Lead Sound Designer

Lead Sound Designer

Manchester Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead audio design for the groundbreaking multiplayer space sim, Star Citizen.
  • Company: Join Cloud Imperium Games, a leading independent studio revolutionising the gaming industry.
  • Benefits: Enjoy a creative work environment with opportunities for growth and mentorship.
  • Why this job: Be at the forefront of audio innovation in gaming while shaping a diverse team culture.
  • Qualifications: Experience in a senior sound design role and proficiency in Wwise and DAW tools required.
  • Other info: CIG values diversity and encourages unique perspectives in the workplace.

The predicted salary is between 36000 - 60000 £ per year.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About the Role: We are seeking a Lead Sound Designer to drive excellence in all areas of audio design and implementation for our highly ambitious and record-breaking multiplayer space sim, Star Citizen. As Lead Sound Designer you will work with the audio team to ensure the highest quality audio experience is achieved across all aspects of the project. Reporting to the Audio Director, you will be key in defining and executing the audio direction, acting as the main point of contact for the project's creative audio design and technical implementation for the audio team and the wider studio. You will also play a pivotal role in developing the skills and growth of members of the audio team.

What does a Lead Sound Designer at CIG do?

  • Set the quality bar for the audio team through creating & implementing world-class audio.
  • Work with the Audio Director to define and maintain vision in your project.
  • Work with the Audio Manager to organise regular reviews with the audio team, providing feedback and identifying opportunities for iteration.
  • Work closely with the production team to plan and schedule the audio team's workload.
  • Mentor the audio team and embed best practice principles in their work.
  • Identify new audio pipelines, lead the optimisation and refinement of current audio pipelines.
  • Have audio at the forefront of everything you do, presenting audio interests within cross-discipline feature groups.

What do we expect from our Lead Sound Designer?

  • Experience as a lead or relevant/equivalent experience in a senior role.
  • Strong creative sound design skills.
  • Advanced working knowledge of Wwise middleware.
  • Extensive knowledge of DAW tools (e.g. Reaper (preferred), Pro Tools, Cubase, Nuendo).
  • Ability to mentor and lead team members.
  • Ability to work to tight deadlines.
  • Experience with sprint planning and reviewing.

Diversity Statement: CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

Lead Sound Designer employer: Cloud Imperium Games Limited

Cloud Imperium Games is an exceptional employer, offering a vibrant work culture that fosters creativity and innovation in the gaming industry. As a Lead Sound Designer, you will not only have the opportunity to shape the audio landscape of groundbreaking titles like Star Citizen but also benefit from a supportive environment that prioritises employee growth and mentorship. Located in a dynamic studio setting, CIG champions diversity and inclusion, ensuring that every team member's unique perspective contributes to our collective success.
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Contact Detail:

Cloud Imperium Games Limited Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Sound Designer

✨Tip Number 1

Familiarise yourself with the latest trends in audio design, especially in gaming. Being able to discuss current innovations and how they can be applied to projects like Star Citizen will show your passion and knowledge during interviews.

✨Tip Number 2

Network with professionals in the gaming industry, particularly those who work in audio design. Attend industry events or join online forums where you can connect with others and potentially get insights or referrals for the Lead Sound Designer position.

✨Tip Number 3

Prepare a portfolio that showcases your best sound design work, particularly any projects that demonstrate your leadership skills. Highlight instances where you've mentored others or led a team, as this aligns with the expectations for the role.

✨Tip Number 4

Research Cloud Imperium Games and their projects thoroughly. Understanding their vision and values will help you tailor your discussions and show that you're genuinely interested in contributing to their mission of raising the bar in the gaming industry.

We think you need these skills to ace Lead Sound Designer

Creative Sound Design
Audio Implementation
Wwise Middleware Proficiency
DAW Tools Expertise (e.g. Reaper, Pro Tools, Cubase, Nuendo)
Team Leadership and Mentoring
Project Management
Audio Pipeline Development
Cross-Discipline Collaboration
Feedback and Iteration Skills
Time Management
Sprint Planning and Reviewing
Attention to Detail
Problem-Solving Skills
Adaptability

Some tips for your application 🫡

Understand the Role: Before applying, make sure you fully understand the responsibilities and expectations of a Lead Sound Designer at Cloud Imperium Games. Familiarise yourself with their projects, especially Star Citizen, to tailor your application accordingly.

Highlight Relevant Experience: In your CV and cover letter, emphasise your experience in sound design, particularly any leadership roles or projects where you've set quality standards. Mention specific tools like Wwise and DAW software you are proficient in, as these are crucial for the role.

Showcase Your Creativity: Include examples of your creative sound design work in your application. This could be links to your portfolio or specific projects that demonstrate your ability to innovate and push boundaries in audio design.

Tailor Your Application: Customise your cover letter to reflect your passion for gaming and how your vision aligns with Cloud Imperium Games' commitment to creativity and excellence. Make sure to express your enthusiasm for mentoring and developing team members, as this is a key aspect of the role.

How to prepare for a job interview at Cloud Imperium Games Limited

✨Showcase Your Creative Sound Design Skills

Prepare to discuss your previous projects and how you approached sound design creatively. Bring examples of your work that highlight your ability to create immersive audio experiences, as this will demonstrate your fit for the role.

✨Familiarise Yourself with Wwise and DAW Tools

Since advanced knowledge of Wwise and DAW tools like Reaper is essential, make sure you brush up on these before the interview. Be ready to discuss your experience with these tools and how you've used them in past projects.

✨Emphasise Your Leadership and Mentoring Experience

As a Lead Sound Designer, you'll be expected to mentor your team. Prepare examples of how you've successfully led teams or mentored individuals in the past, focusing on how you fostered growth and best practices.

✨Understand the Company Culture and Values

Cloud Imperium Games values diversity and creativity. Research their culture and be prepared to discuss how your personal values align with theirs. This shows that you're not just a fit for the role, but also for the company as a whole.

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