At a Glance
- Tasks: Create groundbreaking audio tech for an epic space sim game.
- Company: Join Cloud Imperium Games, a leader in innovative gaming.
- Benefits: Competitive pay, flexible work options, and a vibrant community.
- Other info: Diverse workplace fostering creativity and collaboration.
- Why this job: Be part of a team shaping the future of gaming with your creativity.
- Qualifications: Experience in C++ and a passion for audio technology.
The predicted salary is between 35000 - 45000 £ per year.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
As an Audio Programmer in our Manchester Studio you would be advancing the audio technology for a proprietary game engine powering a huge universe, covering the scale, the sound of the movement of a player’s clothing all the way to the roar of a capital ship. You will also develop the audio technology that allows sound designers to bring a world to life, and refine the workflow that gives access to it. All of this will be achieved using the latest PC hardware and APIs to produce a fast and scalable suite of audio technology to power some of the most ambitious games ever developed.
What does an Audio Programmer at Cloud Imperium Games do? In short, on a daily basis you will:
- Research and implement new cutting‑edge audio technology and tools
- Analyse, refactor and improve upon existing audio technology
- Assist and advise other software developers in use of audio features, while debugging and fixing problems
- Profile and optimise the entire audio pipeline, including DSP components
- Keep up to date with latest audio techniques and tools, helping us to innovate, plan, and deliver full features
What do we expect from our Audio Programmers?
- Comfortable working with C++ in a large shared codebase, including testing, code‑reviews and source‑control
- Good knowledge of audio processing techniques and spatial audio
- Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues
- Work well in a cooperative, cross‑functional team environment; ability to translate technical jargon to non‑technical audiences
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
Audio Programmer for Space Sim Engine & Audio Tools in Manchester employer: Cloud Imperium Games
At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a collaborative work culture. Located in Manchester, our studio offers employees the opportunity to work with cutting-edge technology in a creative environment, while also benefiting from a supportive community of passionate backers. We are committed to employee growth and innovation, ensuring that every team member can contribute to groundbreaking projects like Star Citizen and Squadron 42.
StudySmarter Expert Advice🤫
We think this is how you could land Audio Programmer for Space Sim Engine & Audio Tools in Manchester
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those who work at Cloud Imperium Games. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your audio programming projects. Include demos of your work with C++ and any innovative audio tech you've developed. This is your chance to shine and demonstrate how you can contribute to making the 'Best Damn Space Sim Ever'.
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of audio processing techniques and spatial audio. Be ready to discuss how you’ve tackled complex issues in the past. Remember, they want to see how you think and solve problems, so bring your A-game!
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our team. Don’t forget to tailor your application to highlight how your unique background and skills align with our mission at Cloud Imperium Games.
We think you need these skills to ace Audio Programmer for Space Sim Engine & Audio Tools in Manchester
Some tips for your application 🫡
Show Your Passion for Audio:When writing your application, let us see your enthusiasm for audio programming! Share any personal projects or experiences that highlight your love for sound design and technology. We want to know what drives you!
Tailor Your CV and Cover Letter:Make sure to customise your CV and cover letter to reflect the specific skills and experiences that match the Audio Programmer role. Highlight your C++ expertise and any relevant audio processing techniques you've worked with. This helps us see how you fit into our team!
Be Clear and Concise:Keep your application straightforward and to the point. Use clear language to describe your experiences and skills, avoiding jargon unless it's relevant. We appreciate clarity as it shows your ability to communicate effectively, especially in a cross-functional team.
Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it makes the process smoother for everyone involved!
How to prepare for a job interview at Cloud Imperium Games
✨Know Your Audio Tech
Make sure you brush up on the latest audio technologies and tools relevant to game development. Familiarise yourself with spatial audio techniques and be ready to discuss how you've implemented or improved audio systems in past projects.
✨Showcase Your C++ Skills
Since you'll be working with C++ in a large codebase, be prepared to demonstrate your coding skills. Bring examples of your previous work, especially any debugging or optimisation tasks you've tackled, and be ready to explain your thought process.
✨Communicate Clearly
You'll need to work closely with other developers and possibly non-technical team members. Practice explaining complex audio concepts in simple terms, as this will show your ability to collaborate effectively within a cross-functional team.
✨Embrace Diversity
Cloud Imperium Games values diverse perspectives, so be sure to highlight your unique background and experiences during the interview. Share how your individuality can contribute to the team's creativity and innovation in developing groundbreaking games.