Lead Level Designer in Manchester

Lead Level Designer in Manchester

Manchester Full-Time 60000 - 80000 € / year (est.) No home office possible
Cloud Imperium Games Limited

At a Glance

  • Tasks: Create immersive locations and experiences for the epic Star Citizen universe.
  • Company: Join Cloud Imperium Games, a pioneering studio in the gaming industry.
  • Benefits: Be part of a passionate team with opportunities for growth and creativity.
  • Other info: Diverse and inclusive workplace that values unique perspectives.
  • Why this job: Shape the future of gaming and leave your mark on a groundbreaking space sim.
  • Qualifications: Experience in game production and a flair for designing engaging environments.

The predicted salary is between 60000 - 80000 € per year.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Lead Level Designer based in Frankfurt, you will be working closely with the Art team to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists, you will be at the core of building out our Sandbox experience and bringing the universe to life!

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What does a Lead Level Designer at CIG do?

  • Working directly with the Game Directors in guiding the team in crafting unique and engaging locations that populate the extensive Star Citizen universe.
  • Become the direct link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition.
  • Be a hands-on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture.
  • Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine.
  • Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met.
  • Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.
  • Mentor members of the team and be a positive influence.

What do we expect from our Lead Level Designer?

  • Extensive background of professional game production experience including work on at least one large-scale FPS or third-person combat action game as a senior/lead level designer.
  • Eye for art composition, architectural concepts, and an ability to create realistic engaging environments.
  • Strong understanding of visual scripting principles.
  • Ability to create design proposals for peer reviews.
  • Focused, motivated and effective on all tasks through completion.
  • Proactive and self-motivated with good organizational and problem-solving skills.

Diversity Statement: CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement: We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Lead Level Designer in Manchester employer: Cloud Imperium Games Limited

At Cloud Imperium Games, we pride ourselves on being an exceptional employer that values diverse talent and fosters a creative, inclusive work culture. As a Lead Level Designer in Frankfurt, you'll collaborate with passionate colleagues to craft immersive environments for the groundbreaking Star Citizen universe, while enjoying opportunities for professional growth and mentorship. Join us in our mission to redefine gaming and be part of a community that celebrates individuality and innovation.

Cloud Imperium Games Limited

Contact Detail:

Cloud Imperium Games Limited Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Level Designer in Manchester

Tip Number 1

Get your portfolio ready! Showcase your best level designs and any projects you've worked on. Make sure to highlight your role in the team and how you contributed to the overall vision. A strong portfolio can really set you apart!

Tip Number 2

Network like a pro! Connect with other designers and industry professionals on platforms like LinkedIn or Discord. Join game design communities and participate in discussions. You never know who might have a lead on your dream job!

Tip Number 3

Prepare for interviews by researching the company and its projects. Understand their design philosophy and be ready to discuss how your experience aligns with their goals. Show them you're not just a fit for the role, but for their culture too!

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining our team. Don’t miss out on the chance to be part of something amazing!

We think you need these skills to ace Lead Level Designer in Manchester

Game Production Experience
Level Design
Visual Scripting Principles
Art Composition
Architectural Concepts
Environment Creation
Design Proposal Development

Some tips for your application 🫡

Show Your Passion:When you're writing your application, let your enthusiasm for game design shine through! We want to see how much you care about creating immersive experiences and how that aligns with our mission to build the 'Best Damn Space Sim Ever'.

Tailor Your Experience:Make sure to highlight your relevant experience in level design, especially any work on large-scale FPS or third-person games. We’re looking for specific examples that showcase your skills and how they can contribute to our projects.

Be Creative and Clear:Your application should reflect your creativity, but it’s equally important to be clear and concise. Use straightforward language to describe your ideas and processes, so we can easily understand your vision and approach.

Apply Through Our Website:Don’t forget to submit your application through our official website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it shows you’re serious about joining our team!

How to prepare for a job interview at Cloud Imperium Games Limited

Know Your Stuff

Before the interview, dive deep into the world of Star Citizen and Cloud Imperium Games. Familiarise yourself with their projects, especially the design elements that make them stand out. This will not only show your passion but also help you discuss how your experience aligns with their vision.

Showcase Your Portfolio

Prepare a portfolio that highlights your best work as a Lead Level Designer. Include examples of environments you've created, focusing on your eye for art composition and architectural concepts. Be ready to discuss the thought process behind each piece and how it contributes to gameplay excellence.

Engage in Design Discussions

During the interview, be proactive in discussing design ideas and methodologies. Share your thoughts on how to create engaging locations and sandbox experiences. This will demonstrate your ability to drive design discussions and foster a creative atmosphere, which is key for the role.

Emphasise Team Collaboration

Highlight your experience working closely with both design and environment teams. Discuss how you've mentored team members and contributed to workflow improvements. This will show that you understand the importance of collaboration in achieving high-quality results and creating an inclusive environment.