready to discuss specific projects where you've used these tools. Being able to demonstrate your technical prowess will show that you're serious about the role.
✨Showcase Your Passion for Innovation
Prepare examples of how you've approached challenges creatively in past projects. Whether it's a unique character design or a clever solution to a technical problem, sharing your innovative mindset will resonate with the team.
✨Understand the Game Engine Landscape
Familiarise yourself with the game engines relevant to the studio's work. If you have experience with any specific engines, be ready to discuss how you've used them to enhance character assets. This knowledge will help you bridge the gap between art and engineering.
✨Prepare for Team Collaboration Questions
Since this role involves working closely with the Character Art team, think about your past experiences in collaborative environments. Be ready to share how you’ve effectively communicated and contributed to team projects, as teamwork is key in this dynamic setting.