Senior Sound Designer

Senior Sound Designer

Manchester Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and implement immersive audio for AAA games like Star Citizen.
  • Company: Join Cloud Imperium Games, a leading independent studio revolutionising the gaming industry.
  • Benefits: Enjoy a creative work environment with opportunities for innovation and collaboration.
  • Why this job: Be part of a passionate team shaping the future of gaming sound design.
  • Qualifications: Experience with Wwise and AAA titles is essential; a love for games is a must!
  • Other info: Diversity is celebrated here; bring your unique perspective to our team.

The predicted salary is between 36000 - 60000 £ per year.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About the Role:

We are looking for a Senior Sound Designer to join the team working in-house at our studio in Manchester. As part of the team you will record, design, and implement audio for our Star Citizen and Squadron 42 games in a cooperative cross-disciplinary environment. You will need strong technical knowledge of Wwise middleware, and a wealth of industry experience having shipped one or more AAA titles. Our project is complex in nature so you will be expected to contribute to the development of systems and tools that enable nuanced, articulate sound, bringing our games to life through an efficient workflow. In-depth experience in working on MMO, FPS and Flight/Vehicle titles will prove useful, and a love of science fiction always helps!

Please apply with a game sound design demo-reel/portfolio.

What does a Senior Sound Designer at CIG do?

  • Work individually and with the team to achieve world-class sound design and implementation in all areas of the project.
  • Take on ownership of areas of audio (UI, Weapons, Foley, Cinematics, Features etc) and act as primary audio point person, liaising with game designers about their audio needs.
  • Specify and assist in the design of audio tools/features to be created and maintained by our audio programming / technical sound design team.
  • Responsive to feedback from peers on the team.
  • Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department.
  • Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Liaising with world-class outsource resources.
  • Help to outline, organise, and run SFX recording sessions.

What do we expect from our Senior Sound Designers?

  • Demonstrable experience in the industry.
  • Solid experience in audio tools such as Reaper, Pro Tools, Soundforge and Izotope RX.
  • Working knowledge of audio middleware and/or proprietary tech - e.g. Audiokinetic Wwise.
  • Working knowledge of game engines - e.g. CryEngine, Lumberyard, Unity and Unreal.
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio and achieve great results.
  • Be open and responsive to creative, critical, and constructive feedback from peers.
  • A show-reel of relevant game-centric audio work.

Please ensure your demo reel effectively displays your game-centric sound design as well as your linear sound design skills.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@)cloudimperiumgames.com with any information you may have.

Senior Sound Designer employer: Cloud Imperium Games Limited

Cloud Imperium Games is an exceptional employer, offering a vibrant and innovative work culture in the heart of Manchester. As a Senior Sound Designer, you will thrive in a collaborative environment that values creativity and technical expertise, with ample opportunities for professional growth and development within the gaming industry. The company is committed to diversity and inclusion, ensuring that every employee's unique background contributes to the creation of groundbreaking AAA games.
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Contact Detail:

Cloud Imperium Games Limited Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Sound Designer

✨Tip Number 1

Familiarise yourself with the specific audio tools mentioned in the job description, such as Wwise, Reaper, and Pro Tools. Having hands-on experience with these tools will not only boost your confidence but also demonstrate your technical proficiency during discussions.

✨Tip Number 2

Showcase your passion for gaming and sound design by staying updated on the latest trends in game audio. Engage with communities or forums where sound designers share insights, as this can help you connect with like-minded professionals and potentially learn about opportunities.

✨Tip Number 3

Prepare to discuss your previous projects in detail, especially those related to MMO, FPS, or Flight/Vehicle titles. Be ready to explain your role, the challenges you faced, and how you overcame them, as this will highlight your problem-solving skills and industry experience.

✨Tip Number 4

When networking, try to connect with current or former employees of Cloud Imperium Games. They can provide valuable insights into the company culture and expectations, which can help you tailor your approach and stand out as a candidate.

We think you need these skills to ace Senior Sound Designer

Wwise Middleware Proficiency
Audio Design and Implementation
Experience with AAA Game Titles
Proficiency in Audio Tools (Reaper, Pro Tools, Soundforge, Izotope RX)
Knowledge of Game Engines (CryEngine, Lumberyard, Unity, Unreal)
Sound Recording Techniques
Collaboration and Teamwork
Creative Problem-Solving
Adaptability to Feedback
Ownership of Audio Areas (UI, Weapons, Foley, Cinematics)
Passion for Gaming and Game Audio
Ability to Develop Audio Tools/Features
Strong Communication Skills

Some tips for your application 🫡

Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of the Senior Sound Designer position. Familiarise yourself with the specific audio tools and game engines mentioned in the job description.

Craft a Tailored CV: Highlight your relevant experience in sound design, particularly focusing on AAA titles and any work with MMO, FPS, or Flight/Vehicle games. Make sure to include your technical skills with Wwise and other audio tools.

Prepare Your Demo Reel: Create a compelling demo reel that showcases your game-centric sound design skills. Ensure it includes examples of both linear and interactive sound design, as this is crucial for the role.

Write a Strong Cover Letter: In your cover letter, express your passion for gaming and sound design. Mention how your experience aligns with CIG's goals and values, and demonstrate your enthusiasm for contributing to their projects.

How to prepare for a job interview at Cloud Imperium Games Limited

✨Showcase Your Demo Reel

Make sure to present a well-curated demo reel that highlights your game-centric sound design skills. Include a variety of audio work that demonstrates your versatility and creativity, as this is crucial for a role at Cloud Imperium Games.

✨Familiarise Yourself with Wwise and Game Engines

Since strong technical knowledge of Wwise middleware is essential, brush up on your skills with it and other game engines like CryEngine or Unreal. Be prepared to discuss how you've used these tools in past projects.

✨Prepare for Collaborative Discussions

As the role involves liaising with game designers and collaborating with various teams, think about examples from your experience where you successfully worked in a team environment. Be ready to discuss how you can contribute to a cooperative atmosphere.

✨Emphasise Your Passion for Gaming

Express your genuine passion for games and stay updated on the latest developments in game audio. This enthusiasm will resonate with the interviewers and show that you're invested in the industry.

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