Junior Sound Designer

Junior Sound Designer

Manchester Full-Time 28800 - 48000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and implement AAA quality audio for exciting game projects.
  • Company: Join Cloud Imperium Games, a leading independent studio revolutionising the gaming industry.
  • Benefits: Enjoy a creative work environment with opportunities for growth and collaboration.
  • Why this job: Be part of a diverse team pushing the boundaries of sound design in gaming.
  • Qualifications: Knowledge of audio tools and a strong demo reel showcasing your skills are essential.
  • Other info: This is an entry-level, full-time position based in Manchester.

The predicted salary is between 28800 - 48000 £ per year.

Join to apply for the Junior Sound Designer role at Cloud Imperium Games

Join to apply for the Junior Sound Designer role at Cloud Imperium Games

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About the Role:

We are looking for talented Junior Sound Designers to join our expanding audio team at Cloud Imperium Games, working onsite at our studio in Manchester. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment. You\’ll get the chance to create and implement AAA quality audio assets using a wide range of sound design methods and techniques.

What does a Junior Sound Designer at CIG do?

  • Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
  • Working in collaboration with the audio team and other disciplines to find efficient solutions to aesthetic needs (Wwise, Reaper, Lumberyard and any number of propriety tools).
  • Plan and execute SFX recording either in the field or studio.

What do we expect from our Junior Sound Designers?

  • Working knowledge of audio middleware tools and game engines such as Audiokinetic Wwise and Amazon Lumberyard etc.
  • A proficiency with modern day audio software tools (Reaper, Izotope RX, Plugins).
  • Clear and demonstrable skills in creative audio asset design and implementation.
  • A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
  • A show-reel of relevant game-centric audio work.

We are unable to assess candidates who do not submit a demo reel, and please note this is not a music composer position.

Please provide an up to date and relevant sound design demo reel displaying your creative and technical sound design skills e.g. linear sound design (sound design for a trailer, animation, gameplay capture) and game audio implementation (design and implement audio into any of the free game engines (Unity, Unreal, CryEngine).

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it\’s our differences that make it special.

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

Seniority level

  • Seniority level

    Entry level

Employment type

  • Employment type

    Full-time

Job function

  • Job function

    Art/Creative

  • Industries

    Computer Games

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Junior Sound Designer employer: Cloud Imperium Games

Cloud Imperium Games is an exceptional employer, offering a vibrant and inclusive work culture that fosters creativity and innovation in the heart of Manchester. As a Junior Sound Designer, you will have the opportunity to collaborate with talented professionals on groundbreaking AAA games, while benefiting from a commitment to employee growth and diversity. With access to cutting-edge technology and a supportive environment, CIG empowers you to develop your skills and make a meaningful impact in the gaming industry.
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Contact Detail:

Cloud Imperium Games Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Junior Sound Designer

✨Tip Number 1

Familiarise yourself with the specific audio middleware tools mentioned in the job description, like Wwise and Lumberyard. Having hands-on experience with these tools will not only boost your confidence but also demonstrate your commitment to the role.

✨Tip Number 2

Create a diverse demo reel that showcases your sound design skills across various projects. Include examples of linear sound design and game audio implementation to highlight your versatility and creativity.

✨Tip Number 3

Network with current or former employees of Cloud Imperium Games through platforms like LinkedIn. Engaging with them can provide valuable insights into the company culture and the specifics of the Junior Sound Designer role.

✨Tip Number 4

Stay updated on the latest trends in sound design and gaming technology. Being knowledgeable about industry advancements will help you stand out during interviews and show your passion for the field.

We think you need these skills to ace Junior Sound Designer

Proficiency in audio middleware tools (e.g., Audiokinetic Wwise, Amazon Lumberyard)
Experience with modern audio software (e.g., Reaper, Izotope RX, Plugins)
Creative audio asset design and implementation skills
Knowledge of field and studio recording techniques (SFX, Foley, Dialogue)
Ability to create AAA quality audio assets
Collaboration skills for working in a cross-disciplinary environment
Understanding of game audio implementation in engines (e.g., Unity, Unreal, CryEngine)
Strong attention to detail in sound design
Ability to plan and execute SFX recording
Demonstrable experience through a relevant sound design demo reel

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights relevant experience in sound design, particularly with tools like Wwise and Reaper. Include any projects that showcase your skills in audio asset creation and implementation.

Create a Compelling Demo Reel: Since a demo reel is crucial for this role, focus on showcasing your best work. Include examples of linear sound design and game audio implementation, ensuring it reflects your creative and technical abilities.

Craft a Strong Cover Letter: In your cover letter, express your passion for sound design and gaming. Mention specific projects or experiences that align with Cloud Imperium Games' values and the requirements of the Junior Sound Designer role.

Showcase Collaboration Skills: Highlight any previous experiences where you worked collaboratively in a team environment. This could be in school projects, internships, or freelance work, as teamwork is essential for this position.

How to prepare for a job interview at Cloud Imperium Games

✨Showcase Your Demo Reel

Make sure to bring your up-to-date demo reel that highlights your creative and technical sound design skills. Focus on including game-centric audio work, such as sound design for trailers or gameplay capture, as this is crucial for the interview.

✨Familiarise Yourself with Tools

Brush up on your knowledge of audio middleware tools like Wwise and game engines such as Amazon Lumberyard. Being able to discuss your experience with these tools will demonstrate your readiness for the role.

✨Prepare for Collaboration Questions

Since the role involves working closely with other disciplines, be prepared to discuss your experience in collaborative environments. Think of examples where you successfully worked with a team to solve aesthetic challenges.

✨Understand the Company Culture

Research Cloud Imperium Games and their commitment to diversity and creativity. Be ready to express how your unique background and perspective can contribute to their innovative culture.

Junior Sound Designer
Cloud Imperium Games
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  • Junior Sound Designer

    Manchester
    Full-Time
    28800 - 48000 £ / year (est.)

    Application deadline: 2027-07-13

  • C

    Cloud Imperium Games

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