Lead Level Designer

Lead Level Designer

Manchester Full-Time 36000 - 60000 ÂŁ / year (est.) No home office possible
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Cloud Imperium Games

At a Glance

  • Tasks: Lead the design of immersive locations for Star Citizen, from outposts to sprawling cities.
  • Company: Join Cloud Imperium Games, creators of groundbreaking space sims like Star Citizen and Squadron 42.
  • Benefits: Enjoy a creative work environment, mentorship opportunities, and a commitment to diversity.
  • Why this job: Be part of a passionate team shaping the future of gaming in an inclusive culture.
  • Qualifications: Experience in game production with a focus on level design for large-scale action games.
  • Other info: Work in Manchester and collaborate directly with senior leadership to push creative boundaries.

The predicted salary is between 36000 - 60000 ÂŁ per year.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Lead Level Designer based in Frankfurt, you will be working closely with the Art team to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists, you will be at the core of building out our Sandbox experience and bringing the universe to life!

Founded in 2012, Cloud Imperium Games creates cutting‑edge videogames that defy expectations. We’re currently developing Star Citizen, a record‑breaking multiplayer online space sim, and Squadron 42, a cinematic single‑player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out –

What does aLead Level Designer at CIG do?

  • Working directly with the Game Directors in guiding the team in crafting unique and engaging locations that populate the extensive Star Citizen universe.
  • Become the direct link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition.
  • Be a hands‑on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture.
  • Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine.
  • Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met.
  • Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.
  • Mentor members of the team and be a positive influence.

What do we expect from our Lead Level Designer?

  • Extensive background of professional game production experience including work on at least one large‑scale FPS or third‑person combat action game as a senior/lead level designer.
  • Eye for art composition, architectural concepts, and an ability to create realistic engaging environments.
  • Strong understanding of visual scripting principals.
  • Ability to create design proposals for peer reviews.
  • Focused, motivated and effective on all tasks through completion.
  • Proactive and self‑motivated with a good organizational and problem‑solving skill.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat‑based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please …

If you like wild growth and working with happy, enthusiastic over‑achievers, you\’ll enjoy your career with us!

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Lead Level Designer employer: Cloud Imperium Games

Cloud Imperium Games is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity thrives and diverse talents are celebrated. As a Lead Level Designer in Manchester, you will have the unique opportunity to collaborate closely with senior leadership and a passionate team, contributing to groundbreaking projects like Star Citizen while enjoying ample opportunities for professional growth and mentorship. With a commitment to innovation and community engagement, working here means being part of a pioneering journey in the gaming industry.
Cloud Imperium Games

Contact Detail:

Cloud Imperium Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Level Designer

✨Tip Number 1

Familiarise yourself with the Star Citizen universe and its design philosophy. Understanding the game's aesthetic and gameplay mechanics will help you align your ideas with what Cloud Imperium Games is looking for in a Lead Level Designer.

✨Tip Number 2

Network with current or former employees of Cloud Imperium Games. Engaging with them on platforms like LinkedIn can provide you with insider knowledge about the company culture and expectations, which can be invaluable during interviews.

✨Tip Number 3

Prepare to discuss your previous projects in detail, especially those that showcase your ability to create engaging environments. Be ready to explain your design process and how you collaborated with other teams to achieve gameplay excellence.

✨Tip Number 4

Showcase your leadership skills by highlighting any mentoring or team-building experiences you've had. Cloud Imperium Games values a creative and inclusive atmosphere, so demonstrating your ability to foster collaboration will set you apart.

We think you need these skills to ace Lead Level Designer

Game Design Principles
Level Design Expertise
Visual Scripting Knowledge
Art Composition Skills
Architectural Understanding
Proficiency in Game Engines (e.g., Unreal Engine, Unity)
Team Leadership and Mentoring
Strong Communication Skills
Problem-Solving Abilities
Organisational Skills
Creativity and Innovation
Experience with FPS or Third-Person Games
Collaboration with Cross-Disciplinary Teams
Ability to Incorporate Feedback
Workflow Development and Improvement

Some tips for your application 🫡

Understand the Role: Before applying, make sure you fully understand the responsibilities and expectations of a Lead Level Designer at Cloud Imperium Games. Familiarise yourself with their projects, especially Star Citizen, to tailor your application accordingly.

Highlight Relevant Experience: In your CV and cover letter, emphasise your professional game production experience, particularly any work on large-scale FPS or third-person combat action games. Be specific about your role and contributions in previous projects.

Showcase Your Skills: Demonstrate your eye for art composition and architectural concepts in your portfolio. Include examples of realistic and engaging environments you've created, as well as any design proposals that highlight your visual scripting skills.

Craft a Compelling Cover Letter: Write a cover letter that not only outlines your qualifications but also reflects your passion for game design and your understanding of the importance of diversity in the workplace. Mention how you can contribute to fostering a creative and inclusive atmosphere.

How to prepare for a job interview at Cloud Imperium Games

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best work as a level designer. Include examples of environments you've created, detailing your thought process and the tools you used. This will demonstrate your skills and creativity effectively.

✨Understand the Game's Vision

Familiarise yourself with Cloud Imperium Games' vision for Star Citizen. Understand the gameplay mechanics, art style, and community feedback. This knowledge will help you align your design ideas with their goals during the interview.

✨Prepare for Design Discussions

Be ready to engage in discussions about design principles and your approach to creating immersive environments. Think about how you can foster a creative atmosphere within a team and be prepared to share your thoughts on collaboration.

✨Demonstrate Problem-Solving Skills

During the interview, highlight your problem-solving abilities by discussing past challenges you've faced in game design. Explain how you overcame these obstacles and what you learned from the experience, showcasing your proactive mindset.

Lead Level Designer
Cloud Imperium Games
Location: Manchester
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