Facial Animator — Space Sim AAA Studio in Manchester

Facial Animator — Space Sim AAA Studio in Manchester

Manchester Full-Time 35000 - 45000 £ / year (est.) No working from home possible
Cloud Imperium Games

At a Glance

  • Tasks: Create stunning facial animations for characters in a groundbreaking space sim.
  • Company: Join Cloud Imperium Games, a leader in next-gen AAA game development.
  • Benefits: Be part of a creative team with opportunities for growth and innovation.
  • Other info: Diverse workplace celebrating unique backgrounds and perspectives.
  • Why this job: Bring characters to life and collaborate with talented professionals in a dynamic environment.
  • Qualifications: Advanced skills in Maya and MotionBuilder; showreel required.

The predicted salary is between 35000 - 45000 £ per year.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About the Role: As a Facial Animator, you will be part of a team of Facial Animators dedicated to bringing to life the facial and dialogue performances of all characters at CIG. You’ll be creating realistic, industry leading facial animation from high-quality head cam footage of top talent, as well as hand-keyed animation as and where required. Our team is also involved in all performance captured shoots that take place in our in‑house motion capture stage. This means face to face contact with our actors on set and collaboration with all other supporting teams including the Motion Capture team and Audio department.

What do our Facial Animators do?

  • Create stunning 1 to 1 facial animation with the use of Faceware’s Mark IV hardware and software.
  • Create realistic facial animation using traditional hand‑key techniques.
  • Represent the department on performance capture shoots.
  • Work with the Animation Director, Facial Animation Lead, and senior animators on implementing facial animations within the game engine.
  • Bring new ideas to the table to develop the pipeline procedure.
  • Troubleshoot and resolve issues that might arise.
  • Collaborate with other departments throughout the CIG studios.

What do we expect from our Facial Animators?

  • Advanced knowledge of Maya, MotionBuilder, and other equivalent software.
  • Experienced in using Faceware’s tracking and retargeting process, or equivalent software.
  • Ability to create fluid, smooth, realistic animations with 3D characters. This must be demonstrated within a showreel.
  • Ability to gather, analyse, and act on feedback from the team, openness to critique and willingness to improve.
  • Ability to identify technical and developmental risks and obstacles while creating innovative solutions to overcome them.
  • Excellent communication skills and the ability to work well with others, including those outside of the department.
  • Eager to challenge your own ideas and those of your peers – we thrive to be the best!

Diversity Statement: CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement: We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Facial Animator — Space Sim AAA Studio in Manchester employer: Cloud Imperium Games

Cloud Imperium Games is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and innovation are at the forefront of game development. As a Facial Animator, you will have the unique opportunity to collaborate closely with talented actors and various departments, contributing to the creation of groundbreaking AAA games in a supportive environment that values diverse perspectives. With a commitment to employee growth and a community-driven approach, CIG offers a rewarding career path for those passionate about pushing the boundaries of the gaming industry.

Cloud Imperium Games

Contact Details:

Cloud Imperium Games Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Facial Animator — Space Sim AAA Studio in Manchester

Tip Number 1

Get your showreel sorted! Make sure it showcases your best facial animation work, especially using Maya and MotionBuilder. We want to see your creativity shine through, so don’t hold back!

Tip Number 2

Network like a pro! Connect with other animators and industry folks on platforms like LinkedIn or even at gaming events. You never know who might have the inside scoop on job openings at CIG!

Tip Number 3

Prepare for interviews by brushing up on your collaboration skills. We love team players, so be ready to discuss how you’ve worked with others in the past and how you can contribute to our diverse culture.

Tip Number 4

Apply directly through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we’re always on the lookout for passionate talent like you to join our mission!

We think you need these skills to ace Facial Animator — Space Sim AAA Studio in Manchester

Facial Animation
Maya
MotionBuilder
Faceware Mark IV
3D Character Animation
Performance Capture
Collaboration

Some tips for your application 🫡

Show Off Your Skills:Make sure your showreel is top-notch! We want to see your best work, so include examples of your facial animation skills that really highlight your creativity and technical prowess. Remember, this is your chance to shine!

Tailor Your Application:When applying, don’t just send a generic CV. Tailor it to the role of Facial Animator at CIG. Highlight your experience with Maya, MotionBuilder, and Faceware, and explain how you can contribute to our mission of creating the 'Best Damn Space Sim Ever'.

Be Open to Feedback:We value collaboration and growth, so be ready to discuss how you've handled feedback in the past. Show us that you're open to critique and eager to improve your craft – it’s all part of the journey to becoming an exceptional animator!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way to ensure your application gets into the right hands. Plus, you’ll get to explore more about our culture and what makes CIG a fantastic place to work!

How to prepare for a job interview at Cloud Imperium Games

Showcase Your Showreel

Make sure to bring your A-game by preparing a stunning showreel that highlights your best facial animation work. Focus on showcasing your ability to create fluid, realistic animations and include examples of both hand-keyed techniques and any work with Faceware’s software.

Know Your Software

Brush up on your knowledge of Maya, MotionBuilder, and Faceware’s tracking process. Be ready to discuss how you've used these tools in past projects and be prepared to answer technical questions about your workflow and problem-solving strategies.

Collaborate and Communicate

Since the role involves working closely with other departments, practice articulating your ideas clearly and concisely. Think of examples where you’ve successfully collaborated with others, and be ready to discuss how you handle feedback and critique.

Bring New Ideas

CIG values creativity and innovation, so come prepared with fresh ideas for improving the facial animation pipeline. Think about challenges you've faced in previous roles and how you overcame them, as well as any innovative solutions you can propose for their current processes.